I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 1,4,6,6 and gets 2 hits
Turkey removing all Technology Tokens after successful research.
Turkey discover armour
Combat Move - Turkey
1 battleship moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
1 heavy_gun moved from Bulgaria to Sea Zone 67 Black Sea
1 heavy_gun moved from Sea Zone 67 Black Sea to Dardanelles
3 infantry moved from Bulgaria to Dardanelles
1 heavy_gun and 1 infantry moved from Hejaz to Sinai
2 fighters moved from Sinai to Hejaz
1 infantry moved from Palestine to Sinai
2 fighters moved from Hejaz to Arabia
1 infantry moved from Palestine to Hejaz
2 infantry moved from Damascus to Palestine
1 infantry moved from Damascus to Mesopotamia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
Purchase Units - Turkey
Turkey buy 3 fighters, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Dardanelles
Turkey attack with 1 heavy_gun and 3 infantry
Britain defend with 1 field_gun
Turkey roll dice for 1 battleship in Dardanelles, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 1 field_gun in Dardanelles, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in Dardanelles
Turkey win, taking Dardanelles from Britain with 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 4
Casualties for Britain: 1 field_gun
Non Combat Move - Turkey
Place Units - Turkey
1 trench placed in Arabia
1 trench placed in Palestine
1 trench placed in Georgia
3 fighters placed in Baghdad
2 infantry placed in Tobruk
3 infantry placed in Damascus
4 infantry placed in Mecca
Activate Technology - Turkey
Turkey activating armour
Trigger TurkeyT5: buytank added to productionTurkey
Turn Complete - Turkey
Turkey collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Turkey : 0.33
Britain : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover lateFighter
Combat Move - Britain
1 battlecruiser and 2 battleships moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
2 destroyers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from Kuwait to Basra
Britain take Basra from Turkey
1 field_gun moved from Kuwait to Sea Zone 72 Persian Gulf
1 field_gun moved from Al-Dammam to Sea Zone 72 Persian Gulf
2 field_guns and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 infantry moved from Rajputana to Sindh
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Sindh
1 cavalry moved from Oman to Aden
1 field_gun moved from Bombay to Gujarat
1 field_gun moved from Goa to Madras
1 field_gun and 1 infantry moved from Caroline Islands to Sea Zone 132 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands
1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
Britain take Bismarck Islands from Germany
2 battlecruisers and 2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 105 Pacific Ocean
1 infantry moved from Niger to Fezzan
2 cavalrys moved from Western Sudan to Cairo-Suez
3 cavalrys and 2 field_guns moved from Uganda to Western Sudan
3 cavalrys moved from Western Sudan to Lower Egypt
3 cavalrys moved from Dar es Salaam to Uganda
3 infantry moved from Congo to Western Sudan
2 cavalrys moved from Congo to Lower Egypt
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Cape Town to German Southwest Africa
5 colonials moved from Texas to Monterrey
Purchase Units - Britain
Britain buy 5 cavalrys, 3 field_guns, 3 fighters, 3 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Monterrey
Britain attack with 5 colonials
Neutral defend with 2 infantry
Britain roll dice for 5 colonials in Monterrey, round 2 : 4/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Monterrey, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Monterrey
Britain loses 0 PUs for violating Monterreys neutrality.
Britain win, taking Monterrey from Neutral with 5 colonials remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Marshall Islands
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
Place Units - Britain
3 heavy_guns and 3 trenchs placed in Belgium
2 field_guns and 3 trenchs placed in Cairo-Suez
3 cavalrys placed in Dar es Salaam
2 cavalrys placed in Cape Town
2 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
2 fighters placed in Calcutta
1 fighter and 1 infantry placed in London
Activate Technology - Britain
Britain activating lateFighter
Trigger BritainT3: buylate_fighter added to productionBritain
Turn Complete - Britain
Britain collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Britain rolls : : 1.00
Neutral : -0.67
Britain : 2.67
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,2 and gets 0 hits
Combat Move - Russia
3 conscripts moved from Moscow to Smolensk
1 conscript moved from Khabarovsk to Amur
Russia take Amur from Communists
1 conscript moved from Khabarovsk to Aldan
Russia take Aldan from Communists
1 conscript moved from Vladivostok to Primorsky
3 conscripts moved from Omsk to Novosibirsk
1 conscript moved from Novosibirsk to Krasnoyarsk
2 field_guns and 6 infantry moved from St. Petersburg to Pskov
3 conscripts moved from St. Petersburg to Pskov
Purchase Units - Russia
Russia buy 11 conscripts, 2 heavy_guns and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Don
3 conscripts and 3 trenchs placed in Kiev
3 conscripts and 3 trenchs placed in Minsk
3 trenchs placed in Pskov
1 trench placed in Western Siberian Lowlands
Russia undo move 3.
1 conscript, 2 heavy_guns and 3 trenchs placed in Minsk
3 conscripts placed in Moscow
2 conscripts placed in Omsk
2 conscripts placed in St. Petersburg
Turn Complete - Russia
Russia collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 2,6,3,3 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover victoryBonds
Combat Move - Communists
2 field_guns moved from Irkutsk to Buryatia
6 field_guns moved from Bratsk to Novosibirsk
2 cavalrys moved from Irkutsk to Novosibirsk
1 conscript moved from Chita to Buryatia
1 field_gun moved from Norilsk to Krasnoyarsk
1 field_gun moved from Evenkia to Krasnoyarsk
1 cavalry moved from Norilsk to Krasnoyarsk
1 cavalry moved from Evenkia to Krasnoyarsk
1 conscript and 1 field_gun moved from Yakutsk to Aldan
1 conscript and 1 field_gun moved from Yakutsk to Sakhe
1 infantry moved from Yakutsk to Sakhe
Purchase Units - Communists
Communists buy 2 conscripts, 1 fighter, 2 gass and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communists
Battle in Krasnoyarsk
Communists attack with 2 cavalrys and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys and 2 field_guns in Krasnoyarsk, round 2 : 2/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Krasnoyarsk
Communists win, taking Krasnoyarsk from Russia with 1 cavalry and 2 field_guns remaining. Battle score for attacker is -2
Casualties for Communists: 1 cavalry
Casualties for Russia: 1 conscript
Battle in Aldan
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 3 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 4 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 5 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 5 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 6 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 6 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 7 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 7 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 8 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 8 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Aldan
Communists roll dice for 1 field_gun in Aldan, round 9 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Aldan, round 9 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 field_gun in Aldan, round 10 : 1/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Aldan, round 10 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Aldan
Communists win, taking Aldan from Russia with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Battle in Buryatia
Communists attack with 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 2 field_guns in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sakhe
Communists attack with 1 conscript, 1 field_gun and 1 infantry
Russia defend with 1 trench
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 0/3 hits, 0.67 expected hits
Russia roll dice for 1 trench in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 3 : 2/3 hits, 0.67 expected hits
Russia roll dice for 1 trench in Sakhe, round 3 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Novosibirsk
Communists attack with 2 cavalrys and 6 field_guns
Russia defend with 3 conscripts
Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 2 : 1/8 hits, 2.67 expected hits
Russia roll dice for 3 conscripts in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 3 : 3/8 hits, 2.67 expected hits
Russia roll dice for 2 conscripts in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
2 conscripts owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 2 cavalrys and 6 field_guns remaining. Battle score for attacker is 6
Casualties for Russia: 3 conscripts
Non Combat Move - Communists
Place Units - Communists
2 gass placed in Irkutsk
2 conscripts, 1 fighter and 2 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating victoryBonds
Turn Complete - Communists
Communists collect 34 PUs; end with 35 PUs
Communists collect 9 PUs from War Bonds; end with 44 PUs
Combat Hit Differential Summary :
Communists : -3.00
Russia : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - USA
USA spend 5 on tech rolls
USA roll 2,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover subwarfare
Combat Move - USA
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 cruiser, 1 field_gun, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - USA
1 infantry moved from Atlanta to Charleston
2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Place Units - USA
1 cruiser and 2 submarines placed in Sea Zone 29 Mid Atlantic
2 transports placed in Sea Zone 153 Pacific Ocean
1 field_gun and 2 infantry placed in San Francisco
2 transports placed in Sea Zone 130 Philippine Sea
Activate Technology - USA
USA activating subwarfare
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 2,3,3,2,4 and gets 0 hits
Combat Move - Germany
2 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens moved from Belarus to Minsk
2 cavalrys moved from Eastern Poland to Minsk
2 gass moved from Warsaw to Minsk
1 heavy_gun and 1 infantry moved from Lithuania to Belarus
1 cavalry moved from Crimea to Dnieper
1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea
2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
3 infantry moved from Pomerania to Sea Zone 11 Baltic Sea
3 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
3 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
Germany take Finland from Russia
1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
2 submarines moved from Sea Zone 17 Norwegian Sea to Sea Zone 12 Baltic Sea
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
3 heavy_guns moved from Wurttemburg to Rhine
3 heavy_guns moved from Wurttemburg to Alsace
6 heavy_guns moved from Bavaria to Wurttemburg
3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea
7 infantry and 3 stormtruppens moved from Mecklenburg to Hanover
1 cavalry and 4 infantry moved from Holstein to Hanover
1 cavalry and 5 infantry moved from Hanover to Westphalia
Purchase Units - Germany
Germany buy 1 battleship, 4 cavalrys, 1 cruiser, 2 field_guns, 6 heavy_guns and 6 trenchs; Remaining resources: 1 PUs; 5 techTokens;
Combat - Germany
Battle in Sea Zone 12 Baltic Sea
Germany attack with 2 submarines
Britain defend with 1 battlecruiser and 2 battleships
2 submarines owned by the Germany Submerged
Battle in Minsk
Germany attack with 4 cavalrys, 7 field_guns, 1 fighter, 2 gass, 2 heavy_guns, 11 infantry and 12 stormtruppens
Russia defend with 1 Factory, 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs
Germany roll dice for 2 gass in Minsk, round 2 : 0/2 hits, 1.33 expected hits
2 gass owned by the Germany lost in Minsk
Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens in Minsk, round 2 : 9/37 hits, 11.50 expected hits
Units damaged: 9 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 2 : 6/24 hits, 6.33 expected hits
6 infantry owned by the Germany lost in Minsk
Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 5 infantry and 12 stormtruppens in Minsk, round 3 : 12/31 hits, 10.50 expected hits
Units damaged: 3 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 3 : 6/24 hits, 6.33 expected hits
5 infantry owned by the Germany, 4 trenchs owned by the Russia, 5 conscripts owned by the Russia and 1 cavalry owned by the Germany lost in Minsk
Germany roll dice for 3 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns and 12 stormtruppens in Minsk, round 4 : 9/25 hits, 9.50 expected hits
Russia roll dice for 1 cavalry, 2 field_guns, 4 heavy_guns and 8 trenchs in Minsk, round 4 : 7/15 hits, 4.83 expected hits
4 stormtruppens owned by the Germany, 8 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 cavalrys owned by the Germany lost in Minsk
Germany roll dice for 7 field_guns, 1 fighter, 2 heavy_guns and 8 stormtruppens in Minsk, round 5 : 7/18 hits, 7.33 expected hits
Russia roll dice for 2 field_guns and 4 heavy_guns in Minsk, round 5 : 4/6 hits, 3.33 expected hits
2 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 field_guns owned by the Russia and 4 heavy_guns owned by the Russia lost in Minsk
Germany winBritain win with 1 battlecruiser and 2 battleships remaining, taking Minsk from Russia with 5 field_guns, 1 fighter, 2 heavy_guns and 6 stormtruppens remaining. Battle score for attacker is -5
Casualties for Germany: 4 cavalrys, 2 field_guns, 2 gass, 11 infantry and 6 stormtruppens
Casualties for Russia: 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs
Non Combat Move - Germany
1 fighter moved from Minsk to Belarus
Place Units - Germany
1 trench placed in Dnieper
2 field_guns and 1 trench placed in Latvia
1 trench placed in Latvia
2 trenchs placed in Alsace
1 trench placed in Rhine
6 heavy_guns placed in Bavaria
2 cavalrys placed in Eastern Poland
2 cavalrys placed in Warsaw
Germany undo move 2.
1 trench placed in Latvia
1 battleship and 1 cruiser placed in Sea Zone 9 Gulf of Bothnia
Germany undo move 6.
2 field_guns placed in Eastern Poland
2 cavalrys placed in Mecklenburg
Turn Complete - Germany
Germany collect 117 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germany : -3.17
Russia : 2.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - France
France spend 5 on tech rolls
France roll 5,5,1 and gets 0 hits
Combat Move - France
1 colonial moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 colonial and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 colonial moved from Sea Zone 62 Adriatic Sea to Trieste
France take Trieste from Austria
1 colonial and 1 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 battleship, 1 colonial, 1 cruiser, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 colonial and 1 infantry moved from Sea Zone 62 Adriatic Sea to Croatia
2 infantry moved from Algeria to Tunisia
2 cavalrys moved from Algiers to Tunisia
1 infantry moved from Fezzan to Cyrenaica
2 infantry moved from Yanaon to Madras
2 colonials and 1 infantry moved from Shanghai 2 to Shanghai 1
1 infantry moved from Brittany to Burgundy
8 infantry moved from Paris to Champagne
Purchase Units - France
France buy 1 Factory, 2 cavalrys, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Croatia
France attack with 1 colonial and 1 infantry
Austria defend with 1 infantry and 1 trench
France roll dice for 1 battleship in Croatia, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Austria
France roll dice for 1 colonial and 1 infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry and 1 trench in Croatia, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial and 1 infantry in Croatia, round 3 : 1/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry and 1 trench in Croatia, round 3 : 0/1 hits, 0.33 expected hits
1 trench owned by the Austria lost in Croatia
France roll dice for 1 colonial and 1 infantry in Croatia, round 4 : 1/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Croatia
France win, taking Croatia from Austria with 1 colonial and 1 infantry remaining. Battle score for attacker is 6
Casualties for Austria: 1 infantry and 1 trench
Non Combat Move - France
Place Units - France
1 Factory and 3 trenchs placed in Champagne
8 infantry placed in Paris
2 cavalrys placed in Algiers
3 infantry placed in Marseilles
Turn Complete - France
France collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Austria : -1.00
France : 0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Combat Move - Serbia
Purchase Units - Serbia
Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs;
Combat - Serbia
Place Units - Serbia
1 heavy_gun, 1 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 2,1 and gets 0 hits
Combat Move - Austria
2 field_guns, 1 fighter and 2 infantry moved from Bulgaria to Macedonia
1 cavalry moved from Albania to Croatia
6 gass moved from Hungary to Croatia
1 field_gun and 1 infantry moved from Venice to Trieste
1 infantry moved from Venice to Trieste
2 field_guns and 2 infantry moved from Belgrade to Serbia
5 gass moved from Galicia to Odessa
1 fighter moved from Odessa to Baranya
Purchase Units - Austria
Austria buy 9 field_guns, 15 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Croatia
Austria attack with 1 cavalry and 6 gass
France defend with 1 colonial and 1 infantry
Austria roll dice for 6 gass in Croatia, round 2 : 6/6 hits, 4.00 expected hits
1 colonial owned by the France and 1 infantry owned by the France lost in Croatia
6 gass owned by the Austria lost in Croatia
Austria win, taking Croatia from France with 1 cavalry remaining. Battle score for attacker is -18
Casualties for France: 1 colonial and 1 infantry
Casualties for Austria: 6 gass
Battle in Trieste
Austria attack with 1 field_gun and 2 infantry
France defend with 1 Factory and 1 colonial
Austria roll dice for 1 field_gun and 2 infantry in Trieste, round 2 : 1/3 hits, 0.83 expected hits
France roll dice for 1 colonial in Trieste, round 2 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Trieste
Austria win, taking Trieste from France with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 colonial
Non Combat Move - Austria
Place Units - Austria
2 trenchs placed in Milan
6 infantry and 2 trenchs placed in Venice
3 field_guns and 3 infantry placed in Belgrade
3 field_guns and 2 infantry placed in Odessa
3 field_guns and 4 infantry placed in Hungary
Turn Complete - Austria
Austria collect 93 PUs; end with 93 PUs
Austria collect 4 PUs from War Bonds; end with 97 PUs
Combat Hit Differential Summary :
Austria : 2.17
France : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover armour
Purchase Units - Italy
Italy buy 1 field_gun, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
1 field_gun and 5 infantry moved from Rome to Latium
Place Units - Italy
3 trenchs placed in Tuscany
1 field_gun and 2 infantry placed in Piedmont
2 infantry placed in Rome
Activate Technology - Italy
Italy activating armour
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
2 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 battleship, 2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
2 infantry moved from Sea Zone 66 Black Sea to Georgia
1 field_gun and 1 infantry moved from Hejaz to Yemen
Turkey take Yemen from Britain
4 infantry moved from Mecca to Hejaz
3 infantry moved from Palestine to Sinai
3 infantry moved from Damascus to Palestine
1 infantry moved from Arabia to Al-Dammam
Turkey take Al-Dammam from Britain
1 infantry moved from Mesopotamia to Kuwait
Turkey take Kuwait from Britain
1 field_gun and 2 infantry moved from Mesopotamia to Basra
2 infantry moved from Fars to Khurasan
1 field_gun moved from Fars to Khurasan
2 infantry moved from Fars to Lurs
2 fighters moved from Baghdad to Lurs
1 infantry moved from Fars to Khurasan
1 fighter moved from Baghdad to Khurasan
1 infantry moved from Fars to Lurs
1 infantry moved from Fars to Lurs
Purchase Units - Turkey
Turkey buy 1 heavy_gun, 5 infantry, 4 tanks and 5 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Turkey
Battle in Basra
Turkey attack with 1 field_gun and 2 infantry
Britain defend with 1 infantry
Turkey roll dice for 1 field_gun and 2 infantry in Basra, round 2 : 1/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Basra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Basra
Turkey win, taking Basra from Britain with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 1 infantry
Casualties for Britain: 1 infantry
Battle in Khurasan
Turkey attack with 1 field_gun, 1 fighter and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun, 1 fighter and 3 infantry in Khurasan, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan
Turkey loses 0 PUs for violating Khurasans neutrality.
Turkey win, taking Khurasan from Neutral with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Lurs
Turkey attack with 2 fighters and 4 infantry
Neutral defend with 2 infantry
Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 2 : 0/6 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Lurs
Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 4 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Lurs, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 2 infantry
Casualties for Turkey: 1 infantry
Non Combat Move - Turkey
1 fighter moved from Khurasan to Fars
2 fighters moved from Lurs to Fars
2 fighters moved from Arabia to Sinai
Place Units - Turkey
3 trenchs placed in Fars
2 trenchs placed in Sinai
Turkey undo move 1.
1 trench placed in Sinai
2 trenchs placed in Fars
4 tanks placed in Mecca
1 heavy_gun placed in Baghdad
3 infantry placed in Damascus
2 infantry placed in Tobruk
Turn Complete - Turkey
Turkey collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Turkey : -1.33
Turkey rolls : : 0.00
Britain : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover bunkers
Combat Move - Britain
Britain loses 0 PUs for violating Mexico Citys neutrality.
3 cavalrys moved from Cairo-Suez to Lower Egypt
2 field_guns and 3 infantry moved from Western Sudan to Cyrenaica
8 cavalrys moved from Lower Egypt to Cyrenaica
1 infantry moved from Fezzan to Cyrenaica
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from Sea Zone 60 Central Mediterranean to Cyrenaica
1 field_gun moved from Sea Zone 60 Central Mediterranean to Cyrenaica
3 cavalrys moved from Uganda to Cyrenaica
2 cavalrys moved from Congo to Cyrenaica
3 cavalrys moved from Dar es Salaam to Uganda
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Cape Town to German Southwest Africa
1 battlecruiser and 2 battleships moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
2 battlecruisers and 2 cruisers moved from Sea Zone 105 Pacific Ocean to Sea Zone 97 South Atlantic
1 field_gun moved from Madras to Sea Zone 73 Arabian Sea
2 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
2 field_guns and 5 infantry moved from Sindh to Baluchistan
1 colonial moved from Punjab to Baluchistan
1 infantry moved from Bombay to Gujarat
1 field_gun moved from Gujarat to Sindh
1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 113 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 field_gun and 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 colonial moved from Monterrey to Mexico City
Britain take Mexico City from Neutral
4 colonials moved from Monterrey to Chihuahua
2 fighters moved from Calcutta to Gujarat
2 battlecruisers and 2 cruisers moved from Sea Zone 97 South Atlantic to Sea Zone 95 South Atlantic
Purchase Units - Britain
Britain buy 5 cavalrys, 3 field_guns, 1 fighter, 3 heavy_guns, 3 infantry, 2 late_fighters and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Chihuahua
Britain attack with 4 colonials
Neutral defend with 2 infantry
Britain roll dice for 4 colonials in Chihuahua, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Chihuahua
Britain roll dice for 4 colonials in Chihuahua, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 4 colonials in Chihuahua, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Chihuahua
Britain loses 0 PUs for violating Chihuahuas neutrality.
Britain win, taking Chihuahua from Neutral with 4 colonials remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Baluchistan
Britain attack with 1 colonial, 4 field_guns and 7 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 1 colonial, 4 field_guns and 7 infantry in Baluchistan, round 2 : 5/12 hits, 3.50 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 1 colonial, 4 field_guns and 6 infantry remaining. Battle score for attacker is 9
Casualties for Britain: 1 infantry
Casualties for Neutral: 4 infantry
Battle in Sea Zone 9 Gulf of Bothnia
Britain attack with 1 battlecruiser and 2 battleships
Germany defend with 1 battleship, 1 cruiser and 4 transports
Britain roll dice for 1 battlecruiser and 2 battleships in Sea Zone 9 Gulf of Bothnia, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germany
Germany roll dice for 1 battleship, 1 cruiser and 4 transports in Sea Zone 9 Gulf of Bothnia, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Britain
Britain roll dice for 1 battlecruiser and 2 battleships in Sea Zone 9 Gulf of Bothnia, round 3 : 2/3 hits, 2.00 expected hits
Germany roll dice for 1 battleship, 1 cruiser and 4 transports in Sea Zone 9 Gulf of Bothnia, round 3 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Britain
1 battleship owned by the Germany, 1 cruiser owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 9 Gulf of Bothnia
4 transports owned by the Germany lost in Sea Zone 9 Gulf of Bothnia
Britain win with 2 battleships remaining. Battle score for attacker is 44
Casualties for Britain: 1 battlecruiser
Casualties for Germany: 1 battleship, 1 cruiser and 4 transports
Non Combat Move - Britain
1 fighter moved from London to Belgium
Place Units - Britain
2 late_fighters placed in Cairo-Suez
3 trenchs placed in Cairo-Suez
3 heavy_guns and 3 trenchs placed in Belgium
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
1 fighter placed in Calcutta
1 field_gun and 1 infantry placed in German New Guinea
Britain undo move 9.
1 field_gun and 1 infantry placed in London
Activate Technology - Britain
Britain activating bunkers
Turn Complete - Britain
Britain collect 112 PUs; end with 112 PUs
2 units repaired.
Combat Hit Differential Summary :
Britain rolls : : 1.00
Neutral : -1.67
Britain : -1.17
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,1,1 and gets 0 hits
Combat Move - Russia
3 conscripts moved from Moscow to Don
4 conscripts, 2 field_guns and 6 infantry moved from Pskov to Smolensk
12 conscripts moved from St. Petersburg to Pskov
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
2 infantry moved from Caucasus to Sea Zone 65 Caspian Sea
2 infantry moved from Sea Zone 65 Caspian Sea to Turkmenistan
1 conscript moved from Amur to Chita
Russia take Chita from Communists
4 conscripts and 2 field_guns moved from Khabarovsk to Aldan
1 conscript moved from Primorsky to Khabarovsk
1 conscript moved from Western Siberian Lowlands to Perm
1 conscript moved from Omsk to Kazakhstan
1 conscript moved from Omsk to Kazan
Purchase Units - Russia
Russia buy 11 conscripts and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Aldan
Russia attack with 4 conscripts and 2 field_guns
Communists defend with 1 field_gun
Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 2 : 3/4 hits, 1.00 expected hits
Communists roll dice for 1 field_gun in Aldan, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Aldan
Russia win, taking Aldan from Communists with 4 conscripts and 2 field_guns remaining. Battle score for attacker is 4
Casualties for Communists: 1 field_gun
Non Combat Move - Russia
Place Units - Russia
3 conscripts placed in St. Petersburg
3 trenchs placed in Pskov
3 trenchs placed in Smolensk
3 trenchs placed in Don
3 conscripts and 3 trenchs placed in Kiev
Russia undo move 5.
2 conscripts and 3 trenchs placed in Omsk
1 trench placed in Turkmenistan
3 conscripts placed in Kiev
3 conscripts placed in Moscow
Turn Complete - Russia
Russia collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Communists : -0.33
Russia : 2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 1,1 and gets 0 hits
Combat Move - Communists
2 cavalrys and 6 field_guns moved from Novosibirsk to Omsk
2 gass moved from Irkutsk to Omsk
1 cavalry moved from Krasnoyarsk to Omsk
1 field_gun moved from Krasnoyarsk to Novosibirsk
2 conscripts and 2 infantry moved from Yakutsk to Aldan
1 conscript and 2 field_guns moved from Buryatia to Chita
1 fighter moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 6 conscripts, 2 field_guns and 5 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Chita
Communists attack with 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 2 field_guns in Chita, round 2 : 2/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Chita
Communists win, taking Chita from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Omsk
Communists attack with 3 cavalrys, 6 field_guns and 2 gass
Russia defend with 1 Factory, 2 conscripts and 5 trenchs
Communists roll dice for 2 gass in Omsk, round 2 : 1/2 hits, 1.33 expected hits
1 conscript owned by the Russia lost in Omsk
2 gass owned by the Communists lost in Omsk
Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 2 : 1/9 hits, 3.00 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 2 : 0/6 hits, 1.00 expected hits
Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 3 : 2/9 hits, 3.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 3 : 0/6 hits, 1.00 expected hits
Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 4 : 2/9 hits, 3.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 4 : 1/6 hits, 1.00 expected hits
1 cavalry owned by the Communists lost in Omsk
Communists roll dice for 2 cavalrys and 6 field_guns in Omsk, round 5 : 0/8 hits, 2.67 expected hits
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 5 : 1/6 hits, 1.00 expected hits
1 cavalry owned by the Communists lost in Omsk
Communists roll dice for 1 cavalry and 6 field_guns in Omsk, round 6 : 3/7 hits, 2.33 expected hits
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 6 : 1/6 hits, 1.00 expected hits
2 trenchs owned by the Russia, 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Omsk
Communists roll dice for 6 field_guns in Omsk, round 7 : 3/6 hits, 2.00 expected hits
Russia roll dice for 3 trenchs in Omsk, round 7 : 2/3 hits, 0.50 expected hits
3 trenchs owned by the Russia and 2 field_guns owned by the Communists lost in Omsk
Communists win, taking Omsk from Russia with 4 field_guns remaining. Battle score for attacker is -9
Casualties for Russia: 2 conscripts and 5 trenchs
Casualties for Communists: 3 cavalrys, 2 field_guns and 2 gass
Battle in Aldan
Communists attack with 2 conscripts, 1 fighter and 2 infantry
Russia defend with 4 conscripts and 2 field_guns
Communists roll dice for 2 conscripts, 1 fighter and 2 infantry in Aldan, round 2 : 0/4 hits, 0.83 expected hits
Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 2 : 0/6 hits, 1.33 expected hits
Communists roll dice for 2 conscripts, 1 fighter and 2 infantry in Aldan, round 3 : 2/4 hits, 0.83 expected hits
Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 3 : 1/6 hits, 1.33 expected hits
2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Aldan
Communists roll dice for 1 conscript, 1 fighter and 2 infantry in Aldan, round 4 : 1/4 hits, 0.83 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Aldan, round 4 : 1/4 hits, 1.00 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Aldan
Communists roll dice for 1 fighter and 2 infantry in Aldan, round 5 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript and 2 field_guns in Aldan, round 5 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Aldan
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 6 : 1/2 hits, 0.67 expected hits
Russia roll dice for 2 field_guns in Aldan, round 6 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Russia lost in Aldan
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 7 : 0/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Aldan, round 7 : 0/1 hits, 0.33 expected hits
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 8 : 0/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Aldan, round 8 : 0/1 hits, 0.33 expected hits
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 9 : 0/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Aldan, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Communists lost in Aldan
Communists roll dice for 1 fighter in Aldan, round 10 : 1/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun in Aldan, round 10 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Aldan
Communists win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Communists: 2 conscripts and 2 infantry
Casualties for Russia: 4 conscripts and 2 field_guns
Non Combat Move - Communists
1 fighter moved from Aldan to Sakhe
Place Units - Communists
3 trenchs placed in Sakhe
1 trench placed in Krasnoyarsk
1 trench placed in Norilsk
6 conscripts and 2 field_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 35 PUs; end with 35 PUs
Communists collect 7 PUs from War Bonds; end with 42 PUs
Combat Hit Differential Summary :
Communists : -4.50
Russia : -3.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 1/1 hits, 0.00 expected hits
USA removing all Technology Tokens after successful research.
USA discover armour
Combat Move - USA
1 cavalry, 2 field_guns, 1 heavy_gun and 2 infantry moved from Chukotka to Sea Zone 151 Bering Sea
1 cavalry, 2 field_guns, 1 heavy_gun, 2 infantry and 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean
1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
1 cavalry, 1 field_gun and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
1 cruiser and 2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 destroyer and 2 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - USA
USA buy 4 field_guns, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Tohoku
USA attack with 1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry
Neutral defend with 6 infantry
USA roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry in Tohoku, round 2 : 5/10 hits, 3.00 expected hits
Neutral roll dice for 6 infantry in Tohoku, round 2 : 5/6 hits, 2.00 expected hits
5 infantry owned by the Neutral and 5 infantry owned by the USA lost in Tohoku
USA roll dice for 1 cavalry, 3 field_guns and 1 heavy_gun in Tohoku, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Tohoku, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Tohoku
USA loses 0 PUs for violating Tohokus neutrality.
USA win, taking Tohoku from Neutral with 1 cavalry, 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 3
Casualties for USA: 5 infantry
Casualties for Neutral: 6 infantry
Non Combat Move - USA
Place Units - USA
1 transport placed in Sea Zone 130 Philippine Sea
1 field_gun and 2 infantry placed in Manila
3 transports placed in Sea Zone 153 Pacific Ocean
3 field_guns and 3 infantry placed in San Francisco
1 infantry placed in California
Activate Technology - USA
USA activating armour
Trigger USAT5: buytank added to productionUSA
Turn Complete - USA
USA collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : 2.67
USA : 1.33
USA rolls : : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Germany
Germany roll 5,1,4,5,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
2 cavalrys moved from Warsaw to Belarus
2 field_guns moved from Eastern Poland to Belarus
5 field_guns, 2 heavy_guns and 6 stormtruppens moved from Minsk to Belarus
1 infantry moved from Finland to Karelia
Germany take Karelia from Russia
1 infantry moved from Finland to Murmansk
Germany take Murmansk from Russia
2 cavalrys moved from Mecklenburg to Holland
11 infantry and 3 stormtruppens moved from Hanover to Holland
1 transport moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
3 heavy_guns moved from Wurttemburg to Rhine
3 heavy_guns moved from Wurttemburg to Alsace
6 heavy_guns moved from Bavaria to Wurttemburg
2 fighters moved from Rhine to Alsace
3 submarines moved from Sea Zone 54 Alboran Sea to Sea Zone 51 Mid Atlantic
5 infantry moved from Westphalia to Rhine
1 cavalry moved from Westphalia to Rhine
Purchase Units - Germany
Germany buy 4 cavalrys, 1 destroyer, 2 field_guns, 5 heavy_guns, 2 infantry, 1 late_fighter, 1 submarine and 12 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Germany
Battle in Holland
Germany attack with 2 cavalrys, 11 infantry and 3 stormtruppens
Neutral defend with 3 infantry
Germany roll dice for 2 cavalrys, 11 infantry and 3 stormtruppens in Holland, round 2 : 1/16 hits, 3.17 expected hits
Neutral roll dice for 3 infantry in Holland, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Holland
Germany roll dice for 2 cavalrys, 8 infantry and 3 stormtruppens in Holland, round 3 : 2/13 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Holland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 2 cavalrys, 8 infantry and 3 stormtruppens remaining. Battle score for attacker is 0
Casualties for Germany: 3 infantry
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
Place Units - Germany
3 heavy_guns and 3 trenchs placed in Minsk
2 heavy_guns and 3 trenchs placed in Latvia
1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea
2 field_guns and 2 infantry placed in Mecklenburg
3 trenchs placed in Rhine
3 trenchs placed in Alsace
2 cavalrys placed in Eastern Poland
2 cavalrys placed in Warsaw
1 late_fighter placed in Bavaria
Activate Technology - Germany
Germany activating industry
Turn Complete - Germany
Germany collect 121 PUs; end with 122 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Germany : -2.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - France
France spend 5 on tech rolls
France roll 2,6,4,6 and gets 2 hits
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
3 infantry moved from Marseilles to Piedmont
2 transports moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
2 cavalrys moved from Tunisia to Cyrenaica
2 infantry moved from Tunisia to Tripolitania
2 cavalrys moved from Algiers to Tunisia
2 infantry moved from Madras to Deccan
1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
2 colonials moved from Shanghai 1 to Sea Zone 137 Yellow Sea
3 colonials, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
3 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky
1 cruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
1 infantry moved from Shanghai 1 to Shanghai 2
1 infantry moved from Burgundy to Paris
8 infantry moved from Paris to Champagne
Purchase Units - France
France buy 4 cavalrys, 4 field_guns, 3 heavy_guns, 8 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
Place Units - France
3 field_guns and 3 trenchs placed in Champagne
8 infantry placed in Paris
3 heavy_guns placed in Marseilles
1 field_gun placed in Tsingtao
2 cavalrys placed in Yanaon
2 cavalrys placed in Algiers
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Turn Complete - France
France collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Combat Move - Serbia
1 infantry moved from Greece to Albania
Serbia take Albania from Austria
Purchase Units - Serbia
Serbia buy 1 cavalry and 1 field_gun; Remaining resources: 0 PUs;
Combat - Serbia
Non Combat Move - Serbia
Place Units - Serbia
1 cavalry and 1 field_gun placed in Greece
Turn Complete - Serbia
Serbia collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :