TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing Technology AA Radar for British
EDIT: Removing Technology AA Radar for UK_Pacific
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Move - Italians
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in France roll: 5
Rocket attack in Southern France does 6 damage to factory_minor owned by Americans
Rockets in Southern Italy roll: 6
1 bomber moved from Southern Italy to 91 Sea Zone
Airborne Attack Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing Technology AA Radar for British
EDIT: Removing Technology AA Radar for UK_Pacific
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Move - Italians
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in France roll: 5
Rocket attack in Southern France does 6 damage to factory_minor owned by Americans
Rockets in Southern Italy roll: 6
1 bomber moved from Southern Italy to 91 Sea Zone
Airborne Attack Move - Italians
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 16 PUs;
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -3
Casualties for Italians: 1 bomber
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Italians collect 2 PUs from War Bonds; end with 19 PUs
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Italians
EDIT: Removing Technology Super subs for Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.17
Americans : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Politics - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Politics - French
Combat Move - French
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Politics - French
Combat Move - French
French has no rockets to fire
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Airborne Attack Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from New South Wales to New Guinea
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Politics - French
Combat Move - French
French has no rockets to fire
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Airborne Attack Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Airborne Attack Move - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Airborne Attack Move - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major; Remaining resources: 20 PUs;
Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Poland to Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
1 armour moved from Slovakia Hungary to Germany
1 armour moved from Poland to Germany
Place Units - Germans
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Germans collect 2 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Airborne Attack Move - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major; Remaining resources: 20 PUs;
Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Poland to Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
1 armour moved from Slovakia Hungary to Germany
1 armour moved from Poland to Germany
Place Units - Germans
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Germans collect 2 PUs from War Bonds; end with 32 PUs
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Germans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Poland
2 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
3 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
10 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Russians
Rocket attack in Western Germany does 3 damage to factory_major owned by Germans
Rockets in Novgorod roll: 3
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Poland
2 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
3 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
10 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 50 PUs;
Russians buy 1 armour, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 fighters and 1 mech_infantry placed in Korea
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,6,3,4,5
Russians collect 43 PUs (3 lost to blockades); end with 44 PUs
Russians collect 5 PUs from War Bonds; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Shantung to 16 Sea Zone
1 armour and 1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Chahar
1 artillery moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Shantung to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Japanese
Rocket attack in Korea does 4 damage to factory_minor owned by Russians
Rockets in Japan roll: 4
Rocket attack in Malaya does 5 damage to harbour owned by UK_Pacific
Rockets in Philippines roll: 5
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Shantung to 16 Sea Zone
1 armour and 1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Chahar
1 artillery moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Shantung to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Borneo
Battle in Caroline Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Anhwe
Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 4 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 6 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/8 hits, 5.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Shantung to Kiangsu
1 artillery moved from Shantung to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Japanese collect 2 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
Americans : -1.67
Chinese : 0.33
UK_Pacific : -0.33
Japanese : -1.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Chinese
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Research Technology - British
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Research Technology - British
Combat Move - British
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 tactical_bomber moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
3 bombers moved from United Kingdom to Southern Italy
2 fighters moved from United Kingdom to Southern Italy
8 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 77 PUs;
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
2 fighters moved from Northern Italy to 95 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
2 artilleries and 1 infantry placed in Southern France
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Americans collect 4 PUs from War Bonds; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 2 infantry
Chinese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
2 fighters moved from Kwangtung to Hunan
5 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 infantry placed in Suiyuyan
3 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Research Technology - British
Combat Move - British
Rocket attack in Western Germany does 5 damage to factory_major owned by Germans
Rockets in Scotland roll: 5
Rocket attack in Western Germany does 5 damage to airfield owned by Germans
Rockets in United Kingdom roll: 5
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 tactical_bomber moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
3 bombers moved from United Kingdom to Southern Italy
2 fighters moved from United Kingdom to Southern Italy
8 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 34 PUs;
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat - British
Battle in Southern Italy
British attack with 3 bombers, 10 fighters and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
AA fire in Southern Italy : 1/6 hits, 2.00 expected hits
1 fighter owned by the British lost in Southern Italy
British roll dice for 3 bombers, 9 fighters and 1 tactical_bomber in Southern Italy, round 2 : 8/16 hits, 9.17 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter and 7 infantry in Southern Italy, round 2 : 3/9 hits, 3.33 expected hits
2 aaGuns owned by the Italians, 6 infantry owned by the Italians and 3 fighters owned by the British lost in Southern Italy
British roll dice for 3 bombers, 6 fighters and 1 tactical_bomber in Southern Italy, round 3 : 7/13 hits, 7.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Southern Italy
British win with 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 5 fighters
Casualties for Italians: 2 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in Iraq
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Neutral_Axis: 3 infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
3 bombers moved from Southern Italy to Southern France
5 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
Place Units - British
3 fighters and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
British collect 2 PUs from War Bonds; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 fighters
Combat Hit Differential Summary :
Italians : -1.33
British : -1.50
Americans : -1.33
AA fire in Southern Italy : : -1.00
Chinese : 0.33
Neutral_Axis : -0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Italians
1 artillery moved from France to Northern Italy
1 armour and 1 artillery moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 artillery moved from Western Germany to Northern Italy