Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 destroyers, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            4 bombers moved from Ukraine to Volgograd
            2 fighters moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Western Germany to 112 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Volgograd
                Germans attack with 3 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/13 hits, 6,33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 bombers, 2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
            3 armour moved from Bryansk to Ukraine
            3 armour moved from Novgorod to Finland
            1 bomber moved from 112 Sea Zone to Western Germany
            4 bombers moved from Ukraine to Romania
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Novgorod
            7 mech_infantrys placed in Germany
            2 destroyers and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 1,33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Samara to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Urals to Vologda
            1 infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from Russia to Vologda
            1 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Rostov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 2.83 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.83 expected hits
                    3 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour and 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 aaGuns moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Rostov to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Italians : -0.33
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from Hunan to Burma
            2 fighters moved from Yunnan to Burma
            2 tactical_bombers moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            6 transports moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 6/10 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3,67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 2/7 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
            1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
            2 battleships, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : -0,67
    Japanese : -3,00
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
    

    Savegame

  • 2007 AAR League

    Kamikaze orders for SZ6?


  • @akreider2, 3 kamikaze on the cruiser and 3 kamikaze on the battleship

  • 2007 AAR League

    Ok. And how do you feel about OOL? Want to use the default, or should I ask each round?

  • 2007 AAR League

    You got lucky and took out the battleship (2 hits). 0 hits on cruiser.

  • 2007 AAR League

    2 sub hits (I damaged two of your carriers) and 5 more hits (I’m about 2 under odds).

  • 2007 AAR League

    Default OOL would be to damage two more carriers, dmg two battleships, and take a sub.


  • @akreider2 this is ok

  • 2007 AAR League

    Ok, I get 8 hits to me - kill off my 4 carriers.

    Next round you get 6 hits. I took 1 sub (from my sub hit). Default OOL is kill 1 carrier, 2 sub (your last two subs) and 2 des.

  • 2007 AAR League

    Those are your last two destroyers as well.

  • 2007 AAR League

    Do you want the default OOL?

  • 2007 AAR League

    Let me know if you want the default OOL for this last round of losses? Also are you ok with using it for future rounds or do you want to play it round by round?

    In general, I think the default OOL is pretty good - especially when you don’t have to worry about landing planes.


  • @akreider2 sorry i fell asleep. Default OOL is fine! Again sorry, it was around midnight when you posted ;)

  • 2007 AAR League

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,1,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4,5
            Battle in 6 Sea Zone
                Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits
                    1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits
                    5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68
                Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines
                Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
            Battle in Finland
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 3 armour
                    Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Germans: 3 armour
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 18 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer, 1 submarine and 6 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 36 Sea Zone
                Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 bomber moved from 18 Sea Zone to Iwo Jima
            1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Midway
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            4 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            Americans undo move 1.
            1 submarine placed in 101 Sea Zone
            3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : -1.67
    Japanese : -4.50
    

    Savegame

  • 2007 AAR League

    SZ6 started off bad for US, but ended with a big bang!

    Consolation: you won SZ36.

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Szechwan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    Japanese : 0.00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,1,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4,5
            Battle in 6 Sea Zone
                Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits
                    1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits
                    5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68
                Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines
                Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
            Battle in Finland
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 3 armour
                    Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Germans: 3 armour
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 18 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer, 1 submarine and 6 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 36 Sea Zone
                Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 bomber moved from 18 Sea Zone to Iwo Jima
            1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Midway
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            4 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            Americans undo move 1.
            1 submarine placed in 101 Sea Zone
            3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Szechwan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Tunisia to Northern Italy
            1 infantry moved from India to Burma
            2 fighters moved from India to Burma
            2 mech_infantrys moved from Iraq to Northwest Persia
            4 fighters moved from Persia to Caucasus
            1 artillery moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour moved from Eastern Persia to Northwest Persia
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Burma
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 1 armour, 1 artillery and 4 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Caucasus
                British attack with 4 fighters
                Italians defend with 2 fighters
                    British roll dice for 4 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Italians and 2 fighters owned by the British lost in Caucasus
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 fighters
                Casualties for Italians: 2 fighters
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            1 mech_infantry moved from West India to India
            4 mech_infantrys moved from Eastern Persia to India
            4 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 bomber moved from Northern Italy to Tunisia
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Burma to India
            1 fighter moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 infantry and 1 mech_infantry placed in Persia
            1 bomber placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : 1.17
    Italians : 0.50
    Americans : -1.67
    Chinese : -2.00
    AA fire in Northern Italy : : -0.17
    Japanese : -3.83
    

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