@GeneralDisarray sorry for the delay, had a heart attack on Sunday, crazy few days. I’m doing ok, but this has obviously impacted my A&A time. I hope to get back to my regular game play but I will focus on the PTV playoff game I have and then your game. Just want to let you know, thanks and sorry.
Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3
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@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
Korea or China…
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
Korea or China…
not in this game maybe, but overall, its debatable
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Im not saying they arent important. But I have to give up something in the pac with the pressure you applied. And I am saying Id much rather it be China and Korea than the islands.
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i assume ur sub in sz 6 wont fight
i am attacking with 10 air 2 subs
against ur destroyer , u have a sub also
or it will fight?
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and of course i assume u wont scramble
but if u wish, no problem :grin:
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Submerge no scramble
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 8 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in 6 Sea Zone Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Germans, taking 6 Sea Zone from Japanese with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 artillery and 4 infantry moved from Algeria to Morocco 1 armour moved from Libya to Algeria 3 fighters moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 6 Sea Zone 2 fighters placed in Korea 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : -3.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 7 artilleries and 7 infantry moved from Hunan to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 7 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 8 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in 6 Sea Zone Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Germans, taking 6 Sea Zone from Japanese with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 artillery and 4 infantry moved from Algeria to Morocco 1 armour moved from Libya to Algeria 3 fighters moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 6 Sea Zone 2 fighters placed in Korea 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 7 artilleries and 7 infantry moved from Hunan to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 7 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 22 PUs; British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 aaGuns; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone British win, taking Greece from Italians, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 7 mech_infantrys moved from India to Yunnan 3 aaGuns moved from Hunan to Anhwe 2 fighters and 9 infantry moved from Hunan to Yunnan 1 fighter moved from Iraq to 39 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Iraq to Persia Place Units - British 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 aaGuns placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 aaGuns Turning on Edit Mode EDIT: Removing units owned by British from India: 3 aaGuns and 3 infantry EDIT: Adding units owned by British to Burma: 3 aaGuns and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 Americans : -3.33 Chinese : -0.67 Japanese : -1.00 -
allied rapsody in the Pacific, and Axis hammering in the Atlantic xd
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Germany 1 artillery and 2 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,5,5,1,6,1 Italians collect 6 PUs (7 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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actually, if you arent going to post immediately, do you mind if I do another combat move?
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doesnt really matter, but just let me know. Was trying to post quick so you might post anzac france but would actually do something slightly different. But as I said, if its a problem, dont worry about it.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
actually, if you arent going to post immediately, do you mind if I do another combat move?
well , what?
the thing is now u now how much U have collected so it can have a impact.
u tell me which cm u wanted , and i tell u if its ok
cheers
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
doesnt really matter, but just let me know. Was trying to post quick so you might post anzac france but would actually do something slightly different. But as I said, if its a problem, dont worry about it.
no need to rush, we are anyway near to the end of this game
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Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 3 fighters moved from Iraq to India 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Germans Combat - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
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ok i played my move since it does not affect italy much
and u can write me what u wanted to do with italy,
when we resolve that
than u may proceed with germany
as for my brits in london
God save the queen! -
sorry i forgot to pull french fig to london
moving
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