Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3

  • 19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 8 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone
            1 battleship moved from 91 Sea Zone to 105 Sea Zone
            1 carrier moved from 91 Sea Zone to 105 Sea Zone
            3 infantry moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Belarus
            12 artilleries and 22 infantry moved from Russia to Smolensk
            3 armour and 2 mech_infantrys moved from Volgograd to Tambov
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Tambov
                Germans attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Belarus, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 12 artilleries and 22 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 12 artilleries and 22 infantry in Smolensk, round 2 : 10/34 hits, 9.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 12 artilleries and 21 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            9 armour and 8 mech_infantrys moved from Russia to Smolensk
            2 aaGuns moved from Russia to Smolensk
            3 armour moved from Ukraine to Smolensk
            1 bomber moved from Belarus to Germany
            3 mech_infantrys moved from Northwest Persia to Volgograd
            10 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
            1 fighter and 2 tactical_bombers moved from Ukraine to Northern Italy
            2 artilleries and 2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 aaGun and 3 infantry moved from Finland to Norway
            1 fighter moved from Normandy Bordeaux to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Yugoslavia to Germany
    
        Place Units - Germans
            1 transport placed in 105 Sea Zone
            1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone
            1 destroyer placed in 112 Sea Zone
            2 infantry placed in Volgograd
            4 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,1,2
            Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            8 artilleries and 47 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Anhwe
    
        Combat - Russians
            Battle in Anhwe
                Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/8 hits, 3.17 expected hits
                    Japanese roll dice for 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/9 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Anhwe
                    Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 4 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Russians: 1 armour and 3 mech_infantrys
                Casualties for Japanese: 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Manchuria to Amur
            1 aaGun moved from Manchuria to Korea
            1 infantry moved from Novosibirsk to Samara
            2 infantry moved from Urals to Evenkiyskiy
            3 aaGuns moved from Archangel to Novgorod
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 1.17
    Japanese : -2.00
    

    Savegame


  • i got very lucky in anhwe

    beyond expectations


  • A total allied disaster in the european theatre

    ur axis are just rolling me over there

  • 19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 5 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            2 fighters moved from Kwangtung to French Indo China
            2 bombers moved from Kwangtung to Hopei
            1 infantry moved from Suiyuyan to Hopei
            2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
            1 submarine moved from 19 Sea Zone to 16 Sea Zone
            4 fighters moved from Japan to 16 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Jehol
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Jehol
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 2 bombers and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                Japanese win with 2 bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 armour
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
            2 bombers moved from Hopei to Kwangtung
            1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to Borneo
            2 fighters moved from French Indo China to Kwangtung
            1 fighter and 2 tactical_bombers moved from Jehol to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            4 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
            Japanese collect 38 PUs (3 lost to blockades); end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : 0.83
    UK_Pacific : 0.67
    Japanese : -1.83
    

    Savegame

  • 19

    @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    i got very lucky in anhwe

    beyond expectations

    yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.

  • 19

    @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    i got very lucky in anhwe

    beyond expectations

    yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.

    Korea or China…


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    i got very lucky in anhwe

    beyond expectations

    yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.

    Korea or China…

    not in this game maybe, but overall, its debatable

  • 19

    Im not saying they arent important. But I have to give up something in the pac with the pressure you applied. And I am saying Id much rather it be China and Korea than the islands.


  • i assume ur sub in sz 6 wont fight

    i am attacking with 10 air 2 subs

    against ur destroyer , u have a sub also

    or it will fight?


  • and of course i assume u wont scramble

    but if u wish, no problem :grin:

  • 19

    Submerge no scramble


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            8 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 6 Sea Zone
                Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Gibraltar from Germans, taking 6 Sea Zone from Japanese with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 aaGuns, 1 artillery and 4 infantry moved from Algeria to Morocco
            1 armour moved from Libya to Algeria
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Korea
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans : -3.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            7 artilleries and 7 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 7 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            8 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 6 Sea Zone
                Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Gibraltar from Germans, taking 6 Sea Zone from Japanese with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 aaGuns, 1 artillery and 4 infantry moved from Algeria to Morocco
            1 armour moved from Libya to Algeria
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Korea
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            7 artilleries and 7 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 7 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British repair damage of 14x factory_major; Remaining resources: 22 PUs; 
            British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 aaGuns; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Greece
    
        Combat - British
            Battle in Greece
            Battle in 37 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                British win, taking Greece from Italians, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from West India to India
            7 mech_infantrys moved from India to Yunnan
            3 aaGuns moved from Hunan to Anhwe
            2 fighters and 9 infantry moved from Hunan to Yunnan
            1 fighter moved from Iraq to 39 Sea Zone
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Iraq to Persia
    
        Place Units - British
            1 artillery and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 aaGuns placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 aaGuns
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 3 aaGuns and 3 infantry
            EDIT: Adding units owned by British to Burma: 3 aaGuns and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -3.33
    Chinese : -0.67
    Japanese : -1.00
    

    Savegame


  • allied rapsody in the Pacific, and Axis hammering in the Atlantic xd

  • 19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Northern Italy to Germany
            1 artillery and 2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,5,5,1,6,1
            Italians collect 6 PUs (7 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    actually, if you arent going to post immediately, do you mind if I do another combat move?

  • 19

    doesnt really matter, but just let me know. Was trying to post quick so you might post anzac france but would actually do something slightly different. But as I said, if its a problem, dont worry about it.


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    actually, if you arent going to post immediately, do you mind if I do another combat move?

    well , what?

    the thing is now u now how much U have collected so it can have a impact.

    u tell me which cm u wanted , and i tell u if its ok

    cheers

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