not a problem. thanks for heads up.
Alannah's Game
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 2 artilleries moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Anhwe to Korea Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 bombers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Bryansk 1 infantry moved from Urals to Vologda 1 infantry moved from Vologda to Smolensk 1 infantry moved from Smolensk to Bryansk 3 bombers moved from Western Germany to Southern Italy 17 bombers moved from Southern France to Southern Italy 1 bomber moved from Bryansk to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Cyprus 1 fighter moved from Bryansk to Cyprus 2 bombers moved from Bryansk to Southern Italy Place Units - Germans 3 bombers placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to Korea 4 infantry moved from Manchuria to Korea 1 bomber moved from Kwangtung to Korea 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Japanese take 41 Sea Zone from UK_Pacific 1 fighter and 1 tactical_bomber moved from Philippines to Celebes 1 fighter moved from Philippines to Java 1 tactical_bomber moved from Kwangtung to 42 Sea Zone 4 infantry moved from Kwangtung to Kwangsi 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 transports 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Korea Japanese attack with 1 bomber, 1 fighter and 4 infantry French defend with 1 fighter; Americans defend with 2 artilleries and 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Korea, round 2 : 4/6 hits, 1.83 expected hits Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Korea, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Korea, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 fighter in Korea, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Korea Japanese win, taking Korea from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 2 infantry Casualties for Americans: 2 artilleries and 2 infantry Casualties for French: 1 fighter Battle in Kwangsi Japanese attack with 4 infantry Chinese defend with 1 airfield and 1 artillery Japanese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 armour and 1 infantry Battle in Java Japanese attack with 1 artillery, 4 fighters and 3 tactical_bombers Americans defend with 1 artillery; ANZAC defend with 1 aaGun and 3 infantry AA fire in Java : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Java, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 aaGun, 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 3 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 4 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 3 carriers moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangtung to Japan 1 bomber and 1 fighter moved from Korea to Japan 2 carriers moved from 41 Sea Zone to 42 Sea Zone 1 aaGun moved from Manchuria to Korea 1 fighter moved from Kwangtung to Philippines Place Units - Japanese 5 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -1.00 ANZAC : 1.00 Chinese : 0.67 AA fire in Java : : 0.50 Japanese : -1.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Northwest Persia to Russia 1 bomber moved from Anhwe to Russia 1 artillery moved from Morocco to Algeria Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 4 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 airfield and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Shantung to Kiangsu Place Units - Chinese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Chahar 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Northwest Persia to Russia 1 bomber moved from Anhwe to Russia 1 artillery moved from Morocco to Algeria Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 4 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 airfield and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Shantung to Kiangsu Place Units - Chinese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Chahar 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British buy 2 aaGuns, 1 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Jehol to Ulaanbaatar UK_Pacific take Buyant-Uhaa from Japanese UK_Pacific take Ulaanbaatar from Japanese 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus Combat - British Battle in Shensi British attack with 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - British 1 fighter moved from Caucasus to Sikang 1 armour and 1 artillery moved from Persia to Northwest Persia 2 fighters moved from Persia to Russia 2 infantry moved from Shan State to Malaya 2 mech_infantrys moved from India to Yunnan 1 armour and 1 infantry moved from Kiangsi to Kwangsi 1 aaGun and 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 aaGun, 1 artillery and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Anhwe 1 tactical_bomber moved from Shensi to Yunnan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Place Units - British 1 aaGun placed in Persia 1 aaGun, 1 armour and 1 fighter placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -0.67 British : 0.67 Americans : -1.67 Chinese : -0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to Albania Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun, 3 artilleries and 1 fighter moved from Queensland to New South Wales 1 battleship and 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun, 3 artilleries and 1 fighter moved from Queensland to New South Wales 1 battleship and 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 9 infantry, 1 submarine and 5 transports; Remaining resources: 3 PUs; Combat Move - Germans 3 bombers moved from Western Germany to United Kingdom 23 bombers moved from Southern Italy to United Kingdom 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in United Kingdom Germans attack with 1 artillery, 26 bombers and 1 infantry British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/15 hits, 2.50 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 artillery, 25 bombers and 1 infantry in United Kingdom, round 2 : 14/27 hits, 17.33 expected hits British roll dice for 5 aaGuns, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/19 hits, 6.33 expected hits 5 aaGuns owned by the British, 5 bombers owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 20 bombers in United Kingdom, round 3 : 12/21 hits, 13.67 expected hits British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/10 hits, 3.33 expected hits 1 mech_infantry owned by the British, 3 bombers owned by the Germans and 9 infantry owned by the British lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery and 17 bombers remaining. Battle score for attacker is -28 Casualties for Germans: 9 bombers and 1 infantry Casualties for British: 5 aaGuns, 16 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 17 bombers moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Cyprus to Western Germany Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 1 submarine and 5 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 104 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germans : -5.00 British : -0.67 AA fire in United Kingdom : : -1.50
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@Alannah yeah, I’m done. I was worried you were looking at Sea Lion for awhile. Kept adding ground pounders. Not sure what I was supposed to do - probably too passive with the Soviets. ?