@surfer Scramble? You have 6 planes!
Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from India to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Morocco to Algeria 1 destroyer moved from 94 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Germany wont be ready till later.
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i am going to bed.
good night
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 8 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone 1 battleship moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 105 Sea Zone 3 infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to Belarus 12 artilleries and 22 infantry moved from Russia to Smolensk 3 armour and 2 mech_infantrys moved from Volgograd to Tambov Combat - Germans Battle in 105 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Tambov Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Belarus, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 12 artilleries and 22 infantry Russians defend with 1 infantry Germans roll dice for 12 artilleries and 22 infantry in Smolensk, round 2 : 10/34 hits, 9.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 12 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 9 armour and 8 mech_infantrys moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 3 armour moved from Ukraine to Smolensk 1 bomber moved from Belarus to Germany 3 mech_infantrys moved from Northwest Persia to Volgograd 10 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 1 fighter and 2 tactical_bombers moved from Ukraine to Northern Italy 2 artilleries and 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 aaGun and 3 infantry moved from Finland to Norway 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Yugoslavia to Germany Place Units - Germans 1 transport placed in 105 Sea Zone 1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone 1 destroyer placed in 112 Sea Zone 2 infantry placed in Volgograd 4 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,1,2 Germans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 8 artilleries and 47 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Anhwe Combat - Russians Battle in Anhwe Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/8 hits, 3.17 expected hits Japanese roll dice for 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/9 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Anhwe Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 4 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Anhwe Russians win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Russians: 1 armour and 3 mech_infantrys Casualties for Japanese: 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Amur to Buryatia 1 infantry moved from Manchuria to Amur 1 aaGun moved from Manchuria to Korea 1 infantry moved from Novosibirsk to Samara 2 infantry moved from Urals to Evenkiyskiy 3 aaGuns moved from Archangel to Novgorod Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 1.17 Japanese : -2.00 -
i got very lucky in anhwe
beyond expectations
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A total allied disaster in the european theatre
ur axis are just rolling me over there
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 fighters and 5 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 fighters moved from Kwangtung to French Indo China 2 bombers moved from Kwangtung to Hopei 1 infantry moved from Suiyuyan to Hopei 2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe 1 submarine moved from 19 Sea Zone to 16 Sea Zone 4 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Jehol 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Jehol Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in French Indo China, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung 2 bombers moved from Hopei to Kwangtung 1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to Borneo 2 fighters moved from French Indo China to Kwangtung 1 fighter and 2 tactical_bombers moved from Jehol to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 4 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Japanese collect 38 PUs (3 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0.50 Chinese : 0.83 UK_Pacific : 0.67 Japanese : -1.83 -
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
Korea or China…
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
Korea or China…
not in this game maybe, but overall, its debatable
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Im not saying they arent important. But I have to give up something in the pac with the pressure you applied. And I am saying Id much rather it be China and Korea than the islands.
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i assume ur sub in sz 6 wont fight
i am attacking with 10 air 2 subs
against ur destroyer , u have a sub also
or it will fight?
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and of course i assume u wont scramble
but if u wish, no problem :grin:
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Submerge no scramble
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 8 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in 6 Sea Zone Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Germans, taking 6 Sea Zone from Japanese with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 artillery and 4 infantry moved from Algeria to Morocco 1 armour moved from Libya to Algeria 3 fighters moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 6 Sea Zone 2 fighters placed in Korea 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : -3.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 7 artilleries and 7 infantry moved from Hunan to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 7 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 8 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in 6 Sea Zone Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Germans, taking 6 Sea Zone from Japanese with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 6 submarines and 5 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 artillery and 4 infantry moved from Algeria to Morocco 1 armour moved from Libya to Algeria 3 fighters moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 6 Sea Zone 2 fighters placed in Korea 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 7 artilleries and 7 infantry moved from Hunan to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 7 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 22 PUs; British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 aaGuns; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone British win, taking Greece from Italians, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 7 mech_infantrys moved from India to Yunnan 3 aaGuns moved from Hunan to Anhwe 2 fighters and 9 infantry moved from Hunan to Yunnan 1 fighter moved from Iraq to 39 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Iraq to Persia Place Units - British 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 aaGuns placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 aaGuns Turning on Edit Mode EDIT: Removing units owned by British from India: 3 aaGuns and 3 infantry EDIT: Adding units owned by British to Burma: 3 aaGuns and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 Americans : -3.33 Chinese : -0.67 Japanese : -1.00 -
allied rapsody in the Pacific, and Axis hammering in the Atlantic xd
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Germany 1 artillery and 2 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,5,5,1,6,1 Italians collect 6 PUs (7 lost to blockades); end with 8 PUsCombat Hit Differential Summary :





