AldoRaine (Allies +6) vs AKreider2 BM3

  • 2007 AAR League

    No scramble.

  • 2025 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Guam
            Battle in Korea
            Battle in Normandy Bordeaux
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Guam from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            3 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to India
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Persia to Eastern Persia
                  Americans take Eastern Persia from Neutral_Allies
            1 armour and 1 infantry moved from Persia to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
            Americans undo move 4.
            2 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 bomber and 1 factory_minor placed in Western United States
            Americans undo move 6.
            1 bomber placed in Western United States
            1 airfield and 1 factory_minor placed in Persia
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.17
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Shensi
            3 artilleries and 15 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Guam
            Battle in Korea
            Battle in Normandy Bordeaux
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Guam from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            3 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to India
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Persia to Eastern Persia
                  Americans take Eastern Persia from Neutral_Allies
            1 armour and 1 infantry moved from Persia to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
            Americans undo move 4.
            2 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 bomber and 1 factory_minor placed in Western United States
            Americans undo move 6.
            1 bomber placed in Western United States
            1 airfield and 1 factory_minor placed in Persia
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Shensi
            3 artilleries and 15 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 28 PUs; 
            British buy 2 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs; 
            UK_Pacific buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Egypt to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 armour, 3 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 bomber and 3 fighters moved from Persia to Burma
    
        Combat - British
            Battle in Tanganyika Territory
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/30 hits, 9.33 expected hits
                    Japanese roll dice for 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry in Burma, round 2 : 7/24 hits, 8.17 expected hits
                    7 infantry owned by the Japanese and 7 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 8/23 hits, 8.17 expected hits
                    Japanese roll dice for 1 armour, 7 artilleries, 7 infantry, 1 marine and 1 mech_infantry in Burma, round 3 : 5/17 hits, 5.83 expected hits
                    7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 8/18 hits, 7.33 expected hits
                    Japanese roll dice for 1 armour, 7 artilleries and 1 marine in Burma, round 4 : 1/9 hits, 3.17 expected hits
                    7 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
                2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 2 armour owned by the British retreated to India
                Japanese win with 1 armour remaining. Battle score for attacker is 40
                Casualties for British: 13 infantry
                Casualties for Japanese: 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India
            1 armour moved from Egypt to Iraq
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            3 cruisers moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            2 armour placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.67
    Italians : -0.33
    Americans : -0.17
    Chinese : 0.33
    Japanese : -3.50
    

    Savegame

  • 2007 AAR League

    You got lucky on India. You had a 50% chance of winning that battle (and getting stuck in Burma) - though maybe the odds were better by the end of the second round?

  • 2007 AAR League

    So it was down to 27%-28% of winning when you would of made the decision to stay for round 3 - did you test it out?

  • 2025 '19

    I was seeing a 99% chance of victory. I got really lucky in the last round but i definitely had strong odds. As far as getting stuck in Burma it would not have been ideal but it was either attack or lose India.

  • 2025 '19

    423ae72b-3628-461f-924a-04c897e3f187-image.png Here is what i saw for the battle.

  • 2007 AAR League

    You had 99% chance of winning, and a good expected TUV, but if you won the battle you would have lost India (at least according to my simulations - unless I made a mistake - and I accounted for factors like the US airbase that you built) with a good expected TUV for me (or at least one worth doing and the reason why I stacked in Burma instead of waiting 1-2 rounds to build up).

    I thought you might retreat to W. India. On the other hand that wasn’t a great choice. Now I have to figure out whether to go for India or not…

  • 2007 AAR League

    There isn’t any way to use battle simulator to easily pull units from two different territories and have them fight, is there?

    Eg. you can click on one territory, but then have to manually add the invaders if they are in a different territory.

  • 2025 '19

    @akreider2 not that I know of. I know you can select the number of rounds for the battle and it will give you a TUV.

    For India it was trying to make the best of a bad situation and got really lucky. I fully expected to be trapped in Burma and basically giving India 1 more turn. Might be for nothing but we will see.

  • 2007 AAR League

    Italians are thinking of doing something either very brave or very stupid. Or both =)

  • 2007 AAR League

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:54:35 PM
    Savegame

  • 2025 '19

    Sorry misread your question about the battle calc. No I wish there was what you mentioned…

  • 2007 AAR League

    For Russia, I took the default AA gun casualty. If you want to change it you can do so in Edit Mode.

  • 2007 AAR League

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Libya to Egypt
            1 armour moved from Western Ukraine to Russia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
            Battle in Cyprus
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Cyprus from British, taking Tobruk from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Russia
                Italians attack with 1 armour
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/68 hits, 24.17 expected hits
                    1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Russia
                Russians win with 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 aaGun
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 armour moved from Northern Italy to Romania
            2 artilleries and 5 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.50
    AA fire in Egypt : : -0.17
    Russians : -0.17
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
            EDIT: Adding units owned by ANZAC to Guam: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
            EDIT: Adding units owned by ANZAC to Guam: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    I’m re-enacting my combat move for Germany, and despite having 45% odds on winning the Russia attack, I’ve lost 8 times in a row so far (0.8% odds of this happening). Finally won on my 9th try. I’m not superstitious. Just a bit concerned about how random the Triple A local dice is. Is the local dice function different software from using the dice server?

    I think I’m losing the game in general (maybe 10% odds of winning), so I’m quite happy to get 45% odds on taking Russia as that will put me in a much better position.

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