AldoRaine (Allies +6) vs AKreider2 BM3

  • 2007 AAR League

    You got lucky on India. You had a 50% chance of winning that battle (and getting stuck in Burma) - though maybe the odds were better by the end of the second round?

  • 2007 AAR League

    So it was down to 27%-28% of winning when you would of made the decision to stay for round 3 - did you test it out?

  • 2025 '19

    I was seeing a 99% chance of victory. I got really lucky in the last round but i definitely had strong odds. As far as getting stuck in Burma it would not have been ideal but it was either attack or lose India.

  • 2025 '19

    423ae72b-3628-461f-924a-04c897e3f187-image.png Here is what i saw for the battle.

  • 2007 AAR League

    You had 99% chance of winning, and a good expected TUV, but if you won the battle you would have lost India (at least according to my simulations - unless I made a mistake - and I accounted for factors like the US airbase that you built) with a good expected TUV for me (or at least one worth doing and the reason why I stacked in Burma instead of waiting 1-2 rounds to build up).

    I thought you might retreat to W. India. On the other hand that wasn’t a great choice. Now I have to figure out whether to go for India or not…

  • 2007 AAR League

    There isn’t any way to use battle simulator to easily pull units from two different territories and have them fight, is there?

    Eg. you can click on one territory, but then have to manually add the invaders if they are in a different territory.

  • 2025 '19

    @akreider2 not that I know of. I know you can select the number of rounds for the battle and it will give you a TUV.

    For India it was trying to make the best of a bad situation and got really lucky. I fully expected to be trapped in Burma and basically giving India 1 more turn. Might be for nothing but we will see.

  • 2007 AAR League

    Italians are thinking of doing something either very brave or very stupid. Or both =)

  • 2007 AAR League

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:54:35 PM
    Savegame

  • 2025 '19

    Sorry misread your question about the battle calc. No I wish there was what you mentioned…

  • 2007 AAR League

    For Russia, I took the default AA gun casualty. If you want to change it you can do so in Edit Mode.

  • 2007 AAR League

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Libya to Egypt
            1 armour moved from Western Ukraine to Russia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
            Battle in Cyprus
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Cyprus from British, taking Tobruk from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Russia
                Italians attack with 1 armour
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/68 hits, 24.17 expected hits
                    1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Russia
                Russians win with 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 aaGun
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 armour moved from Northern Italy to Romania
            2 artilleries and 5 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.50
    AA fire in Egypt : : -0.17
    Russians : -0.17
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
            EDIT: Adding units owned by ANZAC to Guam: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to Wake Island
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
            EDIT: Adding units owned by ANZAC to Guam: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    I’m re-enacting my combat move for Germany, and despite having 45% odds on winning the Russia attack, I’ve lost 8 times in a row so far (0.8% odds of this happening). Finally won on my 9th try. I’m not superstitious. Just a bit concerned about how random the Triple A local dice is. Is the local dice function different software from using the dice server?

    I think I’m losing the game in general (maybe 10% odds of winning), so I’m quite happy to get 45% odds on taking Russia as that will put me in a much better position.

  • 2007 AAR League

    Round 1 went slightly bad. Down to 29% of winning, but going to continue attacking. Probably will stop if I get to 5%-10% odds.

  • 2007 AAR League

    Round 2 went very badly, down to 1% odds of winning, retreating to Bryansk.

  • 2007 AAR League

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from France to Normandy Bordeaux
            2 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
            5 infantry moved from Archangel to Smolensk
            10 armour, 8 artilleries, 26 infantry and 25 mech_infantrys moved from Bryansk to Russia
            1 bomber, 2 fighters and 1 mech_infantry moved from Western Ukraine to Russia
            2 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Crete
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 1/2 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits
                    Americans roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.17 expected hits
                    Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Crete from Neutral_Allies, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 aaGun and 3 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Smolensk
                Germans attack with 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 10 armour, 8 artilleries, 3 bombers, 2 fighters, 26 infantry and 26 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 26 infantry and 26 mech_infantrys in Russia, round 2 : 17/74 hits, 20.17 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/68 hits, 24.17 expected hits
                    14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 4 infantry and 26 mech_infantrys in Russia, round 3 : 13/52 hits, 16.50 expected hits
                    Russians roll dice for 2 armour, 22 artilleries, 3 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/54 hits, 19.50 expected hits
                    13 infantry owned by the Russians, 4 infantry owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia
                8 artilleries owned by the Germans, 10 armour owned by the Germans and 8 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 22 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -64
                Casualties for Germans: 1 fighter, 26 infantry and 18 mech_infantrys
                Casualties for Russians: 3 aaGuns and 27 infantry
    
        Non Combat Move - Germans
            3 bombers and 1 fighter moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Novgorod to Belarus
            4 mech_infantrys moved from Poland to Western Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Holland Belgium to Eastern Poland
            1 tactical_bomber moved from Holland Belgium to Eastern Poland
            1 bomber moved from Normandy Bordeaux to Eastern Poland
            1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Norway to Finland
            1 fighter moved from Southern Italy to Bryansk
            1 tactical_bomber moved from Southern Italy to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
    
        Place Units - Germans
            10 infantry placed in Western Germany
            2 infantry placed in France
            3 mech_infantrys placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    AA fire in Russia : : 0.17
    Americans : -2.67
    AA fire in Normandy Bordeaux : : 0.67
    Russians : -0.00
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 artillery and 3 infantry moved from Russia to Smolensk
            3 fighters and 1 tactical_bomber moved from Russia to Smolensk
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                    Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Smolensk
                Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 3.17 expected hits
                    Germans roll dice for 5 infantry in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Smolensk, round 4 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Smolensk to Russia
            12 infantry moved from Samara to Russia
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Tambov to Russia
            5 infantry moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Tambov to Russia
            5 mech_infantrys moved from Russia to Samara
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -2.00
    

    Savegame

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