Thanks for the heads up.
AldoRaine (Allies +6) vs AKreider2 BM3
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Guam Battle in Korea Battle in Normandy Bordeaux Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Guam from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Persia to Eastern Persia Americans take Eastern Persia from Neutral_Allies 1 armour and 1 infantry moved from Persia to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Americans undo move 4. 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 bomber and 1 factory_minor placed in Western United States Americans undo move 6. 1 bomber placed in Western United States 1 airfield and 1 factory_minor placed in Persia Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 3 artilleries and 15 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 28 PUs; British buy 2 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Egypt to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 armour, 3 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 bomber and 3 fighters moved from Persia to Burma Combat - British Battle in Tanganyika Territory British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/30 hits, 9.33 expected hits Japanese roll dice for 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry in Burma, round 2 : 7/24 hits, 8.17 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 8/23 hits, 8.17 expected hits Japanese roll dice for 1 armour, 7 artilleries, 7 infantry, 1 marine and 1 mech_infantry in Burma, round 3 : 5/17 hits, 5.83 expected hits 7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 8/18 hits, 7.33 expected hits Japanese roll dice for 1 armour, 7 artilleries and 1 marine in Burma, round 4 : 1/9 hits, 3.17 expected hits 7 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma 2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 2 armour owned by the British retreated to India Japanese win with 1 armour remaining. Battle score for attacker is 40 Casualties for British: 13 infantry Casualties for Japanese: 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India 1 armour moved from Egypt to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Egypt to Eastern Persia 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 3 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to United Kingdom 1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 2 armour placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -1.67 Italians : -0.33 Americans : -0.17 Chinese : 0.33 Japanese : -3.50
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You got lucky on India. You had a 50% chance of winning that battle (and getting stuck in Burma) - though maybe the odds were better by the end of the second round?
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So it was down to 27%-28% of winning when you would of made the decision to stay for round 3 - did you test it out?
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I was seeing a 99% chance of victory. I got really lucky in the last round but i definitely had strong odds. As far as getting stuck in Burma it would not have been ideal but it was either attack or lose India.
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Here is what i saw for the battle.
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You had 99% chance of winning, and a good expected TUV, but if you won the battle you would have lost India (at least according to my simulations - unless I made a mistake - and I accounted for factors like the US airbase that you built) with a good expected TUV for me (or at least one worth doing and the reason why I stacked in Burma instead of waiting 1-2 rounds to build up).
I thought you might retreat to W. India. On the other hand that wasn’t a great choice. Now I have to figure out whether to go for India or not…
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There isn’t any way to use battle simulator to easily pull units from two different territories and have them fight, is there?
Eg. you can click on one territory, but then have to manually add the invaders if they are in a different territory.
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@akreider2 not that I know of. I know you can select the number of rounds for the battle and it will give you a TUV.
For India it was trying to make the best of a bad situation and got really lucky. I fully expected to be trapped in Burma and basically giving India 1 more turn. Might be for nothing but we will see.
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Italians are thinking of doing something either very brave or very stupid. Or both =)
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:54:35 PM
Savegame -
Sorry misread your question about the battle calc. No I wish there was what you mentioned…
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For Russia, I took the default AA gun casualty. If you want to change it you can do so in Edit Mode.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Libya to Egypt 1 armour moved from Western Ukraine to Russia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Battle in Cyprus Battle in Tobruk Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Cyprus from British, taking Tobruk from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Russia Italians attack with 1 armour Russians defend with 4 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber Italians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/68 hits, 24.17 expected hits 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Russia Russians win with 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour Casualties for Russians: 1 aaGun Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 armour moved from Northern Italy to Romania 2 artilleries and 5 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.50 AA fire in Egypt : : -0.17 Russians : -0.17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from Iwo Jima to Wake Island 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from Iwo Jima to Wake Island 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters EDIT: Adding units owned by ANZAC to Guam: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from Iwo Jima to Wake Island 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters EDIT: Adding units owned by ANZAC to Guam: 2 fighters EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I’m re-enacting my combat move for Germany, and despite having 45% odds on winning the Russia attack, I’ve lost 8 times in a row so far (0.8% odds of this happening). Finally won on my 9th try. I’m not superstitious. Just a bit concerned about how random the Triple A local dice is. Is the local dice function different software from using the dice server?
I think I’m losing the game in general (maybe 10% odds of winning), so I’m quite happy to get 45% odds on taking Russia as that will put me in a much better position.
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Round 1 went slightly bad. Down to 29% of winning, but going to continue attacking. Probably will stop if I get to 5%-10% odds.
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Round 2 went very badly, down to 1% odds of winning, retreating to Bryansk.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from France to Normandy Bordeaux 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium 5 infantry moved from Archangel to Smolensk 10 armour, 8 artilleries, 26 infantry and 25 mech_infantrys moved from Bryansk to Russia 1 bomber, 2 fighters and 1 mech_infantry moved from Western Ukraine to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Battle in Crete Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry AA fire in Normandy Bordeaux : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Crete from Neutral_Allies, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 aaGun and 3 infantry Casualties for Americans: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Smolensk Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 8 artilleries, 3 bombers, 2 fighters, 26 infantry and 26 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber AA fire in Russia : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 26 infantry and 26 mech_infantrys in Russia, round 2 : 17/74 hits, 20.17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/68 hits, 24.17 expected hits 14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 10 armour, 8 artilleries, 3 bombers, 1 fighter, 4 infantry and 26 mech_infantrys in Russia, round 3 : 13/52 hits, 16.50 expected hits Russians roll dice for 2 armour, 22 artilleries, 3 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/54 hits, 19.50 expected hits 13 infantry owned by the Russians, 4 infantry owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia 8 artilleries owned by the Germans, 10 armour owned by the Germans and 8 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 22 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -64 Casualties for Germans: 1 fighter, 26 infantry and 18 mech_infantrys Casualties for Russians: 3 aaGuns and 27 infantry Non Combat Move - Germans 3 bombers and 1 fighter moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Novgorod to Belarus 4 mech_infantrys moved from Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Holland Belgium to Eastern Poland 1 tactical_bomber moved from Holland Belgium to Eastern Poland 1 bomber moved from Normandy Bordeaux to Eastern Poland 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Norway to Finland 1 fighter moved from Southern Italy to Bryansk 1 tactical_bomber moved from Southern Italy to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk Place Units - Germans 10 infantry placed in Western Germany 2 infantry placed in France 3 mech_infantrys placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -2.50 AA fire in Russia : : 0.17 Americans : -2.67 AA fire in Normandy Bordeaux : : 0.67 Russians : -0.00