@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
yes i ll post anzac
well the map says it all , i ve let germany become a godzilla and italy and japan may crack but its probably enough for the axis to win the game
i just do not get it , how can uk efficiently attack germany in first few rounds without usa in the game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Italians buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Rostov to Southern Italy
1 bomber moved from Ukraine to Southern Italy
2 infantry and 2 mech_infantrys moved from Yugoslavia to Northern Italy
2 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
2 armour moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 airfield and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,2,6
Italians collect 4 PUs (12 lost to blockades); end with 6 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
like the northern italy airfield
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from India to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
well the map says it all , i ve let germany become a godzilla and italy and japan may crack but its probably enough for the axis to win the game
i just do not get it , how can uk efficiently attack germany in first few rounds without usa in the game
Its not necessarily attacking, but keeping them honest. Maybe UK can land in normandy/Hol on UK 3 but if they stack 92 they threaten landings that germany has to respond to. And once US can show up with a minor force on T3, then more options show up. Even if UK/US dont conduct any meaningful attacks, germany still has to defend and thats enough to give russia a little space.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from India to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to Algeria
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germany wont be ready till later.
i am going to bed.
good night
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 8 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone
1 battleship moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
12 artilleries and 22 infantry moved from Russia to Smolensk
3 armour and 2 mech_infantrys moved from Volgograd to Tambov
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 12 artilleries and 22 infantry
Russians defend with 1 infantry
Germans roll dice for 12 artilleries and 22 infantry in Smolensk, round 2 : 10/34 hits, 9.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 12 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 armour and 8 mech_infantrys moved from Russia to Smolensk
2 aaGuns moved from Russia to Smolensk
3 armour moved from Ukraine to Smolensk
1 bomber moved from Belarus to Germany
3 mech_infantrys moved from Northwest Persia to Volgograd
10 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 aaGun and 3 infantry moved from Finland to Norway
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Yugoslavia to Germany
Place Units - Germans
1 transport placed in 105 Sea Zone
1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
2 infantry placed in Volgograd
4 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,1,2
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
8 artilleries and 47 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Anhwe
Combat - Russians
Battle in Anhwe
Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/8 hits, 3.17 expected hits
Japanese roll dice for 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/9 hits, 3.50 expected hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Anhwe
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 4 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Russians: 1 armour and 3 mech_infantrys
Casualties for Japanese: 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Urals to Evenkiyskiy
3 aaGuns moved from Archangel to Novgorod
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1.17
Japanese : -2.00
i got very lucky in anhwe
beyond expectations
A total allied disaster in the european theatre
ur axis are just rolling me over there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from Kwangtung to French Indo China
2 bombers moved from Kwangtung to Hopei
1 infantry moved from Suiyuyan to Hopei
2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
1 submarine moved from 19 Sea Zone to 16 Sea Zone
4 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Jehol
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
2 bombers moved from Hopei to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to Borneo
2 fighters moved from French Indo China to Kwangtung
1 fighter and 2 tactical_bombers moved from Jehol to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Japanese collect 38 PUs (3 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : 0.83
UK_Pacific : 0.67
Japanese : -1.83
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
Korea or China…
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
i got very lucky in anhwe
beyond expectations
yeah i didnt defend it well. little sloppy in pacific. But all I need to do in pacific is not give up tokyo. The islands are where the money is. I couldnt care less about Korea or Japan even. If you take all the islands, suddenly you have enough US money to fight in europe and pacific. Or to put serious pressure in atlantic. But at 84 per turn and Japan still making 40-50, I dont really care. China cant save europe.
Korea or China…
not in this game maybe, but overall, its debatable
Im not saying they arent important. But I have to give up something in the pac with the pressure you applied. And I am saying Id much rather it be China and Korea than the islands.
i assume ur sub in sz 6 wont fight
i am attacking with 10 air 2 subs
against ur destroyer , u have a sub also
or it will fight?
and of course i assume u wont scramble
but if u wish, no problem :grin: