TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
3 fighters moved from Korea to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 6 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Jehol
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
7 fighters moved from 6 Sea Zone to Korea
1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone
2 aaGuns moved from Morocco to Algeria
Place Units - Americans
1 carrier and 6 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 mech_infantrys placed in Korea
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 aaGuns, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Hopei
2 fighters moved from Yunnan to Hopei
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking 97 Sea Zone from Italians, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hopei
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Hopei to Hunan
3 aaGuns and 9 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Persia to Iraq
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
2 mech_infantrys and 1 tactical_bomber placed in Egypt
2 aaGuns and 1 fighter placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -1.67
British : -0.50
Americans : -0.17
Japanese : -1.00
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