@surfer Yes :) Let’s see how you react.
Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3
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1d6: 6
2d6: 4, 1
1d6: 1
2d6: 6, 2 -
Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry EDIT: Removing units owned by Japanese from Hopei: 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 2 fighters and 1 tactical_bomber moved from Yunnan to Hopei Combat - Russians Russians creates battle in territory Hopei Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 aaGun moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur 7 infantry moved from Manchuria to Korea 3 infantry moved from Manchuria to Korea 1 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Urals 1 infantry moved from Vologda to Urals 3 aaGuns, 8 artilleries and 47 infantry moved from Vologda to Archangel 1 mech_infantry moved from Sikang to Yunnan Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 2 bombers moved from Kwangsi to Jehol 2 infantry moved from Kwangsi to Hunan 5 fighters and 4 tactical_bombers moved from Kwangsi to Hunan 3 submarines moved from 6 Sea Zone to 19 Sea Zone 2 battleships, 1 cruiser, 2 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 19 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Philippines to 35 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 artilleries moved from Kwangsi to 36 Sea Zone 2 artilleries, 3 carriers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys moved from Kwangsi to Kwangtung 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 2 bombers moved from Jehol to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 1 tactical_bomber moved from Japan to 19 Sea Zone 1 aaGun moved from Anhwe to Kiangsu 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier placed in 19 Sea Zone 2 infantry placed in Kiangsu 1 harbour placed in Okinawa Japanese undo move 3. 1 harbour placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,4,4,2,1,3,6,1,5,4,1,6,2,3,4,4,3,5,1,3,1,3,6 Japanese collect 34 PUs (8 lost to blockades); end with 37 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : 2.00 Japanese : -3.33 -
U re the best (axis) player i have seen (played ) so far.
U ve been somehow able to counter all my stings.
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AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
And others as well but you havent played them…
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Jehol 1 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Algeria to Libya Americans take Tunisia from Italians 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 3 fighters moved from Korea to 6 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 6 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Jehol Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 7 fighters moved from 6 Sea Zone to Korea 1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone 2 aaGuns moved from Morocco to Algeria Place Units - Americans 1 carrier and 6 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : -0.17 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
yeah, i messed up there heavily it seems. no one played that agressivly with germans so far against me
i think u re not worse then AD. at least for me u arent. sometimes somebody can be worse player then somebody else, but a third party can have more problems with the weaker player. it depends upon playstyle too.
and i am not saying AD is not top player, after Adam, probably the best overall.
i am glad i am testing my strategies against the best. its the best way to improve them, or abandon them if they can not improve
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
And others as well but you havent played them…
farmboy?
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have only played against Farmboy allies. havent played JDOW.
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@Amon-Sul said in [Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3]
i am glad i am testing my strategies against the best. its the best way to improve them, or abandon them if they can not improve
Yep.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Jehol 1 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Algeria to Libya Americans take Tunisia from Italians 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 3 fighters moved from Korea to 6 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 6 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Jehol Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 7 fighters moved from 6 Sea Zone to Korea 1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone 2 aaGuns moved from Morocco to Algeria Place Units - Americans 1 carrier and 6 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 2 aaGuns, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Hopei 2 fighters moved from Yunnan to Hopei 1 submarine moved from 39 Sea Zone to 41 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Battle in 41 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win, taking 97 Sea Zone from Italians, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hopei British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Hopei to Hunan 3 aaGuns and 9 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Persia to Iraq 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 2 mech_infantrys and 1 tactical_bomber placed in Egypt 2 aaGuns and 1 fighter placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : -1.67 British : -0.50 Americans : -0.17 Japanese : -1.00 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 tactical_bomber EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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going to bed? or if I post Italy in next few minutes will you be able to post anzac?
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yes i ll post anzac
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well the map says it all , i ve let germany become a godzilla and italy and japan may crack but its probably enough for the axis to win the game
i just do not get it , how can uk efficiently attack germany in first few rounds without usa in the game
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 tactical_bomber EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Italians buy 1 airfield and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Rostov to Southern Italy 1 bomber moved from Ukraine to Southern Italy 2 infantry and 2 mech_infantrys moved from Yugoslavia to Northern Italy 2 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 2 armour moved from Kazakhstan to Volgograd 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 airfield and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,2,6 Italians collect 4 PUs (12 lost to blockades); end with 6 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
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like the northern italy airfield
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from India to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :





