Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.

    yeah, i messed up there heavily it seems. no one played that agressivly with germans so far against me

    i think u re not worse then AD. at least for me u arent. sometimes somebody can be worse player then somebody else, but a third party can have more problems with the weaker player. it depends upon playstyle too.

    and i am not saying AD is not top player, after Adam, probably the best overall.

    i am glad i am testing my strategies against the best. its the best way to improve them, or abandon them if they can not improve


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.

    And others as well but you havent played them…

    farmboy?

  • 19

    have only played against Farmboy allies. havent played JDOW.

  • 19

    @Amon-Sul said in [Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3]

    i am glad i am testing my strategies against the best. its the best way to improve them, or abandon them if they can not improve

    Yep.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour and 1 mech_infantry moved from Algeria to Libya
                  Americans take Tunisia from Italians
            1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            3 fighters moved from Korea to 6 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Jehol
                Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to Midway
            7 fighters moved from 6 Sea Zone to Korea
            1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Morocco to Algeria
    
        Place Units - Americans
            1 carrier and 6 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 mech_infantrys placed in Korea
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 aaGuns, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Hopei
            2 fighters moved from Yunnan to Hopei
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in 41 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British win, taking 97 Sea Zone from Italians, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hopei
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Hopei to Hunan
            3 aaGuns and 9 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Persia to Iraq
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 submarines moved from 80 Sea Zone to 81 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            2 mech_infantrys and 1 tactical_bomber placed in Egypt
            2 aaGuns and 1 fighter placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -0.50
    Americans : -0.17
    Japanese : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
            EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    going to bed? or if I post Italy in next few minutes will you be able to post anzac?


  • yes i ll post anzac


  • well the map says it all , i ve let germany become a godzilla and italy and japan may crack but its probably enough for the axis to win the game

    i just do not get it , how can uk efficiently attack germany in first few rounds without usa in the game

  • 19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
            EDIT: Adding units owned by British to 98 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Italians buy 1 airfield and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Rostov to Southern Italy
            1 bomber moved from Ukraine to Southern Italy
            2 infantry and 2 mech_infantrys moved from Yugoslavia to Northern Italy
            2 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            2 armour moved from Kazakhstan to Volgograd
            1 artillery and 1 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 airfield and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,2,6
            Italians collect 4 PUs (12 lost to blockades); end with 6 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • like the northern italy airfield


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from India to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    well the map says it all , i ve let germany become a godzilla and italy and japan may crack but its probably enough for the axis to win the game

    i just do not get it , how can uk efficiently attack germany in first few rounds without usa in the game

    Its not necessarily attacking, but keeping them honest. Maybe UK can land in normandy/Hol on UK 3 but if they stack 92 they threaten landings that germany has to respond to. And once US can show up with a minor force on T3, then more options show up. Even if UK/US dont conduct any meaningful attacks, germany still has to defend and thats enough to give russia a little space.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from India to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    Germany wont be ready till later.


  • i am going to bed.

    good night

  • 19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 8 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone
            1 battleship moved from 91 Sea Zone to 105 Sea Zone
            1 carrier moved from 91 Sea Zone to 105 Sea Zone
            3 infantry moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Belarus
            12 artilleries and 22 infantry moved from Russia to Smolensk
            3 armour and 2 mech_infantrys moved from Volgograd to Tambov
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Tambov
                Germans attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Belarus, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 12 artilleries and 22 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 12 artilleries and 22 infantry in Smolensk, round 2 : 10/34 hits, 9.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 12 artilleries and 21 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            9 armour and 8 mech_infantrys moved from Russia to Smolensk
            2 aaGuns moved from Russia to Smolensk
            3 armour moved from Ukraine to Smolensk
            1 bomber moved from Belarus to Germany
            3 mech_infantrys moved from Northwest Persia to Volgograd
            10 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
            1 fighter and 2 tactical_bombers moved from Ukraine to Northern Italy
            2 artilleries and 2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 aaGun and 3 infantry moved from Finland to Norway
            1 fighter moved from Normandy Bordeaux to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Yugoslavia to Germany
    
        Place Units - Germans
            1 transport placed in 105 Sea Zone
            1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone
            1 destroyer placed in 112 Sea Zone
            2 infantry placed in Volgograd
            4 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,1,2
            Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            8 artilleries and 47 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Anhwe
    
        Combat - Russians
            Battle in Anhwe
                Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/8 hits, 3.17 expected hits
                    Japanese roll dice for 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/9 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Anhwe
                    Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 4 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Russians: 1 armour and 3 mech_infantrys
                Casualties for Japanese: 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Manchuria to Amur
            1 aaGun moved from Manchuria to Korea
            1 infantry moved from Novosibirsk to Samara
            2 infantry moved from Urals to Evenkiyskiy
            3 aaGuns moved from Archangel to Novgorod
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 1.17
    Japanese : -2.00
    

    Savegame


  • i got very lucky in anhwe

    beyond expectations

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