thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Wake Island roll: 1 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 3 PUs from War Bonds; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 4 PUs from War Bonds; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Americans EDIT: Removing Technology Long Range Aircraft for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British buy 3 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Scotland roll: 2 4 fighters moved from United Kingdom to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 43 Sea Zone British roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 fighter in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 125 Sea Zone British attack with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 125 Sea Zone 1 transport owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 27 Casualties for British: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer, 2 submarines and 1 transport Non Combat Move - British 4 fighters moved from 125 Sea Zone to Scotland 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Persia to Iraq 3 aaGuns, 3 artilleries and 9 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Malaya Place Units - British 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa 3 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 28 PUs (5 lost to blockades); end with 28 PUs British collect 1 PU from War Bonds; end with 29 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 armour, 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17 British : 2.00 Americans : -0.17 Chinese : 0.33 Japanese : -1.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians Rocket attack in Egypt does 2 damage to factory_minor owned by British Rockets in Southern Italy roll: 2 1 armour moved from Greece to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 submarine moved from 92 Sea Zone to 86 Sea Zone Combat - Italians Battle in 86 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 86 Sea Zone Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 4/10 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 3 : 4/9 hits, 3.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 transports moved from 92 Sea Zone to 97 Sea Zone 4 infantry moved from Greece to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from Yugoslavia to 97 Sea Zone 1 bomber moved from Yugoslavia to Southern Italy 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Alexandria to Tobruk 3 infantry moved from Alexandria to Tobruk Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 cruiser placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 22 PUs Italians collect 4 PUs from War Bonds; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 1.17 French : -0.67 Neutral_Allies : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 4 damage to airfield owned by Japanese Rockets in Queensland roll: 4 Non Combat Move - ANZAC 1 battleship moved from 62 Sea Zone to 52 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,1,2,3,2,5,2,4,1,5,2,3 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs ANZAC collect 4 PUs from War Bonds; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French French has no rockets to fire 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Combat - French Battle in 37 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to French West Africa Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for French EDIT: Removing Technology Airborne_Forces for French EDIT: Removing Technology AA Radar for British EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Airborne_Forces for ANZAC EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 46 PUs; Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in United Kingdom does 2 damage to factory_major owned by British Rockets in Western Germany roll: 2 Rocket attack in Scotland does 5 damage to airfield owned by British Rockets in France roll: 5 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Western Ukraine to Rostov Germans take Bryansk from Russians Germans take Rostov from Russians 2 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk 11 mech_infantrys moved from Eastern Poland to Bryansk 7 armour moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 2 fighters moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus Airborne Attack Move - Germans Germans creates battle in territory 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 3 destroyers Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 destroyers in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 3 destroyers remaining. Battle score for attacker is -5 Casualties for Germans: 1 submarine Battle in Belarus Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Western Ukraine to Bryansk 2 fighters moved from Belarus to Western Ukraine 2 tactical_bombers moved from Belarus to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 6 infantry moved from Karelia to Finland 3 fighters moved from Western Germany to Western Ukraine Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Germans collect 2 PUs from War Bonds; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Germans EDIT: Removing Technology Airborne_Forces for Japanese EDIT: Removing Technology Airborne_Forces for Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 British : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 armour and 4 fighters moved from Russia to Rostov Airborne Attack Move - Russians 1 infantry moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour, 4 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 4 fighters and 1 infantry in Rostov, round 2 : 2/6 hits, 3.33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 4 fighters moved from Rostov to Russia 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Russia 1 aaGun, 1 artillery and 8 infantry moved from Vologda to Russia 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Russians collect 2 PUs from War Bonds; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Yakut S.S.R. to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Hunan to Kwangsi 2 mech_infantrys moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Suiyuyan to Hopei 2 bombers moved from Buyant-Uhaa to Hopei 3 mech_infantrys moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from Buyant-Uhaa to Hopei 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Buyant-Uhaa to Hopei Combat - Japanese Battle in Sumatra Battle in Hopei Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Sumatra from UK_Pacific, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 5/17 hits, 5.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Kwangsi to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 2 bombers moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 1 infantry moved from Amur to Manchuria 1 infantry moved from Central Mongolia to Buyant-Uhaa 2 fighters moved from Buyant-Uhaa to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 4 mech_infantrys placed in Kiangsu 3 artilleries and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,4,5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs Japanese collect 2 PUs from War Bonds; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Midway roll: 6 Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese Rockets in Wake Island roll: 3 1 bomber moved from Midway to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 fighters placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Americans collect 2 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Jet Power for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Midway roll: 6 Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese Rockets in Wake Island roll: 3 1 bomber moved from Midway to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 fighters placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Americans collect 2 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Jet Power for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British repair damage of 2x factory_minor, 4x airfield, 3x airfield; Remaining resources: 24 PUs; British buy 1 armour and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Western Germany does 2 damage to airfield owned by Germans Rockets in United Kingdom roll: 2 3 armour and 2 mech_infantrys moved from Egypt to Tobruk British take Alexandria from Italians 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi 3 artilleries and 6 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Kwangsi Combat - British British creates battle in territory 109 Sea Zone Battle in Tobruk British attack with 3 armour and 2 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 3 armour and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk British win, taking 109 Sea Zone from Germans, taking Tobruk from Italians with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra British roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi British attack with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys British roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys in Kwangsi, round 2 : 6/13 hits, 4.50 expected hits 6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Kwangsi British roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 3 : 3/6 hits, 2.17 expected hits 4 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries and 8 infantry Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 3 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 4 fighters moved from Scotland to French Central Africa 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 3 destroyers moved from 109 Sea Zone to 87 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 3 infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 armour placed in Egypt 3 transports placed in 110 Sea Zone British undo move 2. 3 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 30 PUs (3 lost to blockades); end with 30 PUs British collect 3 PUs from War Bonds; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 1.50 Italians : -0.67 Americans : 0.00 Japanese : 4.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 36 PUs; Italians buy 1 cruiser, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Rocket attack in Egypt does 1 damage to factory_minor owned by British Rockets in Southern Italy roll: 1 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6,5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Egypt to Southern Italy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy 1 submarine moved from 86 Sea Zone to 85 Sea Zone Place Units - Italians 3 submarines and 1 transport placed in 95 Sea Zone 1 cruiser and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Italians collect 5 PUs from War Bonds; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Queensland roll: 2 Non Combat Move - ANZAC 1 battleship moved from 52 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 5 fighters and 4 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs ANZAC collect 2 PUs from War Bonds; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for French EDIT: Removing Technology AA Radar for ANZAC EDIT: Removing Technology Airborne_Forces for UK_Pacific EDIT: Removing Technology Long Range Aircraft for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.33 expected hits 1 bomber killed by AA AA fire in Russia : 0/1 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 6 damage total. Battle in Rostov Germans attack with 6 mech_infantrys and 5 tactical_bombers Russians defend with 1 armour Germans roll dice for 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Cleaning up after air battles Non Combat Move - Germans 7 fighters moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 5 tactical_bombers moved from Rostov to Bryansk 1 armour moved from Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Germany 6 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Karelia Place Units - Germans 3 mech_infantrys placed in Ukraine 1 fighter and 2 mech_infantrys placed in Novgorod Germans undo move 2. 3 mech_infantrys placed in Novgorod 1 fighter, 3 infantry and 5 mech_infantrys placed in Germany Germans undo move 3. 1 fighter and 5 mech_infantrys placed in Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 57 PUs; end with 57 PUs Germans collect 5 PUs from War Bonds; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : 0.50 Russians : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major, 4x airfield; Remaining resources: 32 PUs; Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Volgograd does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Caucasus to Rostov 3 fighters moved from Russia to Rostov 2 fighters moved from Russia to Rostov Airborne Attack Move - Russians 1 infantry moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 5 mech_infantrys Russians roll dice for 1 armour, 5 fighters and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 4.17 expected hits Germans roll dice for 5 mech_infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Rostov Russians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantry Casualties for Germans: 5 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Rostov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 armour moved from Caucasus to Tsinghai Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Russians collect 6 PUs from War Bonds; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 2.83 Russians : 1.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 10x factory_major, 1x harbour; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Sakha to Korea 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 bombers moved from Kiangsu to Korea 4 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 6 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport Americans defend with 1 submarine and 2 transports Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine and 2 transports Battle in Korea Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Korea, round 2 : 9/16 hits, 8.17 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 6/8 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Buyant-Uhaa to Chahar 3 tactical_bombers moved from Korea to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 4 mech_infantrys moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Anhwe to Kiangsu 3 fighters moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 2 bombers moved from Korea to Kiangsu Place Units - Japanese 1 artillery and 3 infantry placed in Kwangtung 2 infantry and 2 mech_infantrys placed in Kiangsu 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,6 Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs Japanese collect 2 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.67 Japanese : 4.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British repair damage of 6x factory_minor, 2x airfield, 1x airfield; Remaining resources: 28 PUs; British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in United Kingdom roll: 1 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 87 Sea Zone to 85 Sea Zone 3 armour moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 4 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in 85 Sea Zone British attack with 2 destroyers Italians defend with 1 submarine British roll dice for 2 destroyers in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 85 Sea Zone British win, taking 85 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 5 Casualties for Italians: 1 submarine Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Kwangsi 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 2 armour and 3 mech_infantrys moved from Egypt to Tobruk 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from French Central Africa to Egypt 3 infantry moved from Trans-Jordan to Egypt Place Units - British 1 cruiser, 2 destroyers and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs British collect 4 PUs from War Bonds; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.83 Italians : 0.17 AA fire in France : : -0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians Rocket attack in Egypt does 2 damage to factory_minor owned by British Rockets in Southern Italy roll: 2 1 bomber moved from Southern Italy to 91 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 submarines moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Western Germany 2 fighters moved from 95 Sea Zone to 91 Sea Zone 4 submarines moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 3 armour Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 3 armour in Tunisia, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 3 armour in Tunisia, round 3 : 2/3 hits, 1.50 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Tunisia Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 3 armour Battle in Western Germany Italians attack with 1 armour and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 2 infantry in Western Germany, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 91 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 cruiser, 2 destroyers and 3 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British and 2 submarines owned by the Italians lost in 91 Sea Zone 3 transports owned by the British lost in 91 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31 Casualties for Italians: 2 submarines Casualties for British: 1 cruiser, 2 destroyers and 3 transports Battle in 98 Sea Zone Italians attack with 4 submarines British defend with 1 cruiser, 2 destroyers and 1 submarine British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 2 destroyers owned by the British, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 3 submarines in 98 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 submarines in 98 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 23 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser, 2 destroyers and 1 submarine Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from 91 Sea Zone to Southern Italy 2 cruisers moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 112 Sea Zone to Southern Italy Place Units - Italians 1 battleship, 1 cruiser and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Italians collect 2 PUs from War Bonds; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.83 British : -0.50 Americans : 0.67