@pacifiersboard scramble to 114?
Pejon 88 (X) vs. Wizmark (Allies +20), BM3, 2nd game
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@Pejon_88 please use 2nd file…forgot the walkovr in kiangsi
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@wizmark Yeah! I will have to evaluate carefully.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery and 3 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 2 fighters moved from Libya to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 4 infantry moved from Yugoslavia to Romania Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 fighter moved from 36 Sea Zone to French Indo China 1 cruiser and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Removing units owned by ANZAC from Java: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Changing PUs for ANZAC from 20 to 23 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 fighter moved from 36 Sea Zone to French Indo China 1 cruiser and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Removing units owned by ANZAC from Java: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Changing PUs for ANZAC from 20 to 23 EDIT: Turning off Edit Mode Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark I wonder if you’d be so kind and let me change having the two transports in SZ36 as auto kills and put them together with the fleet in SZ37 or similar? I totally missed your fighter on Java when deciding to put them there. This is pretty much the game otherwise as it totally destroys Japan’s 3rd round and on. I realize it has major impact on the game, but thinking this could be redemption for your change in the last game with Japan. I am happy to include some kind of penalty for Japan though.
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@Pejon_88 Thats a tricky one, one of the reasons I dow’ed was to sink those tts…and slightly different situation in that I was undone by abysmal rolling, whereas yours was an oversight on the board. Some players are very strict in saying that once your turn is done thats that.
I guess I could accept you taking a 14 ipc loss, but you didnt have enough movement to reach sz 37 so if you want them protected you would have to move your fleet back to sz36…
How about this…you take the 14 ipc loss, your fleet back to sz 36 for tt protection keeping the 2 units on board the tt that would have been in 37, I can change the anzac fighters move, obvs he wouldnt have suicided on attacking the whole fleet! And I need to look at UKPAC buys and ncm and french ncm…from 37 you could hit india, from 36 you couldnt so I might have changed my buys based on that.
What do you think?
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Yes I understand, in hindsight, that was one of the main reasons for the DOW . On the other hand, only the Chinese rolled dice in the Pacific, I think, so it would be easy to re-do what was done on the Pacific side. Maybe you want to keep the DOW and that is also fine, totally up to you? I agree that this is a very tricky one to decide. I am definitely OK with putting my fleet in SZ36 without additional changes.
Apologies for the additional work on your part, but really appreciate it.
Let’s do like this. We go with your suggestion of -14 and fleet in SZ36. Then you decide if you want to go back to the Americans and go from there to change your whole turn or if you want to do small tweaks instead. Just tell me when you are done and I’ll go G3 or wherever we are.
Cheers
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 fighter moved from 36 Sea Zone to French Indo China 1 cruiser and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Removing units owned by ANZAC from Java: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Changing PUs for ANZAC from 20 to 23 EDIT: Turning off Edit Mode Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport EDIT: Removing units owned by ANZAC from French Indo China: 1 fighter EDIT: Adding units owned by ANZAC to Yunnan: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Burma: 1 artillery and 3 infantry EDIT: Removing units owned by British from India: 1 artillery and 3 infantry EDIT: Removing units owned by British from India: 3 infantry and 2 mech_infantrys EDIT: Adding units owned by British to India: 1 armour, 1 infantry and 2 mech_infantrys EDIT: Removing units owned by British from French Indo China: 1 infantry EDIT: Changing ownership of French Indo China from UK_Pacific to Neutral_Axis EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of Siam from Japanese to UK_Pacific EDIT: Adding units owned by British to Siam: 1 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer EDIT: Changing PUs for Japanese from 43 to 29 EDIT: Changing PUs for UK_Pacific from 21 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Siam: 1 infantry EDIT: Changing PUs for UK_Pacific from 24 to 23 EDIT: Changing ownership of Siam from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to Siam: 2 infantry EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 49 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 63 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@Pejon_88 Couple of slight changes to ncm and combat…didnt bother taking FIC as convoys would have killed it, moved to yunnan instead, moved anzac dd to sz37, and changed UKPAC buy…how do you feel?
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 fighter moved from 36 Sea Zone to French Indo China 1 cruiser and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Removing units owned by ANZAC from Java: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Changing PUs for ANZAC from 20 to 23 EDIT: Turning off Edit Mode Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport EDIT: Removing units owned by ANZAC from French Indo China: 1 fighter EDIT: Adding units owned by ANZAC to Yunnan: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Burma: 1 artillery and 3 infantry EDIT: Removing units owned by British from India: 1 artillery and 3 infantry EDIT: Removing units owned by British from India: 3 infantry and 2 mech_infantrys EDIT: Adding units owned by British to India: 1 armour, 1 infantry and 2 mech_infantrys EDIT: Removing units owned by British from French Indo China: 1 infantry EDIT: Changing ownership of French Indo China from UK_Pacific to Neutral_Axis EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of Siam from Japanese to UK_Pacific EDIT: Adding units owned by British to Siam: 1 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer EDIT: Changing PUs for Japanese from 43 to 29 EDIT: Changing PUs for UK_Pacific from 21 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Siam: 1 infantry EDIT: Changing PUs for UK_Pacific from 24 to 23 EDIT: Changing ownership of Siam from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to Siam: 2 infantry EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 49 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 63 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@Pejon_88 forgot to add the offending tts back!! :face_with_rolling_eyes:
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@wizmark Everything looks perfect in my opinion. Many thanks for your understanding. I know that people play differently, but really appreciate your effort here!
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZoneCombat Hit Differential Summary :
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@Pejon_88 Scramble SZ91?
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@Pejon_88 no thanks
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer, 1 submarine and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the British lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 destroyer, 1 submarine and 1 transport Non Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 6 armour moved from Yugoslavia to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns, 5 artilleries and 17 infantry moved from Romania to Bessarabia 3 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 3 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Tobruk to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -2,00 British : 0,17 -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vyborg Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 fighter moved from Vyborg to Belarus 1 submarine moved from 123 Sea Zone to 106 Sea Zone 3 infantry moved from Ukraine to Rostov 2 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Belarus 1 artillery and 5 infantry moved from Russia to Smolensk 6 infantry moved from Yenisey to Timguska 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
@Pejon_88 mea culpa…Ive just realised I didnt remove the chinese fighter when playing about with all those edits…it should ahve gone to burma…





