@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 4 bombers moved from Western Germany to United Kingdom 1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 6 armour and 4 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 2 infantry moved from Smolensk to Russia 10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 2 armour moved from Rostov to Northwest Persia 2 armour moved from Rostov to Northwest PersiaCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 4 bombers moved from Western Germany to United Kingdom 1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 2 infantry moved from Smolensk to Russia 10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Rostov to VolgogradCombat Hit Differential Summary :
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intercept UK? 3 ftrs 4 bom, 3 ftrs available
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
intercept UK? 3 ftrs 4 bom, 3 ftrs available
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No intercepts
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 4 bombers moved from Western Germany to United Kingdom 1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 2 infantry moved from Smolensk to Russia 10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Rostov to Volgograd Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/4 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 4,4,6,3 and causes: 17 damage to unit: factory_major Bombing raid in United Kingdom causes 17 damage total. Battle in Gibraltar Battle in Volgograd Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Gibraltar from British, taking Volgograd from Russians with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 11 armour, 12 artilleries, 26 infantry and 11 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 11 armour, 12 artilleries, 26 infantry and 11 mech_infantrys in Russia, round 2 : 14/60 hits, 17.67 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits 10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Germans captures 33PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 11 armour, 12 artilleries, 22 infantry and 11 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Russians: 10 infantry Cleaning up after air battles triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Russia 10 armour and 4 mech_infantrys moved from Rostov to Northwest Persia 1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine 2 artilleries and 2 infantry moved from France to Northern Italy 1 fighter moved from United Kingdom to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 4 bombers moved from United Kingdom to Western Germany 1 aaGun and 1 infantry moved from Norway to Finland 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 3 armour placed in Ukraine 3 fighters placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (4 lost to blockades); end with 90 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUsCombat Hit Differential Summary :
Germans : -8.00 Russians : -0.33 AA fire in United Kingdom : : -0.67 -
i ll attack hopei
with 1 mech 2 fig 1 tac
[dice 1d6]
[dice 2d6]
[dice 1d6]vs
[dice 2d6]
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1d6: 6
2d6: 4, 1
1d6: 1
2d6: 6, 2 -
Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry EDIT: Removing units owned by Japanese from Hopei: 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 2 fighters and 1 tactical_bomber moved from Yunnan to Hopei Combat - Russians Russians creates battle in territory Hopei Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 aaGun moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur 7 infantry moved from Manchuria to Korea 3 infantry moved from Manchuria to Korea 1 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Urals 1 infantry moved from Vologda to Urals 3 aaGuns, 8 artilleries and 47 infantry moved from Vologda to Archangel 1 mech_infantry moved from Sikang to Yunnan Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 2 bombers moved from Kwangsi to Jehol 2 infantry moved from Kwangsi to Hunan 5 fighters and 4 tactical_bombers moved from Kwangsi to Hunan 3 submarines moved from 6 Sea Zone to 19 Sea Zone 2 battleships, 1 cruiser, 2 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 19 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Philippines to 35 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 artilleries moved from Kwangsi to 36 Sea Zone 2 artilleries, 3 carriers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys moved from Kwangsi to Kwangtung 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 2 bombers moved from Jehol to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 1 tactical_bomber moved from Japan to 19 Sea Zone 1 aaGun moved from Anhwe to Kiangsu 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier placed in 19 Sea Zone 2 infantry placed in Kiangsu 1 harbour placed in Okinawa Japanese undo move 3. 1 harbour placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,4,4,2,1,3,6,1,5,4,1,6,2,3,4,4,3,5,1,3,1,3,6 Japanese collect 34 PUs (8 lost to blockades); end with 37 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : 2.00 Japanese : -3.33 -
U re the best (axis) player i have seen (played ) so far.
U ve been somehow able to counter all my stings.
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AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
And others as well but you havent played them…
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Jehol 1 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Algeria to Libya Americans take Tunisia from Italians 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 3 fighters moved from Korea to 6 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 6 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Jehol Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 7 fighters moved from 6 Sea Zone to Korea 1 carrier, 2 destroyers and 1 fighter moved from 106 Sea Zone to 101 Sea Zone 2 aaGuns moved from Morocco to Algeria Place Units - Americans 1 carrier and 6 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : -0.17 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan Place Units - Chinese 3 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
yeah, i messed up there heavily it seems. no one played that agressivly with germans so far against me
i think u re not worse then AD. at least for me u arent. sometimes somebody can be worse player then somebody else, but a third party can have more problems with the weaker player. it depends upon playstyle too.
and i am not saying AD is not top player, after Adam, probably the best overall.
i am glad i am testing my strategies against the best. its the best way to improve them, or abandon them if they can not improve
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
AD and Adam are both better than me. Hate to say it but you just made things easy by messing up in Europe. I had no reason to take any risks in Pacific or worry about anything there because I knew the game was already won in Europe. I think your strat has some merit, but needs some tweaks.
And others as well but you havent played them…
farmboy?
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have only played against Farmboy allies. havent played JDOW.
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@Amon-Sul said in [Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3]
i am glad i am testing my strategies against the best. its the best way to improve them, or abandon them if they can not improve
Yep.





