BM3 Pejon_88 (allies+15) vs Majikforce(axis)

  • '22 '16

    @Pejon_88 No scramble sz 6, 2 kamikaze on the DD, and you are gonna kick yourself but I will scramble sz 112 as well

  • '23 '22

    @majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.

  • '22 '16

    @Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):

    @majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.

    That’s fine. I’m a rules stickler but I’m not that hardcore. 1 stipulation though you have to use units that aren’t already engaged in a battle. That seems fair since it was your mistake.

  • '23 '22

    I am very sorry since I know your policy and I have tried to stick to it, so it is very gracious of you to allow this. Your stipulation is very fair.

    I really wish there could be a built-in mechanism (especially for forum play), that you are warned before continuing to the next phase regarding scrambles and kamikazes.

  • '23 '22

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Normandy Bordeaux to 93 Sea Zone
            5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Caroline Islands to 44 Sea Zone
            2 bombers moved from Marianas to 6 Sea Zone
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 bomber moved from Burma to Yunnan
            1 fighter moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    @Pejon_88 I added 3 fighters, 1 destroyer and 1 carrier to SZ112. Scramble?

  • '22 '16

    @Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):

    I am very sorry since I know your policy and I have tried to stick to it, so it is very gracious of you to allow this. Your stipulation is very fair.

    I really wish there could be a built-in mechanism (especially for forum play), that you are warned before continuing to the next phase regarding scrambles and kamikazes.

    No worries. I know I am a rules stickler but it’s mostly to make myself a better player and if it can help others. Then so be it. I hold myself to the same standard I expect of my opponent. You could always just start the turn and see if you missed any scrambles since it does ask you before dice are rolled. And then post after making the adjustment. And there is always local mode to test out a turn.

  • '22 '16

    @Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):

    @Pejon_88 I added 3 fighters, 1 destroyer and 1 carrier to SZ112. Scramble?

    No scramble. Thanks for your understanding and not taking it personally.

  • '23 '22

    @majikforce You are totally correct! I usually go with the local mode before going “live”, but never past posting moves. From now on I should probably do the whole turn. Thanks!

  • '23 '22

    @majikforce Of course! It was in your right to decide either way according to the rules :)

  • '23 '22

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Normandy Bordeaux to 93 Sea Zone
            5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Caroline Islands to 44 Sea Zone
            2 bombers moved from Marianas to 6 Sea Zone
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 bomber moved from Burma to Yunnan
            1 fighter moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 2,2
            Battle in Norway
            Battle in Denmark
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Norway from Germans, taking Denmark from Germans with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Holland Belgium
                Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/9 hits, 4,00 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            5 fighters and 1 tactical_bomber moved from Marianas to 42 Sea Zone
            1 bomber moved from 44 Sea Zone to New Guinea
            1 fighter moved from 6 Sea Zone to Iwo Jima
            2 bombers moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from Marianas to Wake Island
            1 fighter moved from Marianas to New Britain
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Gibraltar
            1 bomber moved from Western United States to Queensland
            1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 1 infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from Western United States to Central United States
            1 aaGun, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 112 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from 93 Sea Zone to Gibraltar
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Marianas to New Britain
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Americans undo move 9.
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Americans undo move 10.
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : -0,33
    Americans : 1,33
    Japanese : 1,50
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Normandy Bordeaux to 93 Sea Zone
            5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Caroline Islands to 44 Sea Zone
            2 bombers moved from Marianas to 6 Sea Zone
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 bomber moved from Burma to Yunnan
            1 fighter moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 2,2
            Battle in Norway
            Battle in Denmark
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Norway from Germans, taking Denmark from Germans with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Holland Belgium
                Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/9 hits, 4,00 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            5 fighters and 1 tactical_bomber moved from Marianas to 42 Sea Zone
            1 bomber moved from 44 Sea Zone to New Guinea
            1 fighter moved from 6 Sea Zone to Iwo Jima
            2 bombers moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from Marianas to Wake Island
            1 fighter moved from Marianas to New Britain
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Gibraltar
            1 bomber moved from Western United States to Queensland
            1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 1 infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from Western United States to Central United States
            1 aaGun, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 112 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from 93 Sea Zone to Gibraltar
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Marianas to New Britain
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Americans undo move 9.
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Americans undo move 10.
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 infantry moved from Southern France to Northern Italy
                  British take Northern Italy from Italians
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
            1 bomber moved from Southern France to Cyprus
            1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 2/2 hits, 0,67 expected hits
                    1 bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Cyprus
                    British roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Cyprus
                Italians win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for British: 1 artillery, 1 bomber and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 aaGuns, 2 armour, 10 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from India to Burma
            3 fighters and 1 tactical_bomber moved from Shan State to India
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from Russia to Persia
            1 aaGun, 1 armour, 7 artilleries, 3 fighters, 22 infantry and 3 mech_infantrys moved from Northwest Persia to Persia
            3 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            2 aaGuns, 2 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : 1,67
    British : -2,00
    Americans : 1,33
    Japanese : 1,17
    

    Savegame

  • '23 '22

    @Pejon_88 Ouch, Cyprus :O

  • '22 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 artillery and 1 infantry moved from France to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from France to Southern France
            3 infantry moved from France to Southern France
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 2 fighters and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 3 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                 retreated to 99 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Northern Italy to France
            2 aaGuns moved from Rostov to Bryansk
            3 mech_infantrys moved from Southern Italy to France
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 16 PUs (3 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : -0.33
    Americans : 0.67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            6 fighters moved from 42 Sea Zone to Celebes
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 6 fighters and 2 infantry
                Japanese defend with 1 armour and 1 bomber
                    ANZAC roll dice for 6 fighters and 2 infantry in Celebes, round 2 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour and 1 bomber in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour and 1 bomber
    
        Non Combat Move - ANZAC
            6 fighters moved from Celebes to 42 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Northwest Persia to Persia
            3 fighters moved from Russia to Persia
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            6 fighters moved from 42 Sea Zone to Celebes
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 6 fighters and 2 infantry
                Japanese defend with 1 armour and 1 bomber
                    ANZAC roll dice for 6 fighters and 2 infantry in Celebes, round 2 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour and 1 bomber in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour and 1 bomber
    
        Non Combat Move - ANZAC
            6 fighters moved from Celebes to 42 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Northwest Persia to Persia
            3 fighters moved from Russia to Persia
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            1 mech_infantry moved from Turkmenistan to Samara
            4 fighters moved from Rostov to Samara
            1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Novgorod to Archangel
            2 infantry moved from Finland to Norway
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 fighter moved from Western Germany to Norway
            2 infantry moved from Western Germany to Denmark
            2 fighters moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Norway
            1 bomber and 1 fighter moved from Germany to Norway
            1 bomber moved from Germany to Archangel
            2 bombers moved from Germany to 99 Sea Zone
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
                Americans defend with 1 aaGun, 1 artillery and 4 infantry
                    AA fire in Norway : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Norway, round 2 : 3/8 hits, 3.17 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery and 4 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
                    1 aaGun owned by the Americans, 2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Norway, round 3 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 aaGun, 1 artillery and 4 infantry
            Battle in Denmark
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 99 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers in 99 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 3 infantry
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Samara
                Germans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Samara, round 2 : 6/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery and 1 bomber in Archangel, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            4 fighters moved from Samara to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            2 aaGuns, 4 artilleries and 2 infantry moved from Rostov to Bryansk
            14 armour and 30 mech_infantrys moved from Caucasus to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 bomber moved from Archangel to Bryansk
            2 bombers moved from 99 Sea Zone to Southern Italy
            1 fighter moved from Holland Belgium to Germany
            2 fighters moved from Denmark to Western Germany
            3 fighters moved from Norway to Western Germany
            1 bomber moved from Norway to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            4 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Western Germany to Germany
            1 aaGun, 3 artilleries and 14 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            5 infantry placed in Germany
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    British : 0.00
    AA fire in Norway : : -0.50
    Americans : 0.33
    Russians : 1.00
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            2 infantry moved from Russia to Samara
            3 mech_infantrys moved from Russia to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
            2 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits, 2,17 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 3/3 hits, 1,33 expected hits
                    3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Novosibirsk
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 3 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Russians lost in Novosibirsk
                 retreated to Novosibirsk
                Japanese win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Russians: 1 fighter and 3 mech_infantrys
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            17 artilleries and 24 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -4,00
    Japanese : 1,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Shensi to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            4 mech_infantrys moved from Kwangtung to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            6 fighters moved from French Indo China to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 armour moved from Novosibirsk to Archangel
                  Japanese take Vologda from Russians
                  Japanese take Archangel from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from Philippines to Yunnan
            9 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 armour, 17 fighters, 3 infantry, 9 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 3 armour, 10 artilleries, 7 infantry and 5 mech_infantrys; Chinese defend with 2 infantry
                    AA fire in Yunnan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 armour, 16 fighters, 3 infantry, 9 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 12/31 hits, 11.83 expected hits
                    Chinese roll dice for 2 aaGuns, 3 armour, 10 artilleries, 9 infantry and 5 mech_infantrys in Yunnan, round 2 : 12/27 hits, 9.50 expected hits
                    3 infantry owned by the Japanese, 9 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British, 2 infantry owned by the Chinese and 7 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 16 fighters and 2 tactical_bombers in Yunnan, round 3 : 11/19 hits, 9.83 expected hits
                    Chinese roll dice for 3 armour, 10 artilleries and 4 mech_infantrys in Yunnan, round 3 : 10/17 hits, 6.17 expected hits
                    10 fighters owned by the Japanese, 4 mech_infantrys owned by the British and 7 artilleries owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Yunnan, round 4 : 6/9 hits, 4.83 expected hits
                    Chinese roll dice for 3 armour and 3 artilleries in Yunnan, round 4 : 2/6 hits, 2.50 expected hits
                    2 tactical_bombers owned by the Japanese, 3 artilleries owned by the British and 3 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 6 fighters remaining. Battle score for attacker is -62
                Casualties for Japanese: 11 fighters, 3 infantry, 9 mech_infantrys and 2 tactical_bombers
                Casualties for British: 2 aaGuns, 3 armour, 10 artilleries, 7 infantry and 5 mech_infantrys
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Yunnan to 36 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            3 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            2 fighters moved from 36 Sea Zone to French Indo China
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            1 infantry and 1 tactical_bomber placed in French Indo China
            Japanese undo move 1.
            1 transport placed in 36 Sea Zone
            2 submarines placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 armour placed in Manchuria
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    AA fire in Yunnan : : 0.00
    Chinese : 5.83
    Japanese : 3.83
    

    Savegame

Suggested Topics

  • 2
  • 8
  • 34
  • 38
  • 226
  • 351
  • 59
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.6k

Topics

1.8m

Posts