@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Guam
Battle in Korea
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Guam from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Persia to Eastern Persia
Americans take Eastern Persia from Neutral_Allies
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Americans undo move 4.
2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 bomber and 1 factory_minor placed in Western United States
Americans undo move 6.
1 bomber placed in Western United States
1 airfield and 1 factory_minor placed in Persia
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
3 artilleries and 15 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Guam
Battle in Korea
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Guam from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Persia to Eastern Persia
Americans take Eastern Persia from Neutral_Allies
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Americans undo move 4.
2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 bomber and 1 factory_minor placed in Western United States
Americans undo move 6.
1 bomber placed in Western United States
1 airfield and 1 factory_minor placed in Persia
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
3 artilleries and 15 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 28 PUs;
British buy 2 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 armour, 3 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 bomber and 3 fighters moved from Persia to Burma
Combat - British
Battle in Tanganyika Territory
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry
British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/30 hits, 9.33 expected hits
Japanese roll dice for 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry in Burma, round 2 : 7/24 hits, 8.17 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the British lost in Burma
British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 8/23 hits, 8.17 expected hits
Japanese roll dice for 1 armour, 7 artilleries, 7 infantry, 1 marine and 1 mech_infantry in Burma, round 3 : 5/17 hits, 5.83 expected hits
7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 8/18 hits, 7.33 expected hits
Japanese roll dice for 1 armour, 7 artilleries and 1 marine in Burma, round 4 : 1/9 hits, 3.17 expected hits
7 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 2 armour owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 40
Casualties for British: 13 infantry
Casualties for Japanese: 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India
1 armour moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Egypt to Eastern Persia
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
2 armour placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -1.67
Italians : -0.33
Americans : -0.17
Chinese : 0.33
Japanese : -3.50
You got lucky on India. You had a 50% chance of winning that battle (and getting stuck in Burma) - though maybe the odds were better by the end of the second round?
So it was down to 27%-28% of winning when you would of made the decision to stay for round 3 - did you test it out?
I was seeing a 99% chance of victory. I got really lucky in the last round but i definitely had strong odds. As far as getting stuck in Burma it would not have been ideal but it was either attack or lose India.
Here is what i saw for the battle.
You had 99% chance of winning, and a good expected TUV, but if you won the battle you would have lost India (at least according to my simulations - unless I made a mistake - and I accounted for factors like the US airbase that you built) with a good expected TUV for me (or at least one worth doing and the reason why I stacked in Burma instead of waiting 1-2 rounds to build up).
I thought you might retreat to W. India. On the other hand that wasn’t a great choice. Now I have to figure out whether to go for India or not…
There isn’t any way to use battle simulator to easily pull units from two different territories and have them fight, is there?
Eg. you can click on one territory, but then have to manually add the invaders if they are in a different territory.
@akreider2 not that I know of. I know you can select the number of rounds for the battle and it will give you a TUV.
For India it was trying to make the best of a bad situation and got really lucky. I fully expected to be trapped in Burma and basically giving India 1 more turn. Might be for nothing but we will see.
Italians are thinking of doing something either very brave or very stupid. Or both =)
Test summary from TripleA, engine version: 1.9, time: 8:54:35 PM
Savegame
Sorry misread your question about the battle calc. No I wish there was what you mentioned…
For Russia, I took the default AA gun casualty. If you want to change it you can do so in Edit Mode.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Libya to Egypt
1 armour moved from Western Ukraine to Russia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Cyprus
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Cyprus from British, taking Tobruk from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Russia
Italians attack with 1 armour
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_major, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/68 hits, 24.17 expected hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Russia
Russians win with 3 aaGuns, 2 armour, 22 artilleries, 3 fighters, 35 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 armour moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.50
AA fire in Egypt : : -0.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from Iwo Jima to Wake Island
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from Iwo Jima to Wake Island
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
EDIT: Adding units owned by ANZAC to Guam: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from Iwo Jima to Wake Island
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Wake Island: 2 fighters
EDIT: Adding units owned by ANZAC to Guam: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I’m re-enacting my combat move for Germany, and despite having 45% odds on winning the Russia attack, I’ve lost 8 times in a row so far (0.8% odds of this happening). Finally won on my 9th try. I’m not superstitious. Just a bit concerned about how random the Triple A local dice is. Is the local dice function different software from using the dice server?
I think I’m losing the game in general (maybe 10% odds of winning), so I’m quite happy to get 45% odds on taking Russia as that will put me in a much better position.