@The_Good_Captain Nice, I’ll stay tunned!
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Wake Island roll: 1 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 3 PUs from War Bonds; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.83
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 4 PUs from War Bonds; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Americans EDIT: Removing Technology Long Range Aircraft for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Wake Island roll: 1 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 3 PUs from War Bonds; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 4 PUs from War Bonds; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Americans EDIT: Removing Technology Long Range Aircraft for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British buy 3 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Scotland roll: 2 4 fighters moved from United Kingdom to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 43 Sea Zone British roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 fighter in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 125 Sea Zone British attack with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 125 Sea Zone 1 transport owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 27 Casualties for British: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer, 2 submarines and 1 transport Non Combat Move - British 4 fighters moved from 125 Sea Zone to Scotland 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Persia to Iraq 3 aaGuns, 3 artilleries and 9 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Malaya Place Units - British 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa 3 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 28 PUs (5 lost to blockades); end with 28 PUs British collect 1 PU from War Bonds; end with 29 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 armour, 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17 British : 2.00 Americans : -0.17 Chinese : 0.33 Japanese : -1.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians Rocket attack in Egypt does 2 damage to factory_minor owned by British Rockets in Southern Italy roll: 2 1 armour moved from Greece to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 submarine moved from 92 Sea Zone to 86 Sea Zone Combat - Italians Battle in 86 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 86 Sea Zone Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 4/10 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 3 : 4/9 hits, 3.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 transports moved from 92 Sea Zone to 97 Sea Zone 4 infantry moved from Greece to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from Yugoslavia to 97 Sea Zone 1 bomber moved from Yugoslavia to Southern Italy 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Alexandria to Tobruk 3 infantry moved from Alexandria to Tobruk Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 cruiser placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 22 PUs Italians collect 4 PUs from War Bonds; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 1.17 French : -0.67 Neutral_Allies : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 4 damage to airfield owned by Japanese Rockets in Queensland roll: 4 Non Combat Move - ANZAC 1 battleship moved from 62 Sea Zone to 52 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,1,2,3,2,5,2,4,1,5,2,3 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs ANZAC collect 4 PUs from War Bonds; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French French has no rockets to fire 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Combat - French Battle in 37 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to French West Africa Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for French EDIT: Removing Technology Airborne_Forces for French EDIT: Removing Technology AA Radar for British EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Airborne_Forces for ANZAC EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 46 PUs; Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in United Kingdom does 2 damage to factory_major owned by British Rockets in Western Germany roll: 2 Rocket attack in Scotland does 5 damage to airfield owned by British Rockets in France roll: 5 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Western Ukraine to Rostov Germans take Bryansk from Russians Germans take Rostov from Russians 2 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk 11 mech_infantrys moved from Eastern Poland to Bryansk 7 armour moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 2 fighters moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus Airborne Attack Move - Germans Germans creates battle in territory 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 3 destroyers Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 destroyers in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 3 destroyers remaining. Battle score for attacker is -5 Casualties for Germans: 1 submarine Battle in Belarus Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Western Ukraine to Bryansk 2 fighters moved from Belarus to Western Ukraine 2 tactical_bombers moved from Belarus to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 6 infantry moved from Karelia to Finland 3 fighters moved from Western Germany to Western Ukraine Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Germans collect 2 PUs from War Bonds; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Germans EDIT: Removing Technology Airborne_Forces for Japanese EDIT: Removing Technology Airborne_Forces for Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 British : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 armour and 4 fighters moved from Russia to Rostov Airborne Attack Move - Russians 1 infantry moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour, 4 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 4 fighters and 1 infantry in Rostov, round 2 : 2/6 hits, 3.33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 4 fighters moved from Rostov to Russia 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Russia 1 aaGun, 1 artillery and 8 infantry moved from Vologda to Russia 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Russians collect 2 PUs from War Bonds; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Yakut S.S.R. to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Hunan to Kwangsi 2 mech_infantrys moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Suiyuyan to Hopei 2 bombers moved from Buyant-Uhaa to Hopei 3 mech_infantrys moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from Buyant-Uhaa to Hopei 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Buyant-Uhaa to Hopei Combat - Japanese Battle in Sumatra Battle in Hopei Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Sumatra from UK_Pacific, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 5/17 hits, 5.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Kwangsi to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 2 bombers moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 1 infantry moved from Amur to Manchuria 1 infantry moved from Central Mongolia to Buyant-Uhaa 2 fighters moved from Buyant-Uhaa to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 4 mech_infantrys placed in Kiangsu 3 artilleries and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,4,5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs Japanese collect 2 PUs from War Bonds; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Midway roll: 6 Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese Rockets in Wake Island roll: 3 1 bomber moved from Midway to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 fighters placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Americans collect 2 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Jet Power for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Midway roll: 6 Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese Rockets in Wake Island roll: 3 1 bomber moved from Midway to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 fighters placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Americans collect 2 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Jet Power for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British repair damage of 2x factory_minor, 4x airfield, 3x airfield; Remaining resources: 24 PUs; British buy 1 armour and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Western Germany does 2 damage to airfield owned by Germans Rockets in United Kingdom roll: 2 3 armour and 2 mech_infantrys moved from Egypt to Tobruk British take Alexandria from Italians 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi 3 artilleries and 6 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Kwangsi Combat - British British creates battle in territory 109 Sea Zone Battle in Tobruk British attack with 3 armour and 2 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 3 armour and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk British win, taking 109 Sea Zone from Germans, taking Tobruk from Italians with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra British roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi British attack with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys British roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys in Kwangsi, round 2 : 6/13 hits, 4.50 expected hits 6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Kwangsi British roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 3 : 3/6 hits, 2.17 expected hits 4 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries and 8 infantry Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 3 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 4 fighters moved from Scotland to French Central Africa 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 3 destroyers moved from 109 Sea Zone to 87 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 3 infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 armour placed in Egypt 3 transports placed in 110 Sea Zone British undo move 2. 3 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 30 PUs (3 lost to blockades); end with 30 PUs British collect 3 PUs from War Bonds; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 1.50 Italians : -0.67 Americans : 0.00 Japanese : 4.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 36 PUs; Italians buy 1 cruiser, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Rocket attack in Egypt does 1 damage to factory_minor owned by British Rockets in Southern Italy roll: 1 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6,5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Egypt to Southern Italy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy 1 submarine moved from 86 Sea Zone to 85 Sea Zone Place Units - Italians 3 submarines and 1 transport placed in 95 Sea Zone 1 cruiser and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Italians collect 5 PUs from War Bonds; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Queensland roll: 2 Non Combat Move - ANZAC 1 battleship moved from 52 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 5 fighters and 4 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs ANZAC collect 2 PUs from War Bonds; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for French EDIT: Removing Technology AA Radar for ANZAC EDIT: Removing Technology Airborne_Forces for UK_Pacific EDIT: Removing Technology Long Range Aircraft for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.33 expected hits 1 bomber killed by AA AA fire in Russia : 0/1 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 6 damage total. Battle in Rostov Germans attack with 6 mech_infantrys and 5 tactical_bombers Russians defend with 1 armour Germans roll dice for 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Cleaning up after air battles Non Combat Move - Germans 7 fighters moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 5 tactical_bombers moved from Rostov to Bryansk 1 armour moved from Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Germany 6 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Karelia Place Units - Germans 3 mech_infantrys placed in Ukraine 1 fighter and 2 mech_infantrys placed in Novgorod Germans undo move 2. 3 mech_infantrys placed in Novgorod 1 fighter, 3 infantry and 5 mech_infantrys placed in Germany Germans undo move 3. 1 fighter and 5 mech_infantrys placed in Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 57 PUs; end with 57 PUs Germans collect 5 PUs from War Bonds; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : 0.50 Russians : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major, 4x airfield; Remaining resources: 32 PUs; Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Volgograd does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Caucasus to Rostov 3 fighters moved from Russia to Rostov 2 fighters moved from Russia to Rostov Airborne Attack Move - Russians 1 infantry moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 5 mech_infantrys Russians roll dice for 1 armour, 5 fighters and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 4.17 expected hits Germans roll dice for 5 mech_infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Rostov Russians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantry Casualties for Germans: 5 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Rostov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 armour moved from Caucasus to Tsinghai Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Russians collect 6 PUs from War Bonds; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 2.83 Russians : 1.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 10x factory_major, 1x harbour; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Sakha to Korea 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 bombers moved from Kiangsu to Korea 4 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 6 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport Americans defend with 1 submarine and 2 transports Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine and 2 transports Battle in Korea Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Korea, round 2 : 9/16 hits, 8.17 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 6/8 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Buyant-Uhaa to Chahar 3 tactical_bombers moved from Korea to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 4 mech_infantrys moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Anhwe to Kiangsu 3 fighters moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 2 bombers moved from Korea to Kiangsu Place Units - Japanese 1 artillery and 3 infantry placed in Kwangtung 2 infantry and 2 mech_infantrys placed in Kiangsu 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,6 Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs Japanese collect 2 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.67 Japanese : 4.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :