• TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from Queensland to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                 retreated to 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from Queensland to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                 retreated to 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            3 bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Novgorod to Smolensk
            1 tactical_bomber moved from Novgorod to Ukraine
            2 armour, 5 artilleries and 6 infantry moved from Belarus to Bryansk
            3 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 bomber moved from Western Germany to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Smolensk
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Ukraine, round 3 : 4/4 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour in Western Ukraine, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 7 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 5 armour, 5 artilleries, 6 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Bryansk, round 2 : 5/17 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 5 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            2 infantry moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Bryansk
            1 aaGun moved from Bessarabia to Ukraine
            2 tactical_bombers moved from Ukraine to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 bomber moved from Ukraine to Belarus
            5 armour and 1 mech_infantry moved from Bessarabia to Bryansk
            1 tactical_bomber moved from Smolensk to Novgorod
            2 bombers moved from Holland Belgium to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
            2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from Holland Belgium to 110 Sea Zone
            1 aaGun moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 submarines placed in 110 Sea Zone
            2 bombers and 3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            3 mech_infantrys placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : -4.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 25 PUs; 
            Russians buy 4 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Yakut S.S.R. to Yenisey
    
        Non Combat Move - Russians
            2 aaGuns moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            4 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            3 mech_infantrys moved from India to Eastern Persia
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Japan to 33 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            2 bombers moved from French Indo China to 33 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 2 transports
                    2 transports owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Ceylon
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 10 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 10 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 7/23 hits, 11.17 expected hits
                Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 6/15 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 8/13 hits, 6.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits
                    Americans roll dice for 2 battleships, 1 fighter and 3 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 destroyers owned by the Japanese, 1 fighter owned by the Americans, 3 transports owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 99
                Casualties for Japanese: 9 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from 33 Sea Zone to Marianas
            1 fighter moved from 33 Sea Zone to Marianas
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Burma to West India
            7 infantry moved from Kweichow to Shensi
            1 artillery moved from Hopei to Shensi
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Hopei
            4 fighters and 3 tactical_bombers moved from French Indo China to Hopei
            2 mech_infantrys moved from French Indo China to Kweichow
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            2 artilleries and 1 infantry placed in Japan
            1 destroyer and 2 submarines placed in 36 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -7.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to United Kingdom
            1 fighter moved from 106 Sea Zone to United Kingdom
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
            2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
            4 destroyers moved from 101 Sea Zone to 106 Sea Zone
            4 infantry moved from 70 Sea Zone to Belgian Congo
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 artillery, 4 fighters and 2 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            18 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to United Kingdom
            1 fighter moved from 106 Sea Zone to United Kingdom
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
            2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
            4 destroyers moved from 101 Sea Zone to 106 Sea Zone
            4 infantry moved from 70 Sea Zone to Belgian Congo
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 artillery, 4 fighters and 2 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            18 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            2 artilleries moved from Anglo Egyptian Sudan to Ethiopia
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 destroyer moved from 108 Sea Zone to 119 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from 119 Sea Zone to Scotland
            1 artillery and 2 infantry moved from 119 Sea Zone to Scotland
            1 armour moved from Iraq to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 artillery moved from Iraq to Trans-Jordan
    
        Place Units - British
            1 destroyer placed in 109 Sea Zone
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            British collect 31 PUs (2 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour moved from Syria to Persia
                  Italians take Iraq from British
                  Italians take Persia from British
            3 infantry moved from Syria to Trans-Jordan
            1 armour and 3 infantry moved from Greece to 99 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 armour and 3 infantry moved from 98 Sea Zone to Egypt
            1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 3 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery and 6 infantry
                British defend with 1 armour, 1 harbour and 1 mech_infantry; French defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 6 infantry in Egypt, round 2 : 1/8 hits, 2.00 expected hits
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Egypt, round 3 : 0/7 hits, 1.83 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Egypt, round 4 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 infantry
                Casualties for French: 2 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Syria
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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