assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
4 bombers moved from Southern France to 113 Sea Zone
1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 113 Sea Zone
Americans attack with 4 bombers
Germans defend with 4 transports
4 transports owned by the Germans lost in 113 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in Solomon Islands
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/13 hits, 4,33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Solomon Islands from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 31 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 31 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from French Central Africa to French Equatorial Africa
4 bombers moved from 113 Sea Zone to Southern France
1 destroyer moved from 90 Sea Zone to 104 Sea Zone
Place Units - Americans
1 aaGun and 2 infantry placed in Southern France
1 submarine placed in 97 Sea Zone
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : -0,17
Japanese : -0,50
will continue later tonight. There are two loaded transports in 104 in case I have misloaded
104? Not suer what you mean
ok. looks like i will continue tomorrow, not sure what you dont understand
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
Non Combat Move - British
2 aaGuns, 2 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber moved from India to West India
1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 4 infantry moved from Alexandria to Egypt
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
4 bombers moved from Southern France to 113 Sea Zone
1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 113 Sea Zone
Americans attack with 4 bombers
Germans defend with 4 transports
4 transports owned by the Germans lost in 113 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in Solomon Islands
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/13 hits, 4,33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Solomon Islands from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 31 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 31 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 4 transports moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from French Central Africa to French Equatorial Africa
4 bombers moved from 113 Sea Zone to Southern France
1 destroyer moved from 90 Sea Zone to 104 Sea Zone
Place Units - Americans
1 aaGun and 2 infantry placed in Southern France
1 submarine placed in 97 Sea Zone
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 2 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber moved from India to West India
1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 4 infantry moved from Alexandria to Egypt
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 93 Sea Zone to 104 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,33
Americans : -0,17
Chinese : 0,33
Japanese : -0,17
@oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
ok. looks like i will continue tomorrow, not sure what you dont understand
i went for it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 aaGuns, 4 artilleries and 14 infantry moved from Southern Italy to Northern Italy
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3,3,5
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Removing units owned by ANZAC from Kenya: 1 infantry
EDIT: Adding units owned by ANZAC to Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 89 Sea Zone to 104 Sea Zone
hold on please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Fiji: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
not sure why ancax dont show
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Fiji: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Greater Southern Germany
1 bomber moved from Western Germany to Greater Southern Germany
2 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Greater Southern Germany
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to United Kingdom
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Karelia to Vyborg
1 bomber moved from Greater Southern Germany to Western Germany
5 infantry moved from France to Western Germany
5 artilleries moved from Western Germany to Germany
5 infantry moved from Germany to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
3 armour placed in United Kingdom
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -0.67
Soviet coming up in a few minutes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
2 infantry moved from Slovakia Hungary to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Southern France to Greater Southern Germany
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
1 bomber and 2 fighters moved from Slovakia Hungary to Poland
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Greater Southern Germany
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 5/8 hits, 3,17 expected hits
Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Poland, round 2 : 2/7 hits, 2,67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 bomber and 2 fighters in Poland, round 3 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Eastern Poland to Slovakia Hungary
1 bomber and 2 fighters moved from Poland to Slovakia Hungary
1 armour and 4 mech_infantrys moved from Belarus to Slovakia Hungary
1 artillery and 2 infantry moved from Smolensk to Belarus
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
5 mech_infantrys moved from Russia to Belarus
1 artillery and 2 infantry moved from Russia to Samara
3 mech_infantrys moved from Northwest Persia to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Anglo Egyptian Sudan
2 infantry moved from Russia to Smolensk
1 infantry moved from Belarus to Baltic States
5 artilleries moved from Belarus to Eastern Poland
Place Units - Russians
1 bomber and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 4 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
5 armour, 7 artilleries, 7 infantry and 11 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 49 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in India
Japanese attack with 5 armour, 7 artilleries, 7 infantry and 14 mech_infantrys
British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 5 armour, 7 artilleries, 7 infantry and 14 mech_infantrys in India, round 2 : 12/33 hits, 9.50 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Wake Island from Americans, taking India from UK_Pacific with 5 armour, 7 artilleries, 6 infantry and 14 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hunan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
3 bombers moved from French Indo China to Japan
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from French Indo China to Philippines
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Jehol
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 bomber placed in Japan
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 3.
Japanese undo move 3.
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in French Indo China
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Japanese : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers, 2 destroyers, 7 fighters, 9 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
3 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 cruiser moved from 104 Sea Zone to 105 Sea Zone
2 marines moved from Normandy Bordeaux to 105 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 105 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 marines moved from 110 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
4 bombers, 3 fighters and 1 tactical_bomber moved from Southern France to United Kingdom
1 infantry moved from Belgian Congo to Tanganyika Territory
Americans take Tanganyika Territory from Italians
scramble London? Max defense for 25 or other selection?