@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Western United States to Queensland
2 carriers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 11 Sea Zone
1 carrier and 1 fighter moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 carrier moved from 104 Sea Zone to 52 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 carrier, 1 cruiser and 2 fighters moved from 105 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
14 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Western United States to Queensland
2 carriers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 11 Sea Zone
1 carrier and 1 fighter moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 carrier moved from 104 Sea Zone to 52 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 carrier, 1 cruiser and 2 fighters moved from 105 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
14 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 94 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Morocco to 94 Sea Zone
1 fighter moved from United Kingdom to 94 Sea Zone
Combat - British
Battle in 101 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 101 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 transports
Battle in 94 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 destroyer
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
British win with 1 bomber, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - British
2 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Egypt
1 fighter moved from 101 Sea Zone to Syria
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Southern Persia
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Baluchistan
1 armour moved from Iraq to Egypt
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 fighter moved from Southern Persia to Eastern India
1 transport moved from 93 Sea Zone to 88 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Southern Persia
2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
6 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 0.00
Italians : 0.50
Americans : 0.33
Um. Not so undefended as you might think. The CV scramble rule pretty much forced my hand on attacking the transports and ignoring the CA.
Yeah, Japan is already a monster. Some of that has to do with the inept Chinese play…In fact I gave them a break and just let them sit for a turn. :( But really, with several CVs + scramble rule and central location, it will be really hard to beat the Japanese in any game.
I do need the dice gods to help out a little, The Japanese are getting all of it!
Poor little ANZAC tranny. He lost his way and now there are all these Japanese bullies…
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Poor little ANZAC tranny. He lost his way and now there are all these Japanese bullies…
LOL
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Um. Not so undefended as you might think. The CV scramble rule pretty much forced my hand on attacking the transports and ignoring the CA.
Urrrgh. I keep forgetting about that scramble rule.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tunisia
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
1 armour moved from Romania to Bessarabia
1 artillery moved from Romania to Bulgaria
1 aaGun moved from Romania to Bessarabia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 56 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 fighter moved from New South Wales to 55 Sea Zone
2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 56 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 fighter moved from New South Wales to 55 Sea Zone
2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Archangel
2 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
3 artilleries and 12 infantry moved from Baltic States to Leningrad
1 artillery and 3 infantry moved from Western Germany to 116 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 113 Sea Zone
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 armour, 4 artilleries and 19 infantry moved from Bessarabia to Ukraine
3 armour and 5 mech_infantrys moved from Romania to Ukraine
1 fighter moved from 116 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 6 armour, 4 artilleries, 19 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 4 artilleries, 19 infantry and 5 mech_infantrys in Ukraine, round 2 : 12/34 hits, 9.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 submarine moved from 117 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 116 Sea Zone to Eastern Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from France to Eastern Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Leningrad
3 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
2 bombers moved from Crete to Western Germany
1 aaGun moved from Baltic States to Leningrad
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 transport placed in 115 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 2.83
Russians : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 20 infantry moved from Novgorod to Yaroslavl
2 aaGuns and 16 infantry moved from Kursk to Bryansk
2 armour moved from Kursk to Stalingrad
1 armour and 3 mech_infantrys moved from Kursk to Stalingrad
1 tactical_bomber moved from Kursk to Stalingrad
4 artilleries moved from Kursk to Bryansk
10 infantry moved from Russia to Samara
1 infantry moved from Urals to Samara
2 fighters moved from Bryansk to Stalingrad
8 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Siberia to Sakha
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 20 infantry moved from Novgorod to Yaroslavl
2 aaGuns and 16 infantry moved from Kursk to Bryansk
2 armour moved from Kursk to Stalingrad
1 armour and 3 mech_infantrys moved from Kursk to Stalingrad
1 tactical_bomber moved from Kursk to Stalingrad
4 artilleries moved from Kursk to Bryansk
10 infantry moved from Russia to Samara
1 infantry moved from Urals to Samara
2 fighters moved from Bryansk to Stalingrad
8 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Siberia to Sakha
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Stalingrad: 2 fighters
EDIT: Adding units owned by Russians to Russia: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Sorry for the edit but I’d rather leave the Ftrs in Moscow
Um. I’m wondering if you would let me have a mulligan on the Russian turn. I would like to rethink my defense.
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 38 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 infantry moved from Tsinghai to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Um. I’m wondering if you would let me have a mulligan on the Russian turn. I would like to rethink my defense.
Sorry, did not see this as I was going. Sure. You can edit it after the Jap Turn or repost Russia. Either way let me know about the scramble in SZ56.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 armour, 4 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kursk to Tambov
1 tactical_bomber moved from Tambov to Stalingrad
2 armour and 2 mech_infantrys moved from Tambov to Stalingrad
1 mech_infantry moved from Tambov to Stalingrad
1 armour moved from Tambov to Stalingrad
1 tactical_bomber moved from Stalingrad to Tambov
2 aaGuns, 2 artilleries and 20 infantry moved from Novgorod to Smolensk
1 artillery and 5 infantry moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
8 infantry moved from Russia to Samara
1 infantry moved from Urals to Samara
4 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Siberia to Sakha
4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Ok thanks. It was an involved switch so to be sure everything was right, I just replayed the move.
Re: SZ56. If you do the same, no scramble.
Did you see the latest post on PTV thread
Yeah carriers can scramble to sea zones, and land territories that have at least 1 defending unit. Notes will be changed in the next update.
Kinda big deal!