BM3 Pejon_88 (allies+15) vs Majikforce(axis)

  • '23 '22

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from India to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from India to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs; 
            Germans buy 6 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Samara
            4 fighters moved from Bryansk to Samara
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            21 mech_infantrys moved from Bryansk to Caucasus
            10 mech_infantrys moved from Bryansk to Caucasus
            14 armour moved from Bryansk to Caucasus
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            2 infantry moved from Bryansk to Smolensk
            4 bombers moved from Bryansk to Smolensk
            3 infantry moved from Western Germany to Holland Belgium
            5 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 5 fighters and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 5 fighters and 3 infantry in Holland Belgium, round 2 : 4/8 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Smolensk
                Germans attack with 4 bombers and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 bombers and 2 infantry in Smolensk, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 4 fighters and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 4 fighters and 2 infantry in Samara, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Caucasus
                Germans attack with 15 armour and 33 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 15 armour and 33 mech_infantrys in Caucasus, round 2 : 14/48 hits, 13.00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 15 armour and 31 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Bryansk to Rostov
            4 artilleries moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            4 bombers moved from Smolensk to Germany
            1 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 aaGun, 3 artilleries and 14 infantry moved from Western Germany to France
            9 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
            5 fighters moved from Holland Belgium to Western Germany
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            4 fighters moved from Samara to Rostov
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 artilleries placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -0.67
    Russians : 0.33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 armour moved from Russia to Urals
                  Russians take Urals from Japanese
            1 artillery and 1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            17 artilleries and 26 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 17 artilleries and 26 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 17 artilleries and 26 infantry in Smolensk, round 2 : 9/43 hits, 12,83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 17 artilleries and 24 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Bryansk to Russia
            1 fighter moved from Archangel to Russia
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,00
    Russians : -4,33
    

    Savegame

  • '22 '16

    @Pejon_88 Going away for a couple of days. Won’t be able to post until Sunday or later.

  • '23 '22

    Thanks for telling me.

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to Java
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Tsinghai to Novosibirsk
            1 armour moved from Shensi to Novosibirsk
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            4 fighters moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 mech_infantrys moved from Kwangtung to Yunnan
            3 fighters moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Guam
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Yunnan
                Japanese attack with 3 fighters and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Novosibirsk
                Japanese attack with 2 armour
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Sikang to Novosibirsk
            1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Kwangtung to French Indo China
            3 fighters moved from Yunnan to French Indo China
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery and 2 infantry moved from Manchuria to Jehol
            4 fighters moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 bomber moved from Java to Celebes
            1 fighter moved from Japan to 35 Sea Zone
            2 mech_infantrys moved from Kiangsu to Kwangtung
            1 fighter moved from Philippines to French Indo China
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 bomber placed in Japan
            1 armour placed in French Indo China
            1 carrier and 1 transport placed in 36 Sea Zone
            Japanese undo move 3.
            1 carrier and 1 transport placed in 36 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Americans : 1.33
    Chinese : 0.33
    Russians : -0.33
    Japanese : 0.83
    

    Savegame

  • '22 '16

    @Pejon_88 Even after all that time off you still have ridiculous defense dice.

  • '23 '22

    @majikforce Yeah! However the stats looks pretty even to me;

    827ca9d9-6006-4a12-b5d6-3e640ad9a39f-image.png

  • '22 '16

    @Pejon_88 True, but the numbers don’t take into consideration what unit rolled what and when. Rolling a lot of 1’s is great but an Inf rolling 1 on defense can have a greater impact then a bomber rolling a 1 on attack. You took out 2 planes in the pacific with one roll from a dd and one roll from an inf. Totally changed how I had to move units around for defense.

  • '23 '22

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Normandy Bordeaux to 93 Sea Zone
            5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Caroline Islands to 44 Sea Zone
            2 bombers moved from Marianas to 6 Sea Zone
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 bomber moved from Burma to Yunnan
            1 fighter moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    @majikforce I totally agree. Just wanted to show that table, but of course it’s more complicated than that.

  • '23 '22

    @Pejon_88 Scramble outside Japan?

  • '23 '22

    @Pejon_88 And kamikaze which I always forget about.

  • '22 '16

    @Pejon_88 No scramble sz 6, 2 kamikaze on the DD, and you are gonna kick yourself but I will scramble sz 112 as well

  • '23 '22

    @majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.

  • '22 '16

    @Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):

    @majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.

    That’s fine. I’m a rules stickler but I’m not that hardcore. 1 stipulation though you have to use units that aren’t already engaged in a battle. That seems fair since it was your mistake.

  • '23 '22

    I am very sorry since I know your policy and I have tried to stick to it, so it is very gracious of you to allow this. Your stipulation is very fair.

    I really wish there could be a built-in mechanism (especially for forum play), that you are warned before continuing to the next phase regarding scrambles and kamikazes.

  • '23 '22

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Normandy Bordeaux to 93 Sea Zone
            5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Caroline Islands to 44 Sea Zone
            2 bombers moved from Marianas to 6 Sea Zone
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 bomber moved from Burma to Yunnan
            1 fighter moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    @Pejon_88 I added 3 fighters, 1 destroyer and 1 carrier to SZ112. Scramble?

Suggested Topics

  • 18
  • 13
  • 53
  • 40
  • 234
  • 123
  • 186
  • 216
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.6k

Topics

1.8m

Posts