TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Submarine moved from 110 Sea Zone to 106 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Infantry and 3 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 106 Sea Zone
Dutch attack with 1 Submarine
Hisaichi defend with 1 T.Boat
Dutch roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Hisaichi lost in 106 Sea Zone
Dutch win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Non Combat Move - Dutch
Place Units - Dutch
2 Transports placed in 110 Sea Zone
1 Transport placed in 110 Sea Zone
Dutch undo move 1.
1 Transport placed in 110 Sea Zone
1 Transport placed in 110 Sea Zone
1 Infantry placed in Java
Turn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Dutch : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Artillery moved from N.Karelia to Oulu
6 Infantrys moved from Tampere to Oulu
1 Elite and 5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Artillerys and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
2 Elites, 2 Mech.Infs and 3 Tanks moved from Istanbul to Bursa
1 Adv.Fighter and 1 Fighter moved from Bulgaria to Bursa
2 Infantrys moved from E.Romania to Vinnytsia
1 Elite and 6 Infantrys moved from Vinnytsia to Kiev
2 Mech.Infs moved from Bucharest to Istanbul
2 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 7 Infantrys and 1 JetFighter; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Bursa
Romanians attack with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
AA fire in Bursa : 1/2 hits, 0.33 expected hits
1 Adv.Fighter owned by the Romanians lost in Bursa
Romanians roll dice for 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks in Bursa, round 2 : 4/8 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 2/5 hits, 2.00 expected hits
1 Fighter owned by the Romanians, 1 Elite owned by the Romanians and 3 Infantrys owned by the Neutral lost in Bursa
Romanians roll dice for 1 Elite, 2 Mech.Infs and 3 Tanks in Bursa, round 3 : 2/6 hits, 2.67 expected hits
Neutral roll dice for 1 Bunker and 1 Tank in Bursa, round 3 : 2/2 hits, 1.00 expected hits
1 Bunker owned by the Neutral, 2 Mech.Infs owned by the Romanians and 1 Tank owned by the Neutral lost in Bursa
Romanians loses 0 PUs for violating Bursas neutrality.
Romanians win, taking Bursa from Neutral with 1 Elite and 3 Tanks remaining. Battle score for attacker is -16
Casualties for Romanians: 1 Adv.Fighter, 1 Elite, 1 Fighter and 2 Mech.Infs
Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
Non Combat Move - Romanians
1 AAGun moved from Greece to Istanbul
Place Units - Romanians
3 Infantrys and 1 JetFighter placed in Bucharest
4 Infantrys placed in Vinnytsia
Turn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : -0.17
Neutral : 1.00
AA fire in Bursa : : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 1 Bunker, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 2 Artillerys, 3 Infantrys and 1 Marine
British defend with 2 Infantrys; Anzac defend with 5 Fighters
Thai roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in S.Thailand, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 5 Fighters and 2 Infantrys in S.Thailand, round 2 : 4/7 hits, 3.17 expected hits
3 Infantrys owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
1 Artillery and 1 Marine retreated to Bangkok
British win with 5 Fighters remaining. Battle score for attacker is -6
Casualties for Thai: 1 Artillery and 3 Infantrys
Casualties for British: 2 Infantrys
Non Combat Move - Thai
Place Units - Thai
1 Bunker, 1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
British : 0.83
Thai : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
2 Adv.Fighters and 2 Fighters moved from 102 Sea Zone to 108 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 101 Sea Zone
1 Destroyer moved from 102 Sea Zone to 101 Sea Zone
2 Infantrys moved from Ulithi to 102 Sea Zone
2 Infantrys and 2 S.Submarines moved from 102 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Peleliu
1 Infantry moved from 101 Sea Zone to Guam
3 Artillerys and 3 Tanks moved from Ulithi to 102 Sea Zone
1 Elite, 6 Infantrys and 1 Marine moved from Ulithi to 102 Sea Zone
2 Infantrys moved from Ulithi to 102 Sea Zone
2 Destroyers moved from 96 Sea Zone to 86 Sea Zone
1 Submarine moved from 96 Sea Zone to 86 Sea Zone
1 S.Submarine moved from 95 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Iwo Jima
3 Artillerys, 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 5 Destroyers, 1 Elite, 8 Infantrys, 1 Marine, 2 S.Submarines, 1 Submarine, 3 Tanks and 7 Transports moved from 102 Sea Zone to 86 Sea Zone
3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks moved from 86 Sea Zone to Saipan
1 Destroyer moved from 95 Sea Zone to 76 Sea Zone
1 Destroyer and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
2 Infantrys moved from Johnston to 98 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
3 Fighters moved from Johnston to 95 Sea Zone
1 S.Bomber moved from Pearl Harbor to 107 Sea Zone
1 Fighter moved from 108 Sea Zone to 107 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Bunker, 3 Elites, 1 L.Fighter, 1 Marine, 1 S.Bomber and 3 S.Submarines; Remaining resources: 3 PUs;
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 4 S.Submarines, 2 Submarines and 7 Transports
Yamamoto defend with 2 Submarines
Americans roll dice for 4 S.Submarines and 2 Submarines in 86 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 B.Carrier owned by the Americans
2 Submarines owned by the Yamamoto lost in 86 Sea Zone
Americans win with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 4 S.Submarines, 2 Submarines and 7 Transports remaining. Battle score for attacker is 14
Casualties for Yamamoto: 2 Submarines
Battle in 101 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 S.Submarines
Yamamoto defend with 1 Submarine
Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 101 Sea Zone
Americans win with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 S.Submarines remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 107 Sea Zone
Americans attack with 1 Fighter and 1 S.Bomber
Hisaichi defend with 1 Destroyer and 2 Transports
Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Destroyer and 2 Transports in 107 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
1 Transport owned by the Hisaichi lost in 107 Sea Zone
Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Hisaichi lost in 107 Sea Zone
Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 Destroyer and 2 Transports
Casualties for Americans: 1 Fighter
Battle in Saipan
Americans attack with 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks
Yamamoto defend with 1 AAGun and 1 Bunker
Americans roll dice for 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks in Saipan, round 2 : 6/16 hits, 5.17 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Saipan from Yamamoto with 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Bunker
Battle in Guam
Battle in Peleliu
Battle in Iwo Jima
Battle in 108 Sea Zone
Americans attack with 2 Adv.Fighters and 1 Fighter
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Adv.Fighters and 1 Fighter in 108 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 Submarine owned by the Yamamoto lost in 108 Sea Zone
Americans win, taking Guam from Yamamoto, taking Peleliu from Yamamoto, taking Iwo Jima from Yamamoto with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
2 Adv.Fighters and 1 Fighter moved from 108 Sea Zone to 86 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 86 Sea Zone
1 Fighter moved from Pearl Harbor to 95 Sea Zone
1 Fighter moved from 95 Sea Zone to 86 Sea Zone
1 Infantry and 1 Tank moved from South Atlantic USA to Northeast USA
1 Infantry moved from Northeast USA to Washington
1 S.Bomber moved from 107 Sea Zone to Yap
Place Units - Americans
1 B.Carrier and 1 S.Submarine placed in 95 Sea Zone
2 S.Submarines placed in 95 Sea Zone
1 Bunker placed in Minamitori
1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
3 Elites and 1 Marine placed in Washington
Turn Complete - Americans
Americans collect 105 PUs; end with 108 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Yamamoto : -0.50
Americans : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
4 Tanks moved from Madrid to Navarre
2 Tanks moved from Leon to Portugal
4 Tanks moved from Madrid to Portugal
1 ArmoredCar and 1 Tank moved from Leon to Navarre
1 Tank moved from Leon to Portugal
2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to Leningrad
1 Adv.Fighter and 2 Stukas moved from Oulu to Leningrad
1 ArmoredCar, 3 Artillerys and 5 Infantrys moved from Latvia to Leningrad
4 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Pomerania to 23 Sea Zone
2 Artillerys, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad
1 Artillery moved from Murmansk to Lapland
1 Infantry moved from New Valley to Darfur
1 HeavyTank moved from Nordland to Lapland
Purchase Units - Germans
Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 6 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Navarre
Germans attack with 1 ArmoredCar and 5 Tanks
Neutral defend with 2 Bunkers
Germans roll dice for 1 ArmoredCar and 5 Tanks in Navarre, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans lost in Navarre
Germans roll dice for 5 Tanks in Navarre, round 3 : 2/5 hits, 2.50 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 3 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral lost in Navarre
Germans loses 0 PUs for violating Navarres neutrality.
Germans win, taking Navarre from Neutral with 5 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 2 Bunkers
Battle in Portugal
Germans attack with 7 Tanks
Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
Germans roll dice for 7 Tanks in Portugal, round 2 : 5/7 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Germans lost in Portugal
Germans roll dice for 5 Tanks in Portugal, round 3 : 2/5 hits, 2.50 expected hits
Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Portugal
Germans loses 0 PUs for violating Portugals neutrality.
Germans win, taking Portugal from Neutral with 5 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 2 Tanks
Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
Battle in Leningrad
Germans attack with 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 11 Infantrys and 2 Stukas
British defend with 1 Bomber; Russians defend with 1 AAGun, 3 Bunkers, 1 Factory and 14 Infantrys
AA fire in Leningrad : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 11 Infantrys and 2 Stukas in Leningrad, round 2 : 7/24 hits, 8.17 expected hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 1 Bomber, 3 Bunkers and 14 Infantrys in Leningrad, round 2 : 4/18 hits, 6.33 expected hits
1 Bomber owned by the British, 3 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 7 Infantrys and 2 Stukas in Leningrad, round 3 : 8/20 hits, 7.50 expected hits
Russians roll dice for 3 Bunkers and 11 Infantrys in Leningrad, round 3 : 4/14 hits, 5.17 expected hits
8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 3 Infantrys and 2 Stukas in Leningrad, round 4 : 8/16 hits, 6.17 expected hits
Russians roll dice for 3 Bunkers and 3 Infantrys in Leningrad, round 4 : 1/6 hits, 2.50 expected hits
3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 42
Casualties for Germans: 9 Infantrys
Casualties for British: 1 Bomber
Casualties for Russians: 3 Bunkers and 14 Infantrys
Non Combat Move - Germans
2 Carriers moved from 22 Sea Zone to 24 Sea Zone
1 Adv.Fighter moved from Leningrad to Oulu
2 Adv.Fighters and 2 Fighters moved from Leningrad to 24 Sea Zone
2 Stukas moved from Leningrad to Oulu
4 Submarines moved from 18 Sea Zone to 21 Sea Zone
2 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Lapland
7 Infantrys moved from East Prussia to Latvia
3 Infantrys moved from Brest to Kiev
2 HeavyTanks and 1 Tank moved from Warsaw to Kiev
1 Infantry moved from Warsaw to Brest
4 Infantrys moved from Krakow to Brest
5 Infantrys moved from Pomerania to Danzig
6 Infantrys moved from Bohemia to Krakow
15 Infantrys moved from Berlin to Brandenburg
2 Artillerys moved from Picardy to Belgium
2 Infantrys moved from Rhine to Belgium
2 Infantrys moved from Belgium to Picardy
Place Units - Germans
1 Bunker and 3 HeavyTanks placed in Kiev
2 HeavyTanks and 2 Tanks placed in Warsaw
3 Mech.Infs placed in Bohemia
1 ArmoredCar, 1 HeavyTank and 3 Tanks placed in Madrid
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
Germans undo move 5.
2 ArmoredCars placed in Bohemia
1 ArmoredCar, 2 Artillerys and 3 Infantrys placed in Hamburg
Turn Complete - Germans
Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 0.17
Neutral : -1.17
Russians : -5.00
AA fire in Leningrad : : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
4 Infantrys moved from Arkhangelsk to S.Karelia
8 Infantrys moved from Rostov to Kursk
2 Infantrys moved from Saratov to Rostov
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 Artillery and 2 Infantrys moved from Kursk to Donetsk
3 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Yaroslavl to S.Karelia
1 Infantry moved from N.Buryat Mongolia to Ayan
1 Mech.Rocket moved from Olyokminsk to Ayan
2 HeavyTanks moved from N.Buryat Mongolia to Hulunbuir
1 Mech.Rocket and 2 Mot.Infs moved from Olyokminsk to Hulunbuir
2 Fighters moved from N.Buryat Mongolia to Hulunbuir
Purchase Units - Russians
Russians buy 5 Bunkers and 29 Infantrys; Remaining resources: 1 PUs;
Combat - Russians
Battle in Hulunbuir
Russians attack with 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs
Hisaichi defend with 3 Tanks
Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs in Hulunbuir, round 2 : 1/7 hits, 2.83 expected hits
Hisaichi roll dice for 3 Tanks in Hulunbuir, round 2 : 0/3 hits, 1.50 expected hits
1 Tank owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs in Hulunbuir, round 3 : 1/7 hits, 2.83 expected hits
Hisaichi roll dice for 2 Tanks in Hulunbuir, round 3 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Mot.Inf owned by the Russians lost in Hulunbuir
Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 1 Mot.Inf in Hulunbuir, round 4 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Tank in Hulunbuir, round 4 : 1/1 hits, 0.50 expected hits
1 Mech.Rocket owned by the Russians and 1 Tank owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 2 Fighters, 2 HeavyTanks and 1 Mot.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 3 Tanks
Casualties for Russians: 1 Mech.Rocket and 1 Mot.Inf
Battle in Ayan
Russians attack with 1 Infantry and 1 Mech.Rocket
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Mech.Rocket in Ayan, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 AAGun moved from Tula to Kursk
1 AAGun moved from Chimkent to Kuybyshev
1 AAGun moved from Ufa to Kuybyshev
2 Fighters moved from Hulunbuir to Chita
Place Units - Russians
1 Bunker placed in Chita
1 Bunker placed in Kursk
1 Bunker and 2 Infantrys placed in S.Karelia
1 Bunker placed in Rostov
1 Bunker placed in Yaroslavl
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.67
Hisaichi : -1.33
Russians : -4.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 HeavyTank moved from Nubia to Italian East Africa
Italians take Italian East Africa from British
1 HeavyTank moved from Italian East Africa to Equatoria
1 Mech.Inf moved from Hun to Equatoria
1 Elite moved from Darfur to Nubia
6 Artillerys, 8 Infantrys and 2 Tanks moved from Mersa Matruh to Tobruk
1 Mot.Inf and 1 Tank moved from Hun to Tobruk
1 Infantry moved from Tunis to S.Tunisia
1 ArmoredCar, 2 Artillerys and 2 Tanks moved from N.Tunisia to Tunis
1 Infantry moved from Tunis to N.Tunisia
5 Transports moved from 48 Sea Zone to 46 Sea Zone
2 ArmoredCars, 2 Artillerys and 6 Infantrys moved from Rome to 46 Sea Zone
2 ArmoredCars, 2 Artillerys, 6 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
2 ArmoredCars, 2 Artillerys and 6 Infantrys moved from 47 Sea Zone to Tunis
3 Transports moved from 48 Sea Zone to 46 Sea Zone
3 Infantrys moved from Tuscany to 46 Sea Zone
2 Infantrys moved from Tuscany to 46 Sea Zone
5 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
1 Submarine moved from 48 Sea Zone to 56 Sea Zone
5 Infantrys moved from 47 Sea Zone to Tunis
4 Infantrys moved from Lombardy to Tuscany
1 HeavyTank moved from French Sudan to Equatoria
Purchase Units - Italians
Italians buy 4 Artillerys, 1 Elite, 1 HeavyTank, 19 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Equatoria
Italians attack with 2 HeavyTanks and 1 Mech.Inf
British defend with 2 Mech.Infs
Italians roll dice for 2 HeavyTanks and 1 Mech.Inf in Equatoria, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 Mech.Infs in Equatoria, round 2 : 1/2 hits, 0.67 expected hits
2 Mech.Infs owned by the British and 1 Mech.Inf owned by the Italians lost in Equatoria
Italians win, taking Equatoria from British with 2 HeavyTanks remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Casualties for British: 2 Mech.Infs
Non Combat Move - Italians
1 Destroyer moved from 48 Sea Zone to 47 Sea Zone
Place Units - Italians
4 Artillerys placed in Tunis
1 HeavyTank and 2 Tanks placed in Hun
1 Elite and 2 Infantrys placed in Campania
10 Infantrys placed in Rome
5 Infantrys placed in Lombardy
2 Infantrys placed in Provence
Turn Complete - Italians
Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
2 Infantrys moved from Mauritania to Rio de Oro
1 ArmoredCar and 1 Tank moved from W.Morocco to Rio de Oro
1 Adv.Fighter and 2 Fighters moved from Mauritania to Rio de Oro
2 Infantrys moved from E.Morocco to S.Algeria
1 ArmoredCar and 1 Infantry moved from E.Morocco to N.Algeria
9 Infantrys and 2 Tanks moved from Syria to Adana
1 Fighter moved from Manchester to Azores
Purchase Units - French
French buy 1 Bunker, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in Rio de Oro
French attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
French roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank in Rio de Oro, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in Rio de Oro
French loses 0 PUs for violating Rio de Oros neutrality.
French win, taking Rio de Oro from Neutral with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for French: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Adana
French attack with 9 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
French roll dice for 9 Infantrys and 2 Tanks in Adana, round 2 : 2/11 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in Adana
French roll dice for 8 Infantrys and 2 Tanks in Adana, round 3 : 3/10 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Adana
French loses 0 PUs for violating Adanas neutrality.
French win, taking Adana from Neutral with 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - French
1 Adv.Fighter and 2 Fighters moved from Rio de Oro to N.Algeria
Place Units - French
1 Bunker and 4 Infantrys placed in E.Morocco
2 Infantrys placed in W.Morocco
2 Tanks placed in Syria
Turn Complete - French
French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral : -0.33
French : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 B.Transport moved from 92 Sea Zone to 93 Sea Zone
4 Transports moved from 84 Sea Zone to 85 Sea Zone
1 Infantry and 1 Tank moved from Tokyo to 85 Sea Zone
1 Infantry and 1 Tank moved from 85 Sea Zone to Iwo Jima
2 Fighters moved from 85 Sea Zone to Iwo Jima
4 Artillerys and 4 Infantrys moved from Chahar to Shansi
Purchase Units - Yamamoto
Yamamoto buy 6 Infantrys and 7 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 106 Sea Zone
Yamamoto attack with 1 T.Boat
Dutch defend with 1 Submarine
Dutch roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Dutch Submerged
Battle in Iwo Jima
Yamamoto attack with 2 Fighters, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Iwo Jima
Yamamoto winYamamoto win with 1 T.Boat remaining, taking Iwo Jima from Americans with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Shansi
Yamamoto attack with 4 Artillerys and 4 Infantrys
Chinese defend with 1 AAGun, 8 ArmoredCars, 1 Infantry and 3 Tanks
Yamamoto roll dice for 4 Artillerys and 4 Infantrys in Shansi, round 2 : 4/8 hits, 2.67 expected hits
Chinese roll dice for 8 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 2 : 3/12 hits, 3.17 expected hits
3 Infantrys owned by the Yamamoto and 4 ArmoredCars owned by the Chinese lost in Shansi
Yamamoto roll dice for 4 Artillerys and 1 Infantry in Shansi, round 3 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 4 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 3 : 2/8 hits, 2.50 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Shansi
3 Artillerys retreated to Chahar
Chinese win with 3 ArmoredCars, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Artillery and 4 Infantrys
Casualties for Chinese: 5 ArmoredCars
Non Combat Move - Yamamoto
1 Submarine moved from 85 Sea Zone to 75 Sea Zone
1 Fighter moved from Iwo Jima to 85 Sea Zone
1 Fighter moved from Iwo Jima to 85 Sea Zone
Place Units - Yamamoto
4 Infantrys placed in Chubu
7 Submarines placed in 85 Sea Zone
1 Infantry placed in Tokyo
1 Infantry placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Yamamoto : 1.17
Americans : -0.33
Chinese : -0.67
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
2 Artillerys, 1 Elite and 2 Marines moved from Hupeh to Anhwei
3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from Suiyuan to Chahar
3 ArmoredCars, 1 Infantry and 3 Tanks moved from Shansi to Shantung
1 Elite moved from Kweichow to Hunan
Chinese take Hunan from Yamamoto
1 Elite and 1 Infantry moved from Ningsia to Suiyuan
4 ArmoredCars moved from Gobi Altai to Suiyuan
2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 3 ArmoredCars, 1 Infantry and 3 Tanks
Hisaichi defend with 1 ArmoredCar and 3 Infantrys
Chinese roll dice for 3 ArmoredCars, 1 Infantry and 3 Tanks in Shantung, round 2 : 1/7 hits, 2.67 expected hits
Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Shantung, round 2 : 1/4 hits, 1.17 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 ArmoredCars and 3 Tanks in Shantung, round 3 : 3/6 hits, 2.50 expected hits
Hisaichi roll dice for 3 Infantrys in Shantung, round 3 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Chinese: 2 ArmoredCars and 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys
Battle in Chahar
Chinese attack with 3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine
Yamamoto defend with 3 Artillerys
Chinese roll dice for 3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine in Chahar, round 2 : 3/9 hits, 3.33 expected hits
Hisaichi roll dice for 3 Artillerys in Chahar, round 2 : 1/3 hits, 1.00 expected hits
3 Artillerys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Hisaichi with 3 ArmoredCars, 2 Artillerys, 2 Elites and 1 Marine remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 3 Artillerys
Battle in Anhwei
Chinese attack with 2 Artillerys, 1 Elite and 2 Marines
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 Artillerys, 1 Elite and 2 Marines in Anhwei, round 2 : 2/5 hits, 2.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 2 Artillerys, 1 Elite and 2 Marines remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
1 AAGun moved from Suiyuan to Chahar
1 AAGun moved from Shansi to Anhwei
Place Units - Chinese
2 Infantrys and 4 Mech.Infs placed in Hsining
2 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Chinese : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
2 Infantrys moved from Kwangtung to Hunan
1 Infantry moved from N.French Indochina to Kweichow
Hisaichi take Kweichow from Chinese
2 Infantrys moved from Kwangsi to N.French Indochina
3 Infantrys moved from Kwangtung to Hunan
2 Transports moved from 92 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Shantung
6 Infantrys moved from Heilungchiang to Hulunbuir
1 Fighter moved from Peking to Hulunbuir
5 Infantrys moved from Kirin to Heilungchiang
1 Artillery moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Khabarovsk
4 Infantrys moved from Changchun to Kirin
3 Infantrys moved from Peking to Shantung
1 Fighter moved from Peking to Hulunbuir
4 Fighters moved from Banjarmasin to 106 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 14 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 106 Sea Zone
Hisaichi attack with 4 Fighters; Yamamoto loiter and taunt
Dutch defend with 1 Submarine
Hisaichi roll dice for 4 Fighters in 106 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Submarine owned by the Dutch lost in 106 Sea Zone
Hisaichi win with 4 Fighters remaining. Battle score for attacker is 7
Casualties for Dutch: 1 Submarine
Battle in Hulunbuir
Hisaichi attack with 2 Fighters and 6 Infantrys
Russians defend with 2 HeavyTanks and 1 Mot.Inf
Hisaichi roll dice for 2 Fighters and 6 Infantrys in Hulunbuir, round 2 : 3/8 hits, 1.67 expected hits
Russians roll dice for 2 HeavyTanks and 1 Mot.Inf in Hulunbuir, round 2 : 3/3 hits, 1.83 expected hits
1 Mot.Inf owned by the Russians, 2 HeavyTanks owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 13
Casualties for Hisaichi: 3 Infantrys
Casualties for Russians: 2 HeavyTanks and 1 Mot.Inf
Battle in Shantung
Hisaichi attack with 7 Infantrys
Chinese defend with 1 ArmoredCar and 3 Tanks
Hisaichi roll dice for 7 Infantrys in Shantung, round 2 : 2/7 hits, 1.17 expected hits
Chinese roll dice for 1 ArmoredCar and 3 Tanks in Shantung, round 2 : 0/4 hits, 1.67 expected hits
1 Tank owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Shantung
Hisaichi roll dice for 7 Infantrys in Shantung, round 3 : 2/7 hits, 1.17 expected hits
Chinese roll dice for 2 Tanks in Shantung, round 3 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
Hisaichi win, taking Shantung from Chinese with 6 Infantrys remaining. Battle score for attacker is 17
Casualties for Chinese: 1 ArmoredCar and 3 Tanks
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Hisaichi attack with 5 Infantrys
Chinese defend with 1 Elite
Hisaichi roll dice for 5 Infantrys in Hunan, round 2 : 2/5 hits, 0.83 expected hits
Chinese roll dice for 1 Elite in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 5 Infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite
Non Combat Move - Hisaichi
6 Infantrys moved from Hong Kong to Kiangsi
4 Fighters moved from 106 Sea Zone to Kiangsi
2 Fighters moved from Hulunbuir to Liaoning
Place Units - Hisaichi
3 Infantrys placed in Peking
6 Infantrys placed in Hong Kong
4 Infantrys placed in Banjarmasin
4 ArmoredCars, 1 Infantry and 3 Tanks placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Hisaichi : 3.83
Chinese : -2.00
Russians : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
2 Infantrys moved from Iraq to Syria
1 Destroyer and 2 Submarines moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from N.Thailand to S.French Indochina
French take S.French Indochina from Thai
1 Cruiser and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Mysore to 60 Sea Zone
4 Infantrys moved from Madras to 60 Sea Zone
1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
5 Infantrys moved from 65 Sea Zone to S.Thailand
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Bihar to Assam
1 Infantry moved from Burma to S.Thailand
4 Infantrys moved from Yunnan to Kweichow
5 Infantrys moved from Assam to Yunnan
1 Infantry moved from Madras to Mysore
2 Infantrys moved from S.Saudi Arabia to 58 Sea Zone
1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
1 Infantry moved from 57 Sea Zone to Italian East Africa
British take Italian East Africa from Italians
2 Infantrys and 1 Transport moved from 58 Sea Zone to 62 Sea Zone
2 Infantrys moved from 62 Sea Zone to Kenya
2 Tanks moved from Rhodesia to Kenya
2 Infantrys moved from Palestine to Lower Egypt
1 Infantry moved from N.Saudi Arabia to Palestine
1 Artillery moved from Lower Egypt to Nubia
2 Tanks moved from Palestine to Nubia
1 Tank moved from Lower Egypt to New Valley
1 Tank moved from Lower Egypt to Mersa Matruh
2 Adv.Fighters moved from Cairo to Mersa Matruh
1 Adv.Fighter and 1 Fighter moved from Cairo to New Valley
1 Fighter moved from E.Morocco to Gibraltar
4 Infantrys moved from Manchester to Scotland
3 Infantrys moved from Scotland to Northern Ireland
2 Infantrys moved from Northern Ireland to Dublin
1 Infantry moved from Dublin to Munster
Purchase Units - British
British buy 1 Adv.Fighter, 3 Bunkers, 4 Elites, 22 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Nubia
British attack with 1 Artillery and 2 Tanks
Italians defend with 1 Elite
British roll dice for 1 Artillery and 2 Tanks in Nubia, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 Elite in Nubia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Tanks in Nubia, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 Elite in Nubia, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Italians and 1 Artillery owned by the British lost in Nubia
British win, taking Nubia from Italians with 2 Tanks remaining. Battle score for attacker is -1
Casualties for British: 1 Artillery
Casualties for Italians: 1 Elite
Battle in Kweichow
British attack with 4 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 4 Infantrys in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kweichow
British roll dice for 3 Infantrys in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kweichow
British roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kweichow
British roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi win with no units remaining. Battle score for attacker is -6
Casualties for British: 4 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in New Valley
British attack with 1 Adv.Fighter, 1 Fighter and 1 Tank
Germans defend with 1 Infantry
British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in New Valley, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British and 1 Infantry owned by the Germans lost in New Valley
British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -3
Casualties for British: 1 Tank
Casualties for Germans: 1 Infantry
Battle in 106 Sea Zone
British attack with 1 Destroyer and 2 Submarines
Yamamoto defend with 1 T.Boat
British roll dice for 2 Submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
British win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in Mersa Matruh
British attack with 2 Adv.Fighters and 1 Tank
Italians defend with 1 Infantry
British roll dice for 2 Adv.Fighters and 1 Tank in Mersa Matruh, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Germans with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
2 Adv.Fighters moved from Mersa Matruh to Cairo
1 Adv.Fighter and 1 Fighter moved from New Valley to Cairo
Place Units - British
1 Bunker placed in Kenya
1 Bunker and 6 Infantrys placed in Cairo
1 Bunker and 2 Tanks placed in Palestine
2 Elites placed in N.Saudi Arabia
2 Elites placed in S.Saudi Arabia
2 Mech.Infs placed in Cape Town
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
4 Infantrys placed in Manchester
1 Adv.Fighter and 2 Infantrys placed in Wales
Turn Complete - British
British collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -2.83
Italians : 0.33
Hisaichi : 2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
1 Infantry moved from South Australia to Western Australia
4 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
1 Artillery and 1 Tank moved from Sumatra to 66 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
4 Infantrys moved from Northern Territory to 113 Sea Zone
4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Tank moved from Lombok to 67 Sea Zone
1 Infantry moved from Flores to 67 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 66 Sea Zone to 110 Sea Zone
1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 8 Infantrys, 1 Tank and 4 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Artillery, 10 Infantrys and 2 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from 110 Sea Zone to Banjarmasin
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 106 Sea Zone
1 Fighter moved from Ulithi to 93 Sea Zone
Purchase Units - Anzac
Anzac buy 4 Infantrys and 5 Transports; Remaining resources: 1 PUs;
Combat - Anzac
Battle in 93 Sea Zone
Anzac attack with 1 Fighter
Yamamoto defend with 1 B.Transport
Anzac roll dice for 1 Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Anzac lost in 93 Sea Zone
Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -8
Casualties for Anzac: 1 Fighter
Battle in Banjarmasin
Anzac attack with 1 Artillery, 2 Fighters, 10 Infantrys and 2 Tanks
Hisaichi defend with 1 AAGun, 2 Elites, 1 Factory and 6 Infantrys
AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits
1 Fighter owned by the Anzac lost in Banjarmasin
Anzac roll dice for 1 Battleship and 1 Cruiser in Banjarmasin, round 2 : 2/2 hits, 1.17 expected hits
Anzac roll dice for 1 Artillery, 1 Fighter, 10 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/14 hits, 3.50 expected hits
Hisaichi roll dice for 2 Elites and 6 Infantrys in Banjarmasin, round 2 : 1/8 hits, 2.67 expected hits
1 Infantry owned by the Anzac and 6 Infantrys owned by the Hisaichi lost in Banjarmasin
Anzac roll dice for 1 Artillery, 1 Fighter, 9 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/13 hits, 3.33 expected hits
Hisaichi roll dice for 2 Elites in Banjarmasin, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 2 Elites owned by the Hisaichi lost in Banjarmasin
Anzac win, taking Banjarmasin from Hisaichi with 1 Artillery, 1 Fighter, 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Fighter and 2 Infantrys
Casualties for Hisaichi: 2 Elites and 6 Infantrys
Non Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Carrier moved from 110 Sea Zone to 106 Sea Zone
1 Fighter moved from Banjarmasin to 106 Sea Zone
Place Units - Anzac
3 Transports placed in 113 Sea Zone
2 Transports placed in 67 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Port Moresby
Anzac undo move 4.
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : 0.67
Hisaichi : -1.33
Yamamoto : 0.83
Anzac : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Artillerys and 2 Infantrys moved from Java to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to East And South Borneo
2 Infantrys moved from Java to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to West Borneo
Dutch take West Borneo from Thai
Purchase Units - Dutch
Dutch buy 2 Artillerys, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in East And South Borneo
Dutch attack with 2 Artillerys and 2 Infantrys
Hisaichi defend with 1 Infantry
Dutch roll dice for 2 Artillerys and 2 Infantrys in East And South Borneo, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in East And South Borneo
Dutch win, taking East And South Borneo from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 Transport placed in 110 Sea Zone
1 Infantry placed in Sumatra
Turn Complete - Dutch
Dutch collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
1 Infantry moved from Vyborg to Leningrad
1 Infantry moved from Oulu to Vyborg
1 Elite and 5 Infantrys moved from Tampere to Oulu
3 Artillerys, 1 Elite and 15 Infantrys moved from Oulu to Vyborg
2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 Elite and 3 Infantrys moved from Kiev to Donetsk
2 Mech.Infs moved from Istanbul to Bursa
1 JetFighter moved from Bucharest to Donetsk
3 Infantrys moved from Bucharest to E.Romania
2 Infantrys moved from E.Romania to Bulgaria
6 Infantrys moved from Vinnytsia to Kiev
Purchase Units - Romanians
Romanians buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Elite, 3 Infantrys and 1 JetFighter
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 1 Elite, 3 Infantrys and 1 JetFighter in Donetsk, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Elite, 2 Infantrys and 1 JetFighter in Donetsk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Elite, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Artillery and 1 Infantry
Non Combat Move - Romanians
1 JetFighter moved from Donetsk to Bursa
Place Units - Romanians
1 Factory placed in Bursa
4 Infantrys placed in Vinnytsia
3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Romanians : -0.83
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Purchase Units - Thai
Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Place Units - Thai
1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
1 unit repaired.
4 Fighters moved from Minamitori to 85 Sea Zone
1 S.Bomber moved from Yap to 85 Sea Zone
1 L.Fighter and 1 S.Bomber moved from Pearl Harbor to 85 Sea Zone
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Infantry moved from Wake to 95 Sea Zone
1 Infantry moved from Minamitori to 95 Sea Zone
1 Infantry moved from Peleliu to 101 Sea Zone
1 Infantry moved from Yap to 101 Sea Zone
3 Artillerys and 3 Tanks moved from Saipan to 86 Sea Zone
1 Tank moved from Minamitori to 86 Sea Zone
1 Marine moved from Saipan to 86 Sea Zone
1 Elite moved from Saipan to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 S.Submarine moved from 86 Sea Zone to 101 Sea Zone
1 Infantry moved from Guam to 101 Sea Zone
3 Infantrys and 3 S.Submarines moved from 101 Sea Zone to 86 Sea Zone
7 Infantrys moved from Saipan to 86 Sea Zone
1 B.Carrier, 3 Fighters, 2 Infantrys and 3 S.Submarines moved from 95 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Hokkaido
1 Infantry moved from 85 Sea Zone to Kyushu
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Shikoku
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tohoku
1 Adv.Fighter and 3 Fighters moved from 86 Sea Zone to 84 Sea Zone
1 Destroyer moved from 101 Sea Zone to 85 Sea Zone
2 Submarines moved from 86 Sea Zone to 85 Sea Zone
2 Artillerys, 6 Infantrys, 4 Tanks and 6 Transports moved from 86 Sea Zone to 85 Sea Zone
2 Artillerys, 7 Fighters, 6 Infantrys and 4 Tanks moved from 85 Sea Zone to Tokyo
1 Artillery, 1 Elite, 1 Infantry, 1 S.Submarine and 1 Transport moved from 86 Sea Zone to 85 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from 85 Sea Zone to Chubu
1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
1 Marine moved from 85 Sea Zone to Chubu
2 Infantrys and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone
2 Infantrys moved from 85 Sea Zone to Tokyo
2 Adv.Fighters, 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser and 8 Destroyers moved from 86 Sea Zone to 85 Sea Zone
Purchase Units - Americans
Americans buy 1 Carrier, 3 Destroyers, 2 Fighters, 6 Infantrys and 7 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 84 Sea Zone
Americans attack with 1 Adv.Fighter and 3 Fighters
Hisaichi defend with 2 Transports
Americans roll dice for 1 Adv.Fighter and 3 Fighters in 84 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Hisaichi lost in 84 Sea Zone
Americans win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Transports
Battle in 85 Sea Zone
Americans attack with 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 10 Destroyers, 1 L.Fighter, 2 S.Bombers, 9 S.Submarines, 2 Submarines and 7 Transports
Yamamoto defend with 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 2 Fighters, 2 S.Submarines, 15 Submarines and 4 Transports
Americans roll dice for 9 S.Submarines and 2 Submarines in 85 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 2 S.Submarines and 15 Submarines in 85 Sea Zone, round 2 : 5/17 hits, 6.00 expected hits
Units damaged: 3 B.Carriers owned by the Americans and 2 Battleships owned by the Americans
Americans roll dice for 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 10 Destroyers, 1 L.Fighter, 2 S.Bombers and 7 Transports in 85 Sea Zone, round 2 : 7/25 hits, 9.50 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 2 Fighters and 4 Transports in 85 Sea Zone, round 2 : 3/16 hits, 5.83 expected hits
2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 7 Submarines owned by the Yamamoto and 4 Transports owned by the Yamamoto lost in 85 Sea Zone
Americans roll dice for 9 S.Submarines and 1 Submarine in 85 Sea Zone, round 3 : 5/10 hits, 4.83 expected hits
Yamamoto roll dice for 2 S.Submarines and 8 Submarines in 85 Sea Zone, round 3 : 4/10 hits, 3.67 expected hits
Americans roll dice for 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 1 L.Fighter, 2 S.Bombers and 7 Transports in 85 Sea Zone, round 3 : 8/23 hits, 8.83 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers and 2 Fighters in 85 Sea Zone, round 3 : 5/12 hits, 5.17 expected hits
7 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 8 Submarines owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
Americans roll dice for 8 S.Submarines in 85 Sea Zone, round 4 : 4/8 hits, 4.00 expected hits
Yamamoto roll dice for 2 S.Submarines in 85 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 Adv.Fighters, 3 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 1 Destroyer, 1 L.Fighter, 2 S.Bombers and 7 Transports in 85 Sea Zone, round 4 : 9/16 hits, 6.50 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Fighters in 85 Sea Zone, round 4 : 4/7 hits, 3.50 expected hits
1 Carrier owned by the Americans, 2 Cruisers owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto, 2 Adv.Fighters owned by the Americans, 2 S.Submarines owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 85 Sea Zone
Americans win with 3 B.Carriers, 2 Battleships, 3 Carriers, 1 Destroyer, 1 L.Fighter, 2 S.Bombers, 8 S.Submarines and 7 Transports remaining. Battle score for attacker is 129
Casualties for Americans: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 9 Destroyers, 1 S.Submarine and 2 Submarines
Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 2 Fighters, 2 S.Submarines, 15 Submarines and 4 Transports
Battle in Tokyo
Americans attack with 2 Artillerys, 7 Fighters, 8 Infantrys and 4 Tanks
Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
AA fire in Tokyo : 0/7 hits, 1.17 expected hits
Americans roll dice for 2 Artillerys, 7 Fighters, 8 Infantrys and 4 Tanks in Tokyo, round 2 : 8/21 hits, 6.67 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 8 Infantrys in Tokyo, round 2 : 4/9 hits, 3.17 expected hits
7 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Americans lost in Tokyo
Americans roll dice for 2 Artillerys, 7 Fighters, 4 Infantrys and 4 Tanks in Tokyo, round 3 : 4/17 hits, 6.00 expected hits
Yamamoto roll dice for 1 Bunker and 1 Infantry in Tokyo, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Tokyo
Americans captures 56PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 2 Artillerys, 7 Fighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 14
Casualties for Americans: 4 Infantrys
Casualties for Yamamoto: 1 Bunker and 8 Infantrys
Battle in Shikoku
Battle in Tohoku
Battle in Hokkaido
Battle in Chubu
Americans attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
Yamamoto defend with 1 Bunker, 1 Factory and 4 Infantrys
Americans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Chubu, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 4 Infantrys in Chubu, round 2 : 3/5 hits, 1.83 expected hits
1 Infantry owned by the Yamamoto, 1 Elite owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Chubu
Americans roll dice for 1 Marine in Chubu, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Bunker and 3 Infantrys in Chubu, round 3 : 1/4 hits, 1.50 expected hits
1 Marine owned by the Americans lost in Chubu
Yamamoto win, taking Shikoku from Yamamoto, taking Tohoku from Yamamoto, taking Hokkaido from Yamamoto with 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -11
Casualties for Americans: 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
Casualties for Yamamoto: 1 Infantry
Battle in Kyushu
Non Combat Move - Americans
1 Adv.Fighter and 3 Fighters moved from 84 Sea Zone to 85 Sea Zone
1 Fighter moved from Tokyo to 85 Sea Zone
6 Fighters moved from Tokyo to 85 Sea Zone
1 S.Bomber moved from 85 Sea Zone to Minamitori
1 S.Bomber moved from 85 Sea Zone to Minamitori
Place Units - Americans
1 Carrier, 3 Destroyers and 7 Transports placed in 13 Sea Zone
2 Fighters placed in 13 Sea Zone
Americans undo move 1.
1 Transport placed in 13 Sea Zone
1 Carrier, 3 Destroyers and 6 Transports placed in 13 Sea Zone
5 Infantrys placed in Washington
1 Infantry placed in South Central USA
Turn Complete - Americans
Americans collect 122 PUs; end with 178 PUs
Combat Hit Differential Summary :
AA fire in Tokyo : : -1.17
Hisaichi : -0.33
Yamamoto : -3.50
Americans : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
7 Infantrys moved from Latvia to Leningrad
1 Infantry moved from Brest to Minsk
1 Infantry moved from Minsk to Novgorod
1 Infantry moved from Novgorod to Leningrad
4 Infantrys moved from Brest to Kiev
6 Infantrys moved from Krakow to Brest
2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
3 Mech.Infs moved from Bohemia to Kiev
2 ArmoredCars moved from Bohemia to Vinnytsia
1 Infantry moved from Darfur to New Valley
1 ArmoredCar, 1 HeavyTank and 3 Tanks moved from Madrid to Andalusia
5 Tanks moved from Portugal to Andalusia
5 Tanks moved from Navarre to Andalusia
4 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
1 ArmoredCar moved from Hamburg to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Danzig to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
1 ArmoredCar, 2 Artillerys, 5 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
1 ArmoredCar, 2 Artillerys and 5 Infantrys moved from 24 Sea Zone to Leningrad
2 Adv.Fighters and 2 Fighters moved from 24 Sea Zone to 6 Sea Zone
1 Adv.Fighter and 2 Stukas moved from Oulu to 6 Sea Zone
2 Infantrys moved from Danzig to East Prussia
15 Infantrys moved from Brandenburg to Bohemia
2 Artillerys moved from Belgium to Netherlands
Purchase Units - Germans
Germans buy 4 ArmoredCars, 1 Bunker, 12 HeavyTanks, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Andalusia
Germans attack with 1 ArmoredCar, 1 HeavyTank and 13 Tanks
Neutral defend with 1 Bunker
Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 13 Tanks in Andalusia, round 2 : 5/15 hits, 7.50 expected hits
Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Andalusia
Germans loses 0 PUs for violating Andalusias neutrality.
Germans win, taking Andalusia from Neutral with 1 ArmoredCar, 1 HeavyTank and 13 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in 6 Sea Zone
Germans attack with 3 Adv.Fighters, 2 Fighters and 2 Stukas
British defend with 1 Battleship, 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 3 Adv.Fighters, 2 Fighters and 2 Stukas in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Units damaged: 1 Battleship owned by the British
Russians roll dice for 1 Battleship, 2 Destroyers and 4 Transports in 6 Sea Zone, round 2 : 2/7 hits, 2.00 expected hits
2 Fighters owned by the Germans and 2 Transports owned by the Russians lost in 6 Sea Zone
Germans roll dice for 3 Adv.Fighters and 2 Stukas in 6 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 Battleship, 2 Destroyers and 2 Transports in 6 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 6 Sea Zone
Germans roll dice for 3 Adv.Fighters and 2 Stukas in 6 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 6 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
2 Transports owned by the British lost in 6 Sea Zone
Germans roll dice for 3 Adv.Fighters and 2 Stukas in 6 Sea Zone, round 5 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 Battleship and 1 Destroyer in 6 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
1 Battleship owned by the British, 1 Destroyer owned by the British and 1 Stuka owned by the Germans lost in 6 Sea Zone
Germans win with 3 Adv.Fighters and 1 Stuka remaining. Battle score for attacker is 43
Casualties for Germans: 2 Fighters and 1 Stuka
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Casualties for British: 1 Battleship, 1 Destroyer and 2 Transports
Non Combat Move - Germans
3 Adv.Fighters moved from 6 Sea Zone to Vyborg
1 Stuka moved from 6 Sea Zone to Vyborg
1 HeavyTank moved from Lapland to Vyborg
1 Artillery and 1 Infantry moved from Lapland to Oulu
Place Units - Germans
1 Bunker and 4 HeavyTanks placed in Leningrad
3 HeavyTanks placed in Kiev
4 HeavyTanks placed in Warsaw
4 ArmoredCars and 1 Tank placed in Madrid
6 Infantrys placed in Hamburg
1 HeavyTank and 2 Infantrys placed in Bohemia
Turn Complete - Germans
Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : -4.17
Neutral : -0.50
Russians : -3.00