Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsFind League Opponents Thread
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Thanks to both of you for getting back to me - it looks like I’ve picked up another game but I’ll get back to you when I’ve got a spot again.
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I’m looking for games of BM3. Would prefer to play online.
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@axis-dominion said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
welcome back omega! funny like a day before you resurfaced, I was thinking about how so many ol’ timers started showing up again, and I remembered you, and sure enough, here you are! lol
if I may suggest, please do make an effort to learn the latest balanced edition (BM3), which has significant improvements in the rules and objectives, making the allies far more viable. if you wish to do a practice game with me to learn the rules (not so hard, many are just common sense improvements), I’d be happy to get you started on it.
Hi AxisD. I mentioned this before.
I’m old school, continue to believe that the community should hang on to the original game in order to not fragment the community / intimidate new players looking at this forum.
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@Omega1759 said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
welcome back omega! funny like a day before you resurfaced, I was thinking about how so many ol’ timers started showing up again, and I remembered you, and sure enough, here you are! lol
if I may suggest, please do make an effort to learn the latest balanced edition (BM3), which has significant improvements in the rules and objectives, making the allies far more viable. if you wish to do a practice game with me to learn the rules (not so hard, many are just common sense improvements), I’d be happy to get you started on it.
Hi AxisD. I mentioned this before.
I’m old school, continue to believe that the community should hang on to the original game in order to not fragment the community / intimidate new players looking at this forum.
I agree with your sentiments @Omega1759. Being new I am surprised that, from my perspective, a lot of people here do not like OOB and prefer BM3. While I have only played one game of BM3 my initial impression is OOB is better. I think the main detriment to OOB is that it requires a high Allied bid to be even. That is totally accurate. However, with a large enough bid OOB is an even game and still has that tension of the early game “Am I going to stop or accomplish the VC path to victory or not.” Then if the VC win is stopped the money is close enough that the game turns into a fairly even long term battle.
BM3 seems to dramatically lend itself to the Allies in a long term money game forcing the Axis Player to either a) go for a VC win and if failing loses the game for sure or b) play a long term money game initially to have any chance of success. To me that lessens the options for the Axis Player and reduces the fun of the game for both sides. Since the game is played on the exact same board I am not sure why BM3 is preferable to OOB.
Now if you do want a long term money game then Path to Victory seems to be a good choice. It is a completely different game than OOB played on a different board so to me it is a different game versus a different version of the same game. @surfer and I are both playing our first game and so far so good. It is very different and challenging and my initial impression is it is a good game.
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@AndrewAAGamer said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
welcome back omega! funny like a day before you resurfaced, I was thinking about how so many ol’ timers started showing up again, and I remembered you, and sure enough, here you are! lol
if I may suggest, please do make an effort to learn the latest balanced edition (BM3), which has significant improvements in the rules and objectives, making the allies far more viable. if you wish to do a practice game with me to learn the rules (not so hard, many are just common sense improvements), I’d be happy to get you started on it.
Hi AxisD. I mentioned this before.
I’m old school, continue to believe that the community should hang on to the original game in order to not fragment the community / intimidate new players looking at this forum.
I agree with your sentiments @Omega1759. Being new I am surprised that, from my perspective, a lot of people here do not like OOB and prefer BM3. While I have only played one game of BM3 my initial impression is OOB is better. I think the main detriment to OOB is that it requires a high Allied bid to be even. That is totally accurate. However, with a large enough bid OOB is an even game and still has that tension of the early game “Am I going to stop or accomplish the VC path to victory or not.” Then if the VC win is stopped the money is close enough that the game turns into a fairly even long term battle.
BM3 seems to dramatically lend itself to the Allies in a long term money game forcing the Axis Player to either a) go for a VC win and if failing loses the game for sure or b) play a long term money game initially to have any chance of success. To me that lessens the options for the Axis Player and reduces the fun of the game for both sides. Since the game is played on the exact same board I am not sure why BM3 is preferable to OOB.
Now if you do want a long term money game then Path to Victory seems to be a good choice. It is a completely different game than OOB played on a different board so to me it is a different game versus a different version of the same game. @surfer and I are both playing our first game and so far so good. It is very different and challenging and my initial impression is it is a good game.
Statistics say otherwise, BM3 is still Axis tilted.
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@Adam514 said in Find League Opponents Thread:
Statistics say otherwise, BM3 is still Axis tilted.
@Adam514 I didn’t say BM3 was tilted to Allies. I said the Axis options are reduced from going for multiple VC options or a money game to just a money game.
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@AndrewAAGamer OOB the Axis would play the money game and succeed at it much easier than Allies. In BM3 Axis still usually win in that way, imaigne OOB.
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looking for GAMES!
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@dawgoneit said in Find League Opponents Thread:
looking for GAMES!
Care for a game of Path to Victory or BM3?
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@dawgoneit Hey Dawg, we are maxxed out for the year but if/when my league limit is increased I’d play you again.
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@dawgoneit Hi Dawg, haven’t been around in awhile…but been having a desire to try and play again. Care to go again? OOB preferred
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Hi players. I’m new to the league although I’ve played axis and allies for years. Transitioning to competitive play after learning the new maps from pickup play. I’m open to different game times and rules. Let’s battle!
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@aagamerz13 Would you be interested in a game of Balanced Mod 3, or the newest addition, called Path to Victory?
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@CaptainNapalm Hi Captain. I’ll start with bm3.
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@aagamerz13 Sounds good! Care to pick a side, or a bid? I’m fine with either side.
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@CaptainNapalm Ok. I’ll bid 15 for allies bm3. Do you play online? That might be faster if you have time.
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Let’s try to debut here too. :)
I have always played at Global 40 second edition (no OOB) and I would prefer, but I can also adapt to BM3.
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@Avner said in Find League Opponents Thread:
Let’s try to debut here too. :)
I have always played at Global 40 second edition (no OOB) and I would prefer, but I can also adapt to BM3.
So OOB means Out of Box". So if you are playing 2nd Edition you are playing the OOB game.
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I explained myself wrong, i play a second edition… not original (as indicated on triple A with OOB)






