@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
BM3 Pejon_88 (allies+15) vs Majikforce(axis)
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 2 bombers, 1 destroyer, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New Guinea to Shan State 1 infantry moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Marianas to Guam 1 bomber moved from Caroline Islands to Guam 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 bomber moved from United Kingdom to 93 Sea Zone Combat - Americans Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 93 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Guam Americans attack with 2 bombers and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Guam, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans roll dice for 2 bombers and 1 infantry in Guam, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Tunisia Americans attack with 2 artilleries and 2 infantry Italians defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 2 artilleries and 1 infantry in Tunisia, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 93 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 6 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 93 Sea Zone to Normandy Bordeaux 5 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Shan State to Burma 2 bombers moved from Guam to Marianas 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 7 fighters and 1 tactical_bomber moved from 21 Sea Zone to Marianas 1 fighter moved from Wake Island to Marianas 1 bomber moved from Western United States to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway Place Units - Americans 1 artillery and 2 infantry placed in Normandy Bordeaux 2 artilleries and 3 infantry placed in Central United States 1 artillery, 2 bombers and 1 infantry placed in Western United States 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Northern Italy 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Northern Italy 3 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Burma to Malaya UK_Pacific take Shan State from Japanese 1 fighter and 1 tactical_bomber moved from India to Malaya 2 fighters moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Holland Belgium British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Malaya British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Caucasus British attack with 3 fighters and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 3 fighters and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 3 fighters moved from Caucasus to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from Malaya to Burma 2 fighters moved from Yunnan to India 2 artilleries and 2 infantry moved from India to Burma 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern France 1 bomber moved from Northern Italy to Southern France 2 aaGuns, 2 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Southern France Place Units - British 2 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Iraq British undo move 3. 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 1 infantry placed in United Kingdom 1 fighter placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0,00 Italians : -0,33 British : 2,33 Americans : -1,17 AA fire in Northern Italy : : 0,67 Japanese : -2,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 94 Sea Zone Italians attack with 3 fighters Americans defend with 1 destroyer and 2 transports Italians roll dice for 3 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone 2 transports owned by the Americans lost in 94 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to France 3 fighters moved from 94 Sea Zone to Southern Italy 4 infantry moved from Northern Italy to France 3 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun moved from Western Germany to France 2 aaGuns moved from Bryansk to Rostov Place Units - Italians 1 destroyer and 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -2.00 Americans : -0.83 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from India to Northwest Persia Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from India to Northwest Persia Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs; Germans buy 6 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Samara 4 fighters moved from Bryansk to Samara 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 21 mech_infantrys moved from Bryansk to Caucasus 10 mech_infantrys moved from Bryansk to Caucasus 14 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 2 infantry moved from Bryansk to Smolensk 4 bombers moved from Bryansk to Smolensk 3 infantry moved from Western Germany to Holland Belgium 5 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 5 fighters and 3 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 5 fighters and 3 infantry in Holland Belgium, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 4 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 2 infantry in Smolensk, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 4 fighters and 2 infantry Russians defend with 1 artillery Germans roll dice for 4 fighters and 2 infantry in Samara, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 15 armour and 33 mech_infantrys British defend with 2 infantry Germans roll dice for 15 armour and 33 mech_infantrys in Caucasus, round 2 : 14/48 hits, 13.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 15 armour and 31 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov 2 aaGuns moved from Bryansk to Rostov 4 artilleries moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 4 bombers moved from Smolensk to Germany 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 1 aaGun, 3 artilleries and 14 infantry moved from Western Germany to France 9 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 5 fighters moved from Holland Belgium to Western Germany 2 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 4 fighters moved from Samara to Rostov Place Units - Germans 1 fighter placed in Western Germany 3 artilleries placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.67 Russians : 0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Germans 1 armour moved from Russia to Urals Russians take Urals from Japanese 1 artillery and 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 17 artilleries and 26 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 17 artilleries and 26 infantry Germans defend with 2 infantry Russians roll dice for 17 artilleries and 26 infantry in Smolensk, round 2 : 9/43 hits, 12,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 17 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Russians 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0,33 Italians : 0,00 Russians : -4,33 -
@Pejon_88 Going away for a couple of days. Won’t be able to post until Sunday or later.
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Thanks for telling me.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Java 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from Tsinghai to Novosibirsk 1 armour moved from Shensi to Novosibirsk 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 4 fighters moved from 35 Sea Zone to 44 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 mech_infantrys moved from Kwangtung to Yunnan 3 fighters moved from French Indo China to Yunnan Combat - Japanese Battle in Java Japanese attack with 1 armour, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Guam Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Guam Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 3 fighters and 2 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Novosibirsk Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Sikang to Novosibirsk 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kwangtung to French Indo China 3 fighters moved from Yunnan to French Indo China 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Manchuria to Jehol 4 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 bomber moved from Java to Celebes 1 fighter moved from Japan to 35 Sea Zone 2 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter moved from Philippines to French Indo China 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 bomber placed in Japan 1 armour placed in French Indo China 1 carrier and 1 transport placed in 36 Sea Zone Japanese undo move 3. 1 carrier and 1 transport placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.17 Americans : 1.33 Chinese : 0.33 Russians : -0.33 Japanese : 0.83 -
@Pejon_88 Even after all that time off you still have ridiculous defense dice.
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@majikforce Yeah! However the stats looks pretty even to me;

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@Pejon_88 True, but the numbers don’t take into consideration what unit rolled what and when. Rolling a lot of 1’s is great but an Inf rolling 1 on defense can have a greater impact then a bomber rolling a 1 on attack. You took out 2 planes in the pacific with one roll from a dd and one roll from an inf. Totally changed how I had to move units around for defense.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Gibraltar to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Normandy Bordeaux to 93 Sea Zone 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to 44 Sea Zone 2 bombers moved from Marianas to 6 Sea Zone 1 bomber moved from Caroline Islands to 44 Sea Zone 1 bomber moved from Burma to Yunnan 1 fighter moved from Midway to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea ZoneCombat Hit Differential Summary :
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@majikforce I totally agree. Just wanted to show that table, but of course it’s more complicated than that.
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@Pejon_88 Scramble outside Japan?
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@Pejon_88 And kamikaze which I always forget about.
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@Pejon_88 No scramble sz 6, 2 kamikaze on the DD, and you are gonna kick yourself but I will scramble sz 112 as well
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@majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.
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@Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):
@majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.
That’s fine. I’m a rules stickler but I’m not that hardcore. 1 stipulation though you have to use units that aren’t already engaged in a battle. That seems fair since it was your mistake.





