@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 2 artilleries moved from India to Burma
1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 46 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Shan State to Burma
Combat - Japanese
Battle in Malaya
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 submarines
ANZAC defend with 1 cruiser, 3 destroyers and 1 transport
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser, 3 destroyers and 1 transport in 46 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
3 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 37
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 3 destroyers and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 79 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 7 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 7/13 hits, 6.83 expected hits
UK_Pacific roll dice for 7 infantry in Burma, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 7 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from Suiyuyan to Hopei
1 aaGun moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
7 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
5 infantry moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kweichow
2 bombers moved from Burma to French Indo China
4 fighters and 3 tactical_bombers moved from Burma to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
5 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
French : 0.67
ANZAC : -0.50
UK_Pacific : -0.33
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 68 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 106 Sea Zone
Place Units - Americans
4 destroyers placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
17 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 68 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 106 Sea Zone
Place Units - Americans
4 destroyers placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
17 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
2 destroyers moved from 106 Sea Zone to 108 Sea Zone
3 fighters moved from United Kingdom to 108 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour and 1 artillery moved from Syria to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
2 transports moved from 98 Sea Zone to 72 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 108 Sea Zone
British attack with 2 destroyers and 3 fighters
Germans defend with 1 destroyer
British roll dice for 2 destroyers and 3 fighters in 108 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 108 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - British
3 fighters moved from 108 Sea Zone to United Kingdom
2 artilleries moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 destroyer and 2 transports placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : -1.67
Americans : -2.50
Neutral_Axis : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 fighter and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 battleship, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Syria
Non Combat Move - Italians
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Ukraine
2 armour, 5 artilleries and 6 infantry moved from Belarus to Bryansk
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Ukraine, round 3 : 4/4 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour in Western Ukraine, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 7 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 5 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Bryansk, round 2 : 5/17 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Bessarabia to Ukraine
2 tactical_bombers moved from Ukraine to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Ukraine to Belarus
5 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
Place Units - Germans
3 submarines placed in 110 Sea Zone
2 bombers and 3 mech_infantrys placed in Western Germany
Germans undo move 2.
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : -4.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 25 PUs;
Russians buy 4 armour; Remaining resources: 1 PUs;
Combat Move - Russians
18 infantry moved from Yakut S.S.R. to Yenisey
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
4 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Japan to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 destroyer
British defend with 2 transports
2 transports owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Ceylon
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 10 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 10 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 7/23 hits, 11.17 expected hits
Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 6/15 hits, 7.17 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 8/13 hits, 6.50 expected hits
Units damaged: 1 carrier owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits
Americans roll dice for 2 battleships, 1 fighter and 3 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 destroyers owned by the Japanese, 1 fighter owned by the Americans, 3 transports owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Japanese: 9 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Non Combat Move - Japanese
2 bombers and 1 fighter moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Burma to West India
7 infantry moved from Kweichow to Shensi
1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
4 fighters and 3 tactical_bombers moved from French Indo China to Hopei
2 mech_infantrys moved from French Indo China to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea Zone
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -7.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone
Non Combat Move - Americans
1 fighter moved from 106 Sea Zone to United Kingdom
1 fighter moved from 106 Sea Zone to United Kingdom
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
4 destroyers moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 artillery, 4 fighters and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
18 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone
Non Combat Move - Americans
1 fighter moved from 106 Sea Zone to United Kingdom
1 fighter moved from 106 Sea Zone to United Kingdom
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
4 destroyers moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 artillery, 4 fighters and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
18 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 artilleries moved from Anglo Egyptian Sudan to Ethiopia
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 108 Sea Zone to 119 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
Combat - British
Non Combat Move - British
1 armour moved from 119 Sea Zone to Scotland
1 artillery and 2 infantry moved from 119 Sea Zone to Scotland
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
Place Units - British
1 destroyer placed in 109 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Syria to Persia
Italians take Iraq from British
Italians take Persia from British
3 infantry moved from Syria to Trans-Jordan
1 armour and 3 infantry moved from Greece to 99 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 3 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 6 infantry
British defend with 1 armour, 1 harbour and 1 mech_infantry; French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 6 infantry in Egypt, round 2 : 1/8 hits, 2.00 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Egypt, round 3 : 0/7 hits, 1.83 expected hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Egypt, round 4 : 3/7 hits, 1.83 expected hits
British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Syria
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :