no scramble 97
Alannah's Game
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Volgograd 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Kiangsu
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Volgograd 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 16 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Japanese defend with 2 destroyers Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 3 destroyers Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Japanese: 3 destroyers Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 carriers moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Kiangsu to Hunan 1 bomber moved from Volgograd to Persia 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 aaGun, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Persia to Russia Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 fighters and 3 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17 Americans : -1.83 AA fire in Kiangsu : : -0.17 Japanese : -2.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 2 infantry moved from Hunan to Anhwe Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Volgograd 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 16 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Japanese defend with 2 destroyers Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 3 destroyers Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Japanese: 3 destroyers Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 carriers moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Kiangsu to Hunan 1 bomber moved from Volgograd to Persia 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 aaGun, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Persia to Russia Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 fighters and 3 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 2 infantry moved from Hunan to Anhwe Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to British EDIT: Adding units owned by British to Malaya: 1 mech_infantry EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Hunan to Anhwe 1 aaGun and 3 infantry moved from Yunnan to Hunan 3 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 artillery and 1 infantry moved from West India to India 1 artillery and 6 infantry moved from India to Burma 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 armour moved from Persia to Northwest Persia 3 fighters moved from Persia to Russia 1 armour moved from Iraq to Egypt 1 armour moved from Tanganyika Territory to 72 Sea Zone 1 armour and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Iraq 1 fighter moved from Gibraltar to Egypt 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 fighters placed in Persia 1 factory_minor placed in Egypt Turn Complete - British British collect 36 PUs; end with 37 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Anhwe: 1 mech_infantry EDIT: Turning off Edit Mode 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17 Americans : -1.83 AA fire in Kiangsu : : -0.17 Japanese : -2.00
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone 1 armour moved from Bryansk to Caucasus 1 armour moved from Tsinghai to Kansu Italians take Kansu from Chinese 1 armour moved from Kansu to Novosibirsk Italians take Novosibirsk from Russians
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone 1 armour moved from Bryansk to Caucasus 1 armour moved from Tsinghai to Kansu Italians take Kansu from Chinese 1 armour moved from Kansu to Novosibirsk Italians take Novosibirsk from Russians Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Caucasus Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in 91 Sea Zone Italians attack with 2 bombers, 2 fighters and 1 submarine British defend with 2 destroyers; Americans defend with 3 carriers, 9 fighters and 3 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 carriers, 2 destroyers, 9 fighters and 3 transports in 91 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits 2 destroyers owned by the British, 2 bombers owned by the Italians, 1 submarine owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone Americans win with 3 carriers, 9 fighters and 3 transports remaining. Battle score for attacker is -34 Casualties for Italians: 2 bombers, 2 fighters and 1 submarine Casualties for British: 2 destroyers Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar 2 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 2 artilleries moved from Northern Italy to Southern Italy 4 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Bryansk to Ukraine 1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : -1.67 Russians : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from India to Anhwe 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; Germans buy 2 armour, 4 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 13 bombers moved from Southern Italy to 91 Sea Zone 4 bombers moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Samara to Bryansk 1 mech_infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 17 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 3 carriers, 7 fighters and 3 transports Germans roll dice for 17 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 11/20 hits, 12.83 expected hits Americans roll dice for 3 carriers, 7 fighters and 3 transports in 91 Sea Zone, round 2 : 3/10 hits, 5.67 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 17 bombers in 91 Sea Zone, round 3 : 11/17 hits, 11.33 expected hits Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 17 bombers remaining. Battle score for attacker is 110 Casualties for Germans: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Americans: 3 carriers, 7 fighters and 3 transports Non Combat Move - Germans 17 bombers moved from 91 Sea Zone to Southern France 1 tactical_bomber moved from Western Germany to 92 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Volgograd to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : -3.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:35:42 PM
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Sumatra Combat - Japanese Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Sumatra, round 2 : 3/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for British: 1 artillery Non Combat Move - Japanese 2 carriers moved from 43 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Timguska to Kansu 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangtung to Japan 2 carriers moved from 43 Sea Zone to 41 Sea Zone 1 battleship moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 43 Sea Zone to Kwangtung 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Shantung Place Units - Japanese 3 infantry placed in Manchuria 10 infantry placed in Japan Japanese undo move 2. 9 infantry placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : 0.33
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Hunan to Manchuria 1 bomber moved from Persia to Volgograd
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Hunan to Manchuria 1 bomber moved from Persia to Volgograd Combat - Americans Strategic bombing raid in Manchuria AA fire in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 6 Sea Zone Americans attack with 3 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber moved from Manchuria to Anhwe 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Northwest Persia 2 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 5 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83 Americans : 0.83 AA fire in Manchuria : : -0.17 Japanese : -0.33
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Chahar Chinese take Chahar from Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Kiangsu
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Chahar Chinese take Chahar from Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 artillery owned by the Chinese retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 artillery moved from Yunnan to Hunan 1 fighter moved from Kiangsu to Yunnan Place Units - Chinese 1 artillery placed in Chahar 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.00
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - British 2 infantry moved from Hunan to Kiangsi 1 armour and 1 tactical_bomber moved from Yunnan to Kiangsi 1 armour, 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Northwest Persia to Caucasus
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Hunan to Manchuria 1 bomber moved from Persia to Volgograd Combat - Americans Strategic bombing raid in Manchuria AA fire in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 6 Sea Zone Americans attack with 3 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber moved from Manchuria to Anhwe 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Northwest Persia 2 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 5 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Chahar Chinese take Chahar from Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 artillery owned by the Chinese retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 artillery moved from Yunnan to Hunan 1 fighter moved from Kiangsu to Yunnan Place Units - Chinese 1 artillery placed in Chahar 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Hunan to Kiangsi 1 armour and 1 tactical_bomber moved from Yunnan to Kiangsi 1 armour, 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Kiangsi British attack with 1 armour, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol British attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol British win, taking Jehol from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Persia to Russia 1 fighter moved from Egypt to Persia 1 armour moved from Iraq to Persia 1 artillery and 3 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Jehol 1 aaGun moved from Anhwe to Jehol 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to India Place Units - British 2 fighters placed in Persia 1 artillery placed in Persia 1 infantry and 1 mech_infantry placed in Egypt 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.33 British : -4.00 AA fire in Volgograd : : 0.83 Americans : 0.83 Chinese : -0.83 AA fire in Manchuria : : -0.17 Japanese : -1.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Novosibirsk to Volgograd 1 carrier, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer and 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 2 artilleries moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :