Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsKsmckay (Axis) vs Amon-Sul (Allies +17) BM3
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we can switch up and you can try it on me and I guarantee it wont work. I got 9 extra units just because you did nothing to defend Nov and had no air to make me defend my tt. So those can easily be avoided.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
not if you evacuated Russia like you did, or at least g2 would have been the same. Though if you had gone heavy atlantic in this game and all other things the same, I would have just waited till J4 to DOW.
I think the pressure with Russia was interesting but not in the amount you did, especially with zero pullback. Having no air really screwed you. And then choosing not to retreat back to Russia on R4 at the latest was the killer.
But I would also never combine that with an emphasis on Italy. Italy is neutralized but there are less costly ways of doing that that dont neuter your ability to pressure germany. But in this game you applied zero pressure to germany and have no ability to apply pressure to germany.
yes, maybe its not the russian entering china that is teh problem, but putting more pressure on germany.
and pulling back air from china earlier definitely. a few mechs can stay
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
we can switch up and you can try it on me and I guarantee it wont work. I got 9 extra units just because you did nothing to defend Nov and had no air to make me defend my tt. So those can easily be avoided.
but how 9 units?
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yep, I dont think R1 was the problem. I think that has some nice benefits. And even R2 with a slight mod might have been ok.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
we can switch up and you can try it on me and I guarantee it wont work. I got 9 extra units just because you did nothing to defend Nov and had no air to make me defend my tt. So those can easily be avoided.
so u say with weaker russia germany can more easily grab territories, russia losses money etc and then this gap between conservative russia and my russia is wider than it looks at first glance?
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if you had air in Nov, I couldnt have taken Nov, so thats 2 units, 3 units purchased, and then 2 units on G4. Sorry, maybe just 7
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
yep, I dont think R1 was the problem. I think that has some nice benefits. And even R2 with a slight mod might have been ok.
yeah, i am glad i am playing against u, trulpen, AD, Adam since this is the best way to test my strategies and to improve them. i have my style i wont renounce it, but i have to learn and put it on a greater level
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
if you had air in Nov, I couldnt have taken Nov, so thats 2 units, 3 units purchased, and then 2 units on G4. Sorry, maybe just 7
3 air and a few inf against ur stack of units + air, how would i defend it ? novgorod is doomed
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@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
we can switch up and you can try it on me and I guarantee it wont work. I got 9 extra units just because you did nothing to defend Nov and had no air to make me defend my tt. So those can easily be avoided.
so u say with weaker russia germany can more easily grab territories, russia losses money etc and then this gap between conservative russia and my russia is wider than it looks at first glance?
yes.
But even with max conservative Russia, if Germany does this is needs a little help. But I think if the help is around, Germany wouldnt try it, because if it fails germany is screwed. But there was no chance germany failed this game. I didnt even need any air.
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maybe i play too defensively with russia in eastern front. i usually stack south of the marshes and abandon novo early on
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@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
if you had air in Nov, I couldnt have taken Nov, so thats 2 units, 3 units purchased, and then 2 units on G4. Sorry, maybe just 7
3 air and a few inf against ur stack of units + air, how would i defend it ? novgorod is doomed
On g4 yes. But not g3. It was undefended G3. 2 inf and 2 air would be plenty.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
we can switch up and you can try it on me and I guarantee it wont work. I got 9 extra units just because you did nothing to defend Nov and had no air to make me defend my tt. So those can easily be avoided.
so u say with weaker russia germany can more easily grab territories, russia losses money etc and then this gap between conservative russia and my russia is wider than it looks at first glance?
yes.
But even with max conservative Russia, if Germany does this is needs a little help. But I think if the help is around, Germany wouldnt try it, because if it fails germany is screwed. But there was no chance germany failed this game. I didnt even need any air.
yes, but my fears are that even if i went heavily with usa against germany, u could simply JDOW in rd 4, so russia is toast anyway.
and what could uk do against germany of 12 air, and some ships ?
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@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
maybe i play too defensively with russia in eastern front. i usually stack south of the marshes and abandon novo early on
no, thats not a problem. You also wasted a few inf in pointless blocks.
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i ve played russia the turn is above posted, so u dont miss it
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yep, still thinking about japan.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
@Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
maybe i play too defensively with russia in eastern front. i usually stack south of the marshes and abandon novo early on
no, thats not a problem. You also wasted a few inf in pointless blocks.
well, yes i somehow think that blocking to save ME ass is good
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whats ur favourite side?
for me the allies, but i somehow think that the axis are overpowered, and will have to switch to axis, if the bids dont go up
but i ll try to improve the allies. i am playing against ADam, he is the allies so i ll try to get some exp from that game
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when did your blocks do anything? For example, Bel and WUk after R3, they werent blocking anything.
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@ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:
yep, still thinking about japan.
take ur time.
i didnt expected u ll force me to retreat from india. it seems u have been able to ignore my usa pressure.
i need to put up a bigger stack next time in sz 39
i am planning it for future games already
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I play better as allies, but getting better with axis.





