The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Scousesmart vs Makalakalane
-
@Makalakalane No worries. I realised my mistake.
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt British take Egypt from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.33 -
@scousemart cool - I’m sorry for being chaotic - I will focus more going forward, not making stupid mistakes like that.
-
@Makalakalane No worries. I didn’t see it were 8 Trans. Thought it was 6. 🙈😎
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs; Germans buy 3 armour, 1 bomber, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 105 Sea Zone to 91 Sea Zone 21 armour, 5 artilleries, 14 infantry and 11 mech_infantrys moved from Bryansk to Russia 2 fighters moved from Ukraine to Russia 3 armour moved from Ukraine to Russia 3 tactical_bombers moved from Ukraine to Russia 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 4 bombers moved from Western Germany to Russia 2 armour moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Archangel to Belarus 1 armour moved from Novgorod to Belarus 1 fighter moved from Southern Italy to 91 Sea Zone Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 1 fighter and 3 submarines Americans defend with 1 destroyer, 3 fighters and 2 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone 1 submarine owned by the Germans retreated to 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 2 submarines Casualties for Americans: 1 destroyer, 1 fighter and 2 transports Battle in Belarus Germans attack with 4 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 1 infantry in Belarus, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 24 armour, 5 artilleries, 4 bombers, 4 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 3 fighters, 44 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 23/64 hits, 25.00 expected hits Russians roll dice for 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber in Russia, round 2 : 19/56 hits, 20.50 expected hits 20 infantry owned by the Russians, 14 infantry owned by the Germans, 3 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 6 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 22/45 hits, 21.83 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber in Russia, round 3 : 9/36 hits, 13.83 expected hits 22 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 24 armour, 2 artilleries, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 18/36 hits, 19.00 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 5/14 hits, 6.50 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 21 armour, 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Germans: 3 armour, 5 artilleries, 2 fighters, 14 infantry and 11 mech_infantrys Casualties for Russians: 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Non Combat Move - Germans 4 bombers moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Ukraine 4 tactical_bombers moved from Russia to Ukraine 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Germans 3 submarines placed in 105 Sea Zone 3 armour placed in Ukraine 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 50 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.50 AA fire in Russia : : 0.50 Americans : -0.33 Russians : -6.83 -
@scousemart I might had been a little too doomsday-minded earlier. I wasn’t aware that I was so well prepared for Moscow.
I assumed you wanted to scramble near Gibraltar? If not we can edit. -
@scousemart also, this time it seems the low hit rate hit the Russians. So I guess I’m not that unlucky after all.
-
@Makalakalane Luckily I did, but if you’re in doubt, it’s always best to ask.
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians Combat - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
@scousemart yes, I know, otherwise we could have just edited your plane back into the game. All 3 subs hit on the first attack, so all boats would’ve been out of the game anyhow. I’m all for you editing your fighter back into Morocco if you wish.
-
@Makalakalane No, you can leave it as it is.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Jehol to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 tactical_bomber moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Shan State 1 mech_infantry moved from Hunan to Shan State 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 2 bombers moved from Kwangtung to India 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Borneo Battle in Kweichow Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from India to Yunnan 2 fighters moved from Shan State to Yunnan 2 tactical_bombers moved from Shan State to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 2 tactical_bombers moved from Japan to Jehol 1 fighter moved from Japan to Jehol 2 tactical_bombers moved from Japan to Jehol 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 5 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.67 AA fire in India : : -0.33 Japanese : -2.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 artillery moved from French West Africa to 87 Sea Zone 1 mech_infantry moved from French West Africa to 87 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 battleship moved from 87 Sea Zone to 91 Sea Zone 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 2 carriers moved from 87 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 87 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 3 armour, 3 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/12 hits, 3.67 expected hits Italians roll dice for 3 armour, 3 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/9 hits, 3.83 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 5/9 hits, 3.17 expected hits Italians roll dice for 3 armour, 2 artilleries and 1 fighter in Gibraltar, round 3 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 3 armour owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/7 hits, 2.83 expected hits Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Americans: 6 infantry Casualties for Italians: 3 armour, 3 artilleries and 2 infantry Casualties for Germans: 1 fighter Battle in 55 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 30 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 artillery moved from Algeria to Morocco Place Units - Americans 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 104 Sea Zone to United Kingdom 1 artillery moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 3 infantry moved from Iraq to 80 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 2 artilleries moved from 81 Sea Zone to Egypt 3 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 1 fighter moved from Persia to India 1 armour moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Turkmenistan 1 armour moved from Persia to Turkmenistan 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt Place Units - British 1 destroyer placed in 80 Sea Zone 1 destroyer placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.33 British : 1.00 Americans : -1.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries and 2 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern France to Southern Italy 6 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 destroyers and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -1,67 British : -0,67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 10 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk 2 armour moved from Belarus to Smolensk 1 armour moved from Belarus to Rostov 1 infantry moved from Bryansk to Rostov 3 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 19 armour moved from Russia to Volgograd 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 4 tactical_bombers moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 4 bombers moved from Bryansk to Rostov Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 20 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 20 armour in Volgograd, round 2 : 9/20 hits, 10,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 20 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 4 bombers, 1 fighter, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 4 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Rostov, round 2 : 3/11 hits, 6,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 4 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 1 infantry in Smolensk, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 armour in Smolensk, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Smolensk Germans roll dice for 1 armour in Smolensk, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 4 bombers moved from Rostov to Western Germany 3 artilleries moved from Western Germany to France 3 infantry moved from Western Germany to France 1 fighter moved from Bryansk to Germany 4 tactical_bombers moved from Rostov to Novgorod 1 fighter moved from Rostov to Novgorod 1 bomber moved from 104 Sea Zone to Western Germany 2 submarines moved from 105 Sea Zone to 112 Sea Zone Place Units - Germans 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 1 armour, 4 infantry and 5 mech_infantrys placed in Western Germany 6 infantry placed in Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -7,33 British : 0,67 Russians : 1,00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Yenisey to Timguska 1 infantry moved from Central Mongolia to Chahar Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Soviet Far East 2 fighters moved from Japan to Soviet Far East 1 fighter moved from Japan to 4 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone 2 armour moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Buyant-Uhaa to Buryatia 1 artillery moved from Ulaanbaatar to Buryatia 1 tactical_bomber moved from Jehol to Buryatia 3 mech_infantrys moved from Kwangtung to Anhwe 2 bombers moved from Yunnan to India 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Jehol to Anhwe 1 tactical_bomber moved from Jehol to 20 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Kweichow to Anhwe 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 37 Sea Zone Air Battle in IndiaCombat Hit Differential Summary :
-
@scousemart intercept in India? By the way I forgot to move my Sub near Malaya in Combat Movement, so I will edit him somewhere before doing the battles.
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Soviet Far East 2 fighters moved from Japan to Soviet Far East 1 fighter moved from Japan to 4 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone 2 armour moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Buyant-Uhaa to Buryatia 1 artillery moved from Ulaanbaatar to Buryatia 1 tactical_bomber moved from Jehol to Buryatia 3 mech_infantrys moved from Kwangtung to Anhwe 2 bombers moved from Yunnan to India 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Jehol to Anhwe 1 tactical_bomber moved from Jehol to 20 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Kweichow to Anhwe 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 37 Sea Zone Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the British lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 4 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Soviet Far East Japanese attack with 2 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Soviet Far East, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 3 infantry in Soviet Far East, round 3 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 2 fighters and 1 infantry in Soviet Far East, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Soviet Far East, round 5 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Soviet Far East, round 6 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Buryatia Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 2 armour, 3 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Philippines, round 2 : 1/6 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Philippines, round 3 : 3/6 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Anhwe Japanese attack with 5 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/6 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/6 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Anhwe to 35 Sea Zone 2 bombers moved from India to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter moved from Jehol to Japan 1 tactical_bomber moved from Jehol to Japan 1 fighter moved from 4 Sea Zone to Siberia 2 fighters moved from Soviet Far East to Siberia 1 aaGun moved from Jehol to Anhwe 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 tactical_bomber moved from Buryatia to Amur Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6 Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0,17 British : 0,67 Americans : -0,17 Chinese : -0,67 Attackers Fire, : : 0,67 AA fire in India : : -0,33 Russians : -0,67 Japanese : -5,83





