Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Americans Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 1 damage to harbour owned by Japanese Rockets in Guam roll: 1 Rocket attack in Caroline Islands does 5 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Central United States to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Airborne Attack Move - Americans Purchase Units - Americans Americans repair damage of 3x airfield; Remaining resources: 50 PUs; Americans buy 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 26 Sea Zone Americans attack with 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 cruiser and 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 fighter Casualties for Germans: 1 battleship Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 5 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 2 fighters moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 2 fighters and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 3 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 fighters moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hunan 1 infantry placed in Hopei 1 infantry placed in Kweichow Chinese undo move 4. Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Chinese collect 6 PUs from War Bonds; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Activate Technology - British Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology British giving technology to UK_Pacific: Super subs, Jet Power, Shipyards, AA Radar, Long Range Aircraft, Heavy Bomber, Improved Artillery Support, Rockets Advance, Airborne_Forces, Increased Factory Production and Improved_Mech_Inf Activate Technology - UK_Pacific Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - British Combat Move - British Rocket attack in Western Germany does 3 damage to factory_major owned by Germans Rockets in Scotland roll: 3 Rocket attack in Western Germany does 6 damage to airfield owned by Germans Rockets in United Kingdom roll: 6 1 fighter moved from Scotland to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Tobruk 1 fighter moved from Egypt to Tobruk 2 armour moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Malta to Tobruk 1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 2 infantry moved from India to 39 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 mech_infantry moved from India to Shan State 2 infantry moved from Burma to Shan State 4 infantry moved from India to Burma 1 infantry moved from West India to India 1 artillery moved from India to Burma 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Kwangtung 1 fighter moved from India to Kwangtung 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux Airborne Attack Move - British 2 infantry moved from United Kingdom to Normandy Bordeaux Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 25 PUs; British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Kwangtung British attack with 2 fighters Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 1 transport Germans defend with 1 submarine British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Battle in Tobruk British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/9 hits, 4.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 3/5 hits, 3.00 expected hits Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Normandy Bordeaux British attack with 1 bomber, 2 fighters and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 bomber, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Shan State British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 artillery and 1 infantry moved from 99 Sea Zone to Greece British take Greece from Neutral_Allies 1 fighter moved from 113 Sea Zone to United Kingdom 1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Tobruk to 99 Sea Zone 2 fighters moved from Kwangtung to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 tactical_bomber moved from Tobruk to Egypt Place Units - British 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 British collect 28 PUs (2 lost to blockades); end with 28 PUs British collect 6 PUs from War Bonds; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Germans : 0.83 British : 1.33 Italians : 1.33 Americans : 0.33 Chinese : -2.67 Japanese : -1.17 -
TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Italians 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Northern Italy to France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to France 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 5 infantry moved from 97 Sea Zone to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British -
TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Italians 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Northern Italy to France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to France 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 5 infantry moved from 97 Sea Zone to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Airborne Attack Move - Italians 2 infantry moved from Southern Italy to France -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Italians 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Northern Italy to France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to France 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 5 infantry moved from 97 Sea Zone to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Airborne Attack Move - Italians 2 infantry moved from Southern Italy to France Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in France Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits French roll dice for 1 armour and 1 fighter in France, round 2 : 1/2 hits, 1.17 expected hits 1 armour owned by the French, 1 fighter owned by the French and 1 infantry owned by the Italians lost in France Italians captures 19PUs while taking French capital Italians converts factory_major into different units Italians win, taking France from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for French: 1 armour and 1 fighter Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -5 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 destroyer Battle in Greece Italians attack with 1 armour, 1 artillery, 2 fighters and 7 infantry British defend with 1 artillery and 5 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 7 infantry in Greece, round 2 : 3/11 hits, 3.67 expected hits British roll dice for 1 artillery and 5 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits 5 infantry owned by the British and 3 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Greece, round 3 : 3/8 hits, 3.17 expected hits British roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 4 infantry Casualties for British: 1 artillery and 5 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for French: 1 artillery Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Italians 1 aaGun moved from Northern Italy to France 1 bomber moved from France to Southern Italy 1 fighter moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,1,6,4,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 17 PUs (4 lost to blockades); end with 36 PUs Italians collect 1 PU from War Bonds; end with 37 PUs Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for Italians EDIT: Removing Technology Airborne_Forces for Japanese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.33 British : 1.33 French : 1.67 -
TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - French Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Activate Technology - French Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - French Combat Move - French French has no rockets to fire 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Research Technology - Germans Combat Move - Germans 2 artilleries moved from Poland to Baltic States 4 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 armour moved from Bulgaria to Yugoslavia 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Germany to 110 Sea Zone -
TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Research Technology - Germans Combat Move - Germans Germans has no rockets to fire 2 artilleries moved from Poland to Baltic States 4 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 armour moved from Bulgaria to Yugoslavia 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Germany to 110 Sea Zone Airborne Attack Move - Germans -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Research Technology - Germans Combat Move - Germans Germans has no rockets to fire 2 artilleries moved from Poland to Baltic States 4 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 armour moved from Bulgaria to Yugoslavia 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Germany to 110 Sea Zone Airborne Attack Move - Germans Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 38 PUs; Germans buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Research Technology - Germans Combat Move - Germans Germans has no rockets to fire 2 artilleries moved from Poland to Baltic States 4 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 armour moved from Bulgaria to Yugoslavia 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Germany to 110 Sea Zone Airborne Attack Move - Germans Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 38 PUs; Germans buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.33 expected hits Bombing raid in Ukraine rolls: 7,4 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries and 4 infantry Neutral_Allies defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/7 hits, 2.50 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 1/7 hits, 2.50 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 3 infantry Casualties for Germans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 6 fighters and 2 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/10 hits, 6.17 expected hits British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 6 infantry Germans roll dice for 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 6 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Greece 1 infantry moved from Bulgaria to Romania 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Baltic States to Poland 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 bomber, 6 fighters and 2 tactical_bombers moved from 110 Sea Zone to France Place Units - Germans 1 armour, 1 artillery and 2 infantry placed in Germany 2 armour and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 35 PUs; end with 35 PUs Germans collect 5 PUs from War Bonds; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -9.67 British : -0.33 AA fire in Ukraine : : -0.33 Neutral_Allies : -0.33 Russians : -3.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Russians Rocket attack in Germany does 3 damage to factory_major owned by Germans Rockets in Novgorod roll: 3 2 infantry moved from Finland to Norway Russians take Norway from Germans 2 infantry moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Belarus to Baltic States 1 artillery and 1 infantry moved from Smolensk to Belarus 3 infantry moved from Western Ukraine to Eastern Poland 1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Russia to Eastern Poland 3 fighters moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Baltic States Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 45 PUs; Russians buy 1 fighter and 11 infantry; Remaining resources: 2 PUs; Combat - Russians Battle in Baltic States Russians attack with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry AA fire in Baltic States : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 4/9 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 7/8 hits, 4.33 expected hits Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry AA fire in Eastern Poland : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 5/9 hits, 3.50 expected hits Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 3/4 hits, 1.50 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 4 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 3 fighters moved from Eastern Poland to Novgorod Place Units - Russians 4 infantry placed in Ukraine 4 infantry placed in Novgorod Russians undo move 2. 1 fighter and 3 infantry placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs Russians collect 1 PU from War Bonds; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.83 AA fire in Eastern Poland : : -1.00 AA fire in Baltic States : : -1.00 Russians : 3.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. Rocket attack in Guam does 4 damage to airfield owned by Americans Rockets in Japan roll: 4 Rocket attack in Malaya does 3 damage to harbour owned by UK_Pacific Rockets in Philippines roll: 3 Rocket attack in Wake Island does 2 damage to airfield owned by Americans Rockets in Caroline Islands roll: 2 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Siam to Sumatra 1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Siam to 41 Sea Zone 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 bomber moved from Japan to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 transport British defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 22 Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 4.17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 3 fighters moved from Shan State to Siam 1 bomber moved from 41 Sea Zone to Siam 1 fighter moved from 41 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 16 Sea Zone 3 fighters moved from Kwangsi to Japan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 1 mech_infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Kwangsi to Kiangsu 1 artillery moved from Jehol to Anhwe 1 aaGun and 1 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from Shan State to Siam 1 fighter moved from 23 Sea Zone to Philippines Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Japanese collect 4 PUs from War Bonds; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing Technology Super subs for Japanese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.83 UK_Pacific : 0.67 Japanese : 1.33 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Politics - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Politics - Americans Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode Combat Move - Americans Rocket attack in Japan does 5 damage to harbour owned by Japanese Rockets in Midway roll: 5 Rocket attack in Caroline Islands does 6 damage to airfield owned by Japanese Rockets in Wake Island roll: 6 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 4 fighters and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 106 Sea Zone Americans attack with 1 carrier, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from 86 Sea Zone to Brazil 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 3 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 1 fighter moved from Suiyuyan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi 2 infantry placed in Yunnan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Chinese undo move 5. Chinese undo move 4. Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 1 artillery and 6 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Shensi 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 1 PU from War Bonds; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Politics - British Combat Move - British Rocket attack in Northern Italy does 1 damage to factory_major owned by Italians Rockets in Scotland roll: 1 Rocket attack in Northern Italy does 3 damage to factory_major owned by Italians Rockets in United Kingdom roll: 3 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 3 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 infantry moved from Union of South Africa to Rhodesia 4 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 1 cruiser moved from 91 Sea Zone to 95 Sea Zone Airborne Attack Move - British 2 infantry moved from United Kingdom to Holland Belgium Purchase Units - British British buy 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 submarines; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Italians defend with 1 battleship, 2 cruisers, 3 fighters and 3 transports British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 3 fighters and 3 transports in 97 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Units damaged: 1 carrier owned by the British 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 3 fighters owned by the Italians lost in 97 Sea Zone British roll dice for 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Italians roll dice for 1 battleship and 3 transports in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 2 transports owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 60 Casualties for British: 1 cruiser and 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers, 3 fighters and 3 transports Battle in 95 Sea Zone British attack with 1 cruiser Italians defend with 1 destroyer British roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Battle in Holland Belgium British attack with 1 bomber, 4 fighters and 5 infantry Germans defend with 2 infantry British roll dice for 1 bomber, 4 fighters and 5 infantry in Holland Belgium, round 2 : 3/11 hits, 4.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter could not land in 97 Sea Zone and was removed 4 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from 97 Sea Zone to Tobruk 1 tactical_bomber moved from 97 Sea Zone to Tobruk Place Units - British 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs British collect 5 PUs from War Bonds; end with 34 PUs Place Units - UK_Pacific 3 submarines placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in 39 Sea Zone change ownership: 3 submarinesCombat Hit Differential Summary :
Germans : 0.17 British : 1.67 Italians : -0.67 Americans : -0.33 Chinese : 1.00 Japanese : -0.67 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 armour, 1 artillery and 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Italians Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in Southern Italy roll: 6 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 armour, 1 artillery and 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Airborne Attack Move - Italians -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Combat Move - Italians Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in Southern Italy roll: 6 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 armour, 1 artillery and 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Airborne Attack Move - Italians Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium 1 armour owned by the Italians retreated to France British win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Egypt Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Southern Italy 1 armour moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Greece to Bulgaria 1 artillery moved from Southern France to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 fighters and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Italians collect 6 PUs from War Bonds; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 2.00 British : 1.00 -
TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Politics - French Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Politics - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for British EDIT: Removing Technology Improved_Mech_Inf for Russians EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2 Politics - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for British EDIT: Removing Technology Improved_Mech_Inf for Russians EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa





