@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
Sorry for the delay. I have a lot going on these days.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Romania to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Romania to Rostov
1 bomber moved from Bessarabia to Vologda
1 artillery and 2 infantry moved from Smolensk to Vologda
2 armour, 3 infantry and 6 mech_infantrys moved from Nenetsia to Urals
1 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Bryansk
7 fighters and 6 tactical_bombers moved from Southern Italy to Gibraltar
1 fighter moved from Western Germany to Gibraltar
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 infantry and 6 mech_infantrys in Urals, round 2 : 2/11 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
1 bomber moved from Vologda to Novgorod
3 bombers moved from Bryansk to Ukraine
1 bomber moved from Rostov to Southern Italy
4 infantry moved from Eastern Poland to Belarus
5 infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 bomber and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,1,4
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -1.67
@StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
Sorry for the delay. I have a lot going on these days.
no problem my friend. i hope they’re all good things keeping you busy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
4 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 5/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 aaGuns, 6 artilleries and 28 infantry moved from Russia to Smolensk
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
6 armour and 6 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Malaya to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Malaya to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Yunnan to Burma
Combat - Japanese
Battle in Soviet Far East
Battle in Philippines
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking Philippines from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/7 hits, 3.17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 45 Sea Zone to Malaya
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Malaya
4 infantry moved from Korea to Manchuria
Place Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.83
UK_Pacific : 1.00
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 55 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Caucasus to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -2.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
12 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery and 2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Burma
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Rostov
British attack with 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 5 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 fighter moved from Morocco to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 bomber moved from Ukraine to Trans-Jordan
5 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
Place Units - British
1 airfield placed in Trans-Jordan
2 mech_infantrys placed in Persia
1 fighter placed in 98 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -0.67
AA fire in Ukraine : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Greece to Rostov
1 fighter moved from Southern Italy to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 3 mech_infantrys
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians roll dice for 2 armour and 2 fighters in Rostov, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians roll dice for 2 armour and 2 fighters in Rostov, round 4 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 2 fighters in Rostov, round 5 : 4/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
Place Units - Italians
1 airfield placed in Gibraltar
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,6,5,1,1
Italians collect 9 PUs (7 lost to blockades); end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
ANZAC attack with 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC lost in Rostov
1 infantry owned by the ANZAC retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 aaGun moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50
ANZAC : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Caucasus to Rostov
1 fighter moved from Eastern Persia to Rostov
Combat - French
Battle in Rostov
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour
French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Rostov
French roll dice for 1 fighter in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
retreated to Rostov
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Rostov to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50
French : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
2 armour and 6 mech_infantrys moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour and 2 mech_infantrys moved from Nenetsia to Evenkiyskiy
1 artillery and 2 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Archangel
3 bombers moved from Ukraine to Vologda
1 bomber moved from Novgorod to Southern Italy
1 tactical_bomber moved from Western Germany to Gibraltar
1 bomber moved from Western Germany to Southern Italy
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Belarus to Novgorod
3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
3 infantry moved from Germany to Poland
1 infantry moved from Finland to Karelia
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Vologda
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Vologda, round 2 : 4/6 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers moved from Vologda to Novgorod
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
2 armour, 2 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,6,4,2,1
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Central Mongolia to Suiyuyan
3 infantry moved from Yenisey to Timguska
1 infantry moved from Samara to Novosibirsk
4 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Novosibirsk
Combat - Russians
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 2/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 5 infantry in Vologda, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 5 infantry in Vologda, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
2 fighters moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Archangel to Russia
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Samara
4 infantry moved from Bryansk to Russia
1 aaGun, 6 armour and 7 mech_infantrys moved from Samara to Russia
1 aaGun moved from Yenisey to Dzavhan
6 infantry moved from Yenisey to Dzavhan
2 infantry moved from Smolensk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Malaya to Burma
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from Burma to Malaya
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 infantry moved from Chahar to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
4 infantry moved from Manchuria to Jehol
1 artillery moved from Buryatia to Amur
1 artillery moved from Sakha to Amur
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
Place Units - Japanese
5 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Chinese : 0.33
UK_Pacific : 0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 44 Sea Zone to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 carriers, 5 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 carrier and 5 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
12 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 0/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 12 infantry in Anhwe, round 3 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -4.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
5 fighters and 2 tactical_bombers moved from India to Burma
1 bomber moved from Trans-Jordan to Ukraine
1 armour and 4 mech_infantrys moved from Caucasus to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
Russians take Novosibirsk from Germans
1 mech_infantry moved from Shensi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Shensi to Anhwe
1 armour moved from Caucasus to Ukraine
Combat - British
Battle in Burma
British attack with 5 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Urals
British roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Urals, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Urals, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Urals, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
British attack with 2 armour, 1 bomber and 4 mech_infantrys
Italians defend with 2 aaGuns, 1 factory_minor and 2 fighters
AA fire in Ukraine : 1/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Ukraine
British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 2 aaGuns and 2 fighters in Ukraine, round 2 : 1/2 hits, 1.33 expected hits
1 mech_infantry owned by the British and 1 aaGun owned by the Italians lost in Ukraine
British roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 aaGun and 2 fighters in Ukraine, round 3 : 2/2 hits, 1.33 expected hits
2 mech_infantrys owned by the British and 1 aaGun owned by the Italians lost in Ukraine
British roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 fighters in Ukraine, round 4 : 2/2 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 fighters owned by the Italians and 1 armour owned by the British lost in Ukraine
British win, taking Ukraine from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 bomber and 4 mech_infantrys
Casualties for Italians: 2 aaGuns and 2 fighters
Non Combat Move - British
2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Morocco
5 fighters and 2 tactical_bombers moved from Burma to India
1 mech_infantry moved from Caucasus to Kazakhstan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Italians : 1.00
AA fire in Ukraine : : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 7 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Ukraine, round 7 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 8 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Ukraine, round 8 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win with 1 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3,2,4,4,3,2,3
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -4.17
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from India to Anhwe
1 fighter moved from India to Caucasus
1 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :