L20 #1 trulpen (X) vs Misterblue (A) BM3


  • Efter att jag förlorat här, vad vill du ha för bud för att spela allierad? Jag avskyr dem.


  • Mitt öppnings (och lägsta) bud 2020 har alltid varit 10 för allied, vilket alltid lett till att jag spelat axis. Undantaget är om du tillåter inf ngu då kan jag tänka mig att bjuda 9. Som tidigare nämnts vill du spela ptv för rematchen kan du välja sida utan bud.


  • 9 med NG är ok.


  • TripleA Move Summary: Americans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Jehol
            1 bomber moved from Midway to Jehol
            1 destroyer moved from 17 Sea Zone to 21 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            14 fighters moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            10 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 bomber and 5 fighters moved from Northern Italy to Germany
            1 bomber moved from Queensland to 49 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Jehol
            1 bomber moved from Midway to Jehol
            1 destroyer moved from 17 Sea Zone to 21 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            14 fighters moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            10 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 bomber and 5 fighters moved from Northern Italy to Germany
            1 bomber moved from Queensland to 49 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Air Battle in Germany
                Americans attacks with 6 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in 49 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Korea
            Battle in Jehol
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Korea from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 14 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 14 fighters in 21 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Americans
            14 fighters moved from 21 Sea Zone to 6 Sea Zone
            12 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Jehol to Chahar
            1 battleship, 14 carriers, 3 cruisers and 3 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 27 Sea Zone to 26 Sea Zone
            4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Midway
            1 bomber moved from 49 Sea Zone to Midway
            1 fighter moved from Germany to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            4 fighters moved from Germany to Western Germany
    
        Place Units - Americans
            1 carrier and 4 destroyers placed in 10 Sea Zone
            2 bombers and 2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Adding units owned by Americans to 102 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,67
    Japanese : -0,50
    AA fire in Germany : : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
            20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys moved from West India to India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Jehol
            1 bomber moved from Midway to Jehol
            1 destroyer moved from 17 Sea Zone to 21 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            14 fighters moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            10 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 bomber and 5 fighters moved from Northern Italy to Germany
            1 bomber moved from Queensland to 49 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Air Battle in Germany
                Americans attacks with 6 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in 49 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Korea
            Battle in Jehol
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Korea from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 14 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 14 fighters in 21 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Americans
            14 fighters moved from 21 Sea Zone to 6 Sea Zone
            12 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Jehol to Chahar
            1 battleship, 14 carriers, 3 cruisers and 3 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 27 Sea Zone to 26 Sea Zone
            4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Midway
            1 bomber moved from 49 Sea Zone to Midway
            1 fighter moved from Germany to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            4 fighters moved from Germany to Western Germany
    
        Place Units - Americans
            1 carrier and 4 destroyers placed in 10 Sea Zone
            2 bombers and 2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Adding units owned by Americans to 102 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
            20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys moved from West India to India
    
        Combat - British
            Battle in Greater Southern Germany
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Greater Southern Germany
                    British roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                British win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys in India, round 2 : 23/88 hits, 26,67 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            3 aaGuns moved from West India to India
            1 armour moved from Egypt to Kenya
            2 armour moved from Egypt to Belgian Congo
            1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Kenya
            2 fighters moved from Egypt to 81 Sea Zone
            2 armour moved from Iraq to Persia
            1 bomber and 3 fighters moved from Persia to Kenya
            1 aaGun moved from Northern Italy to Greater Southern Germany
            4 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Northern Italy to Western Germany
            3 artilleries and 8 infantry moved from Holland Belgium to Western Germany
            1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 carrier and 2 destroyers placed in 81 Sea Zone
            1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,4,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,6,3
            British collect 39 PUs (2 lost to blockades); end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -3,17
    Americans : -1,67
    Japanese : -1,17
    AA fire in Germany : : 0,83
    

    Savegame


  • Glömde anfalla Jugoslavien men tror inte det spelar så stor roll. :)


  • Inget spelar någon roll längre. ;)

    Fan, PtV är jäkligt kul. Rekommenderas att prova. Fast jag vill inte spela ett stenhårt, skarpt parti med det än. Så mycket nya grejer.


  • TripleA Move Summary: Italians round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
                  Italians take Bulgaria from Russians
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 97 Sea Zone to 94 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            6 infantry moved from Queensland to South Australia
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            6 fighters moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            6 infantry moved from Queensland to South Australia
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            6 fighters moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - French
            French repair damage of 4x factory_minor; Remaining resources: 23 PUs; 
            French buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            5 infantry moved from France to Western Germany
            2 fighters moved from Algeria to Western Germany
    
        Place Units - French
            1 fighter and 2 infantry placed in France
            2 infantry placed in Southern France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2,2,5
            French collect 16 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame


  • Jo jag har börjat spela ett parti och lyckats klanta till mig med grund reglerna. :)


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from Germany to Poland
            1 bomber moved from Germany to Poland
            1 artillery and 2 infantry moved from Germany to Greater Southern Germany
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany
                British win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Poland
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 4/5 hits, 1,67 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 3/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 4 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 5 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 6 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 6 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Slovakia Hungary to Germany
            1 bomber moved from Poland to Germany
    
        Place Units - Germans
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,17
    British : 0,33
    Russians : 1,50
    

    Savegame


  • TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs; 
            Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Novgorod to Poland
            1 tactical_bomber moved from Northern Italy to Poland
            1 armour and 1 mech_infantry moved from Greece to Bulgaria
            1 armour and 1 mech_infantry moved from Albania to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Romania to Bulgaria
            3 bombers moved from Northern Italy to Germany
            2 mech_infantrys moved from Tsinghai to Shensi
            2 mech_infantrys moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Chahar to Anhwe
            2 mech_infantrys moved from Chahar to Shantung
            1 mech_infantry moved from Chahar to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 bomber moved from Chahar to Kiangsu
            1 bomber moved from Russia to Hopei
            1 bomber moved from Russia to Anhwe
            1 fighter moved from Chahar to Shantung
            1 bomber moved from Chahar to Shensi
            1 fighter moved from Northern Italy to Germany
            1 fighter moved from Northern Italy to Poland
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs; 
            Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Novgorod to Poland
            1 tactical_bomber moved from Northern Italy to Poland
            1 armour and 1 mech_infantry moved from Greece to Bulgaria
            1 armour and 1 mech_infantry moved from Albania to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Romania to Bulgaria
            3 bombers moved from Northern Italy to Germany
            2 mech_infantrys moved from Tsinghai to Shensi
            2 mech_infantrys moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Chahar to Anhwe
            2 mech_infantrys moved from Chahar to Shantung
            1 mech_infantry moved from Chahar to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 bomber moved from Chahar to Kiangsu
            1 bomber moved from Russia to Hopei
            1 bomber moved from Russia to Anhwe
            1 fighter moved from Chahar to Shantung
            1 bomber moved from Chahar to Shensi
            1 fighter moved from Northern Italy to Germany
            1 fighter moved from Northern Italy to Poland
    
        Combat - Russians
            Air Battle in Germany
                Russians attacks with 4 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 5 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in Germany causes 11 damage total. 
            Battle in Hopei
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
                Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Shantung
                Russians attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                    Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Russians win, taking Shantung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Bulgaria
                Russians attack with 3 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Bulgaria, round 2 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anhwe
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Russians
            1 bomber moved from Kiangsu to Chahar
            1 fighter moved from Shantung to Chahar
            1 bomber moved from Anhwe to Chahar
            1 bomber moved from Hopei to Chahar
            1 bomber moved from Shensi to Chahar
            6 mech_infantrys moved from Suiyuyan to Chahar
            1 mech_infantry moved from Tsinghai to Suiyuyan
            3 mech_infantrys moved from Volgograd to Tsinghai
            1 armour and 3 mech_infantrys moved from Novosibirsk to Yenisey
            4 mech_infantrys moved from Novosibirsk to Suiyuyan
            3 mech_infantrys moved from Russia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Poland to Western Germany
            2 bombers and 1 fighter moved from Germany to Western Germany
            3 infantry moved from Northern Italy to Western Germany
            2 armour moved from Southern Italy to Northern Italy
            3 mech_infantrys moved from Romania to Northern Italy
            3 armour moved from Ukraine to Romania
            1 mech_infantry moved from Novgorod to Eastern Poland
    
        Place Units - Russians
            3 artilleries placed in Western Germany
            3 artilleries placed in Northern Italy
            3 armour placed in Southern Italy
            3 mech_infantrys placed in Novgorod
            1 armour placed in Ukraine
            2 bombers and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 66 PUs; end with 66 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Russians : -3,67
    AA fire in Kiangsu : : -0,17
    Japanese : 0,67
    AA fire in Germany : : 0,50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Shantung
            2 infantry moved from Kiangsu to Anhwe
            20 artilleries and 31 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
            10 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            6 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 marine and 23 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 fighter moved from 42 Sea Zone to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            7 armour and 17 mech_infantrys moved from Kweichow to Shensi
            2 mech_infantrys moved from Yunnan to Shensi
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Union of South Africa
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 20 artilleries and 31 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 20 artilleries and 31 infantry in Szechwan, round 2 : 16/51 hits, 15,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Shensi
                Japanese attack with 7 armour, 1 infantry and 20 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 7 armour, 1 infantry and 20 mech_infantrys in Shensi, round 2 : 12/28 hits, 7,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 7 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers
                Americans defend with 1 battleship, 15 carriers, 3 cruisers, 3 destroyers, 30 fighters, 29 submarines and 1 transport; ANZAC defend with 1 cruiser and 2 submarines
                    Japanese roll dice for 23 submarines in 6 Sea Zone, round 2 : 8/23 hits, 7,67 expected hits
                Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 23/36 hits, 19,17 expected hits
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 9,83
    

    Savegame


  • Kör lite desperado här. Spelar ingen roll egentligen, men varför inte. Ska jag fråga om förluster eller bara välja max d?


  • Max D blir bra.

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