TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 bomber and 1 mech_infantry moved from Tunisia to Morocco
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Yugoslavia to Romania
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Romania
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 fighters and 1 infantry in Romania, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 harbour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1,67 expected hits
Americans roll dice for 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
2 fighters moved from Romania to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 artillery and 3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0,83
Americans : 1,33
Russians : 0,00
@Robert I know I moved that british fighter in French West Africa to the American fleet… It must’ve been an undo-accident with UK… :/ Can I edit it out there or would that had made any difference in your Italy turn?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,00
@Makalakalane : I don’t think the fighter makes any difference to my turn. I’ll edit it.
I’ll be able to do my Germany, but Basile probably won’t be able to play until later tonight. Family duties!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to 111 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
7 armour and 2 mech_infantrys moved from Western Germany to Poland
14 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
2 tactical_bombers moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 10/29 hits, 9,50 expected hits
Russians roll dice for 4 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in 111 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 111 Sea Zone to Western Germany
1 armour and 1 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Germany to Poland
2 tactical_bombers moved from Poland to Western Germany
1 aaGun moved from Germany to Poland
3 infantry moved from Germany to Poland
1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Poland
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Norway to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Germany
2 submarines placed in 112 Sea Zone
1 infantry placed in United Kingdom
2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 6.
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Novgorod to 114 Sea Zone
1 artillery and 7 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
2 infantry moved from Eastern Poland to Romania
3 fighters moved from Novgorod to Romania
1 mech_infantry moved from Novgorod to Finland
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Romania
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Romania, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/11 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Vyborg to Finland
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
7 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Russia to Belarus
1 armour moved from Ukraine to Belarus
1 fighter moved from Finland to Belarus
1 tactical_bomber moved from Finland to Belarus
3 fighters moved from Romania to Belarus
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
3 armour and 3 mech_infantrys moved from Iraq to Egypt
1 fighter moved from 114 Sea Zone to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 armour and 1 artillery placed in Western Ukraine
3 armour placed in Ukraine
5 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,5,1
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 10 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Kiangsu to Korea
2 bombers moved from Philippines to Korea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 10 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Kiangsu to Korea
2 bombers moved from Philippines to Korea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Korea
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
AA fire in Korea : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber in Korea, round 2 : 10/22 hits, 6,83 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 4/18 hits, 6,00 expected hits
4 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 tactical_bomber in Korea, round 3 : 9/18 hits, 6,17 expected hits
Russians roll dice for 10 infantry in Korea, round 3 : 4/10 hits, 3,33 expected hits
4 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 4 : 4/14 hits, 5,50 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
5 mech_infantrys moved from Kwangtung to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Kiangsu
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
4 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0,83
Americans : -0,17
ANZAC : -0,17
Chinese : 0,00
Russians : -1,67
Japanese : 9,83
@Basile_01 I think that’s the second highest hit rate I’ve ever seen.
@Basile_01 66-68% win chance and battlecalculator stating victory with 4 units = at least 1 plane in casualty. Japan wins with 13 units. That’s the end of Russia = Germany back in the game = game over. I can’t even send units from Moscow to cope with the threat from Japan while at the same time coping with Germany.
@Makalakalane It was incredibly lucky. My own calculator gave me about 80% win rate and 7 units surviving.
To be fair, the turn hit rate includes all the hits from the naval battle that gave me nothing.
@Makalakalane
But this is a simple respite for the Japanese. The economic advantage is still very much in the Allies’ favor, with Europe and Japanese’s China at breaking point.
@Basile_01 what calculator is that? I used the in-game and put in what the report said you attacked with against 18 infantry and 2 AA Guns. Doesn’t matter about Japan, as long as they eat up Russias economy from the east, Germany will hold back and eventually win Moscow. I’m nowhere near getting London back, so Germany will be rich for forseeable future. I don’t think I will ever be any good at this game.
@Makalakalane : I don’t know if the game is lost. From an economical point of view, it seems the Allies are still ahead.
Since I’m playing the European Axis, Germany + Italy are having a hard time fighting on multiple fronts. The eastern front is almost stabilized, I think, so that’s obviously not good, but Norway and Finland may remain contested for awhile. Africa is gone and will remain so as long as Italy is stuck defending. While not having England on my back ease some of the pressure, the trade-off is more pressure from Russia.
Just like how you guys convinced us to keep playing in that first game, that’s about the only thing I can offer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Brazil
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : -1.00
Japanese : 0.67
@Robert well, let’s see. You’re hitting on every AA Gun hit and the 2s seem to be on your side as well (couldn’t even catch a break and take out a single Destroyer with planes without casualties). I can’t push forward in the Paficis with the US fleet, especially not now and with y spending on the europe side, that fleet is probably history within a few turns. UK Pacific can’t really make any difference offence wise, and China are retricted to their borders. I’m pretty pessimistic
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 11 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 : 1/14 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 : 2/14 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -3.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Brazil
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 11 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 : 1/14 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 : 2/14 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Burma to Hunan
1 armour moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
Combat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
3 aaGuns and 11 mech_infantrys moved from Burma to Yunnan
4 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6,3,2
UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Italians : -0.17
British : 0.00
Americans : -1.00
Chinese : -3.67
Japanese : 0.33
@Robert I take some of it back - UK Pacific are annoying to Japan, granted. But they never really threaten, unless Japan is completely beaten. Anyway, who knows, I don’t suspect you guys will make major mistakes, so I guess I can hope for the US to save the day.