@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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Let’s game
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 1 fighter; Remaining resources: 20 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 artillery moved from Holland Belgium to France 3 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to 110 Sea Zone 1 tactical_bomber moved from Poland to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to FranceCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 1 fighter; Remaining resources: 20 PUs; Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 artillery moved from Holland Belgium to France 3 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to 110 Sea Zone 1 tactical_bomber moved from Poland to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France Airborne Attack Move - Germans Combat - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 1 fighter; Remaining resources: 20 PUs; Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 artillery moved from Holland Belgium to France 3 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to 110 Sea Zone 1 tactical_bomber moved from Poland to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France Airborne Attack Move - Germans Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 8/20 hits, 7.50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 3/16 hits, 6.33 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Germans, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/13 hits, 5.33 expected hits French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32 Casualties for Germans: 7 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 110 Sea Zone Germans attack with 2 fighters, 2 submarines and 5 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 3 fighters and 2 submarines British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers and 3 fighters in 111 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 4 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from 111 Sea Zone to Western Germany 3 fighters moved from 111 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone Place Units - Germans 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 75 PUs Germans collect 6 PUs from War Bonds; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for Germans EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -6.17 British : 0.83 French : 0.00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Russians Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Russians Airborne Attack Move - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Russia to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Rostov 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov Place Units - Russians 1 submarine placed in 127 Sea Zone 1 fighter and 2 infantry placed in Novgorod Russians undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Novgorod 4 infantry placed in Ukraine 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 6 PUs from War Bonds; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Japanese Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Japanese Japanese buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 4 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Hunan 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 1/8 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 3 : 4/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Formosa to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 infantry moved from Shantung to Jehol 1 fighter moved from Korea to Manchuria 1 infantry moved from Shantung to Jehol 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 2 bombers moved from Japan to Kiangsu 1 fighter moved from Okinawa to Kiangsu 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Japanese collect 1 PU from War Bonds; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing Technology Rockets Advance for Japanese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Americans Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Americans Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 3 PUs from War Bonds; end with 55 PUs Turning on Edit Mode EDIT: Removing Technology AA Radar for Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Super subs for Russians EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Chinese has no rockets to fire Non Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 1 PU from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Super subs for Chinese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Americans Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Americans Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 3 PUs from War Bonds; end with 55 PUs Turning on Edit Mode EDIT: Removing Technology AA Radar for Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Super subs for Russians EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Chinese has no rockets to fire Non Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 1 PU from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Super subs for Chinese EDIT: Turning off Edit Mode Activate Technology - British Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - British British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Activate Technology - UK_Pacific Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians Rockets in Scotland roll: 4 Rocket attack in Northern Italy does 1 damage to factory_major owned by Italians Rockets in United Kingdom roll: 1 1 fighter moved from Scotland to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 tactical_bomber moved from 98 Sea Zone to Ethiopia 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 3 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from 111 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs British collect 3 PUs from War Bonds; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to 106 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine EDIT: Changing PUs for British from 37 to 38 EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : 0.33 British : -1.50 Italians : 1.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Rocket attack in Gibraltar does 1 damage to harbour owned by British Rockets in Southern Italy roll: 1 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.50 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 0/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour and 2 artilleries in Southern France, round 4 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Southern France Italians roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -7 Casualties for Italians: 2 artilleries and 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for French: 1 cruiser and 1 destroyer Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine British defend with 1 carrier, 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Italians collect 4 PUs from War Bonds; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -3.33 British : -0.67 French : 0.50 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - ANZAC Trigger ANZAC Improved Mech Inf: ANZAC is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs ANZAC collect 1 PU from War Bonds; end with 19 PUs Activate Technology - French Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French French has no rockets to fire 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France Combat - French Battle in Southern France French attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Southern France French win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 fighter moved from Southern France to United Kingdom 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for French EDIT: Removing Technology Improved_Mech_Inf for ANZAC EDIT: Removing Technology Heavy Bomber for British EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.50 French : -0.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 11 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 4 damage to airfield owned by British Rockets in France roll: 4 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 3 infantry moved from Poland to Eastern Poland 1 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 infantry moved from Romania to Eastern Poland 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 3 artilleries moved from France to Southern France 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern France Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged Battle in Southern France Germans attack with 3 artilleries, 1 fighter and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 3 artilleries, 1 fighter and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.83 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans winRussians win with 1 submarine remaining, taking Southern France from French with 3 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Non Combat Move - Germans 5 armour moved from France to Germany 4 mech_infantrys moved from France to Germany 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Germany to Poland 2 infantry moved from Denmark to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Poland 3 tactical_bombers moved from Holland Belgium to Poland 1 fighter and 2 tactical_bombers moved from Southern France to Western Germany Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 fighter and 3 mech_infantrys placed in Western Germany 1 infantry placed in France 1 destroyer and 3 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 43 PUs; end with 43 PUs Germans collect 1 PU from War Bonds; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17 French : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Novgorod roll: 1 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Novgorod to Bessarabia Airborne Attack Move - Russians Russians creates battle in territory 125 Sea Zone 1 infantry moved from Russia to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 infantry moved from Rostov to Bryansk 1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk 2 fighters moved from Novgorod to Russia 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yenisey 6 infantry moved from Yakut S.S.R. to Yenisey 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Russians collect 2 PUs from War Bonds; end with 37 PUs Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Russians EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 Russians : -2.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 3 fighters and 2 tactical_bombers moved from Manchuria to Buryatia 6 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 2 artilleries moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 armour and 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 bombers moved from Kiangsu to Buryatia Combat - Japanese Battle in Buryatia Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 13 infantry AA fire in Buryatia : 1/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese lost in Buryatia Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 9/20 hits, 6.83 expected hits Russians roll dice for 2 aaGuns and 13 infantry in Buryatia, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 6/16 hits, 6.17 expected hits Russians roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 6 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 13 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Jehol 1 artillery and 2 infantry moved from Anhwe to Hunan 2 fighters moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kiangsu to Hunan 1 infantry moved from Jehol to Anhwe 3 fighters moved from Buryatia to Jehol 2 bombers moved from Buryatia to Jehol 1 tactical_bomber moved from Buryatia to Jehol 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Japanese collect 1 PU from War Bonds; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
AA fire in Buryatia : : -1.00 Russians : -0.33 Japanese : 2.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 submarine moved from 54 Sea Zone to 50 Sea Zone Place Units - Americans 1 battleship and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 5 PUs from War Bonds; end with 57 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Chinese has no rockets to fire 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 1 armour, 3 artilleries and 8 infantry Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 1.83 Japanese : 2.83 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 submarine moved from 54 Sea Zone to 50 Sea Zone Place Units - Americans 1 battleship and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 5 PUs from War Bonds; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Chinese has no rockets to fire 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 1 armour, 3 artilleries and 8 infantry Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British repair damage of 6x airfield; Remaining resources: 35 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in United Kingdom roll: 4 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 96 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Kenya 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 96 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone Italians win with no units remaining. Battle score for attacker is 2 Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship and 2 cruisers Battle in Kenya British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 fighters moved from 125 Sea Zone to United Kingdom 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 2 artilleries and 3 infantry moved from India to Burma Place Units - British 1 armour and 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs British collect 4 PUs from War Bonds; end with 37 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 39 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transportCombat Hit Differential Summary :
Germans : 0.83 British : -0.33 Italians : 0.00 Chinese : 1.83 Japanese : 2.83 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Rocket attack in Egypt does 4 damage to harbour owned by British Rockets in Southern Italy roll: 4 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 5 infantry moved from Bulgaria to Greece 1 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 4/11 hits, 3.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from Greece to Southern Italy 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Italians collect 4 PUs from War Bonds; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.33 Neutral_Allies : -1.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs ANZAC collect 5 PUs from War Bonds; end with 21 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for ANZAC EDIT: Removing Technology Airborne_Forces for British EDIT: Turning off Edit ModeCombat Hit Differential Summary :





