TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 9 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Johnston Island to 26 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 armour and 3 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Tunisia
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 submarines and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 1/6 hits, 1.00 expected hits
Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
5 submarines owned by the Japanese Submerged
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Battle in Tunisia
Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tunisia, round 4 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Johnston Island
1 bomber moved from 26 Sea Zone to Queensland
2 bombers moved from 26 Sea Zone to Western United States
1 fighter moved from Tunisia to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 marines and 2 mech_infantrys moved from Western United States to Central United States
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Normandy Bordeaux to Southern France
Place Units - Americans
3 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 destroyers and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 4.17
Japanese : -2.83
Savegame