TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 15 PUs;
Combat Move - British
3 infantry moved from Spain to Western Europe
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Western Europe
3 infantry moved from 6 Sea Zone to Western Europe
4 bombers moved from United Kingdom to Western Europe
4 fighters moved from 6 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 1 artillery, 4 bombers, 4 fighters and 6 infantry
Germans defend with 2 aaGuns, 6 artilleries and 6 infantry
AA fire in Western Europe : 0/8 hits, 1.33 expected hits
British roll dice for 4 battleships in Western Europe, round 2 : 2/4 hits, 2.67 expected hits
British roll dice for 1 artillery, 4 bombers, 4 fighters and 6 infantry in Western Europe, round 2 : 8/15 hits, 6.17 expected hits
Germans roll dice for 6 artilleries and 6 infantry in Western Europe, round 2 : 2/12 hits, 4.00 expected hits
4 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
British roll dice for 1 artillery, 4 bombers, 4 fighters and 4 infantry in Western Europe, round 3 : 9/13 hits, 5.83 expected hits
Germans roll dice for 2 artilleries in Western Europe, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery, 4 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 33
Casualties for British: 3 infantry
Casualties for Germans: 6 artilleries and 6 infantry
Non Combat Move - British
2 fighters moved from Western Europe to 6 Sea Zone
2 fighters moved from Western Europe to Libya
4 bombers moved from Western Europe to Libya
20 infantry moved from Anglo Egypt to Libya
6 armour moved from Anglo Egypt to Libya
2 artilleries moved from Anglo Egypt to Libya
3 infantry moved from Italian East Africa to Belgian Congo
6 armour moved from Anglo Egypt to Italian East Africa
2 artilleries moved from Anglo Egypt to Italian East Africa
5 infantry moved from Anglo Egypt to Italian East Africa
3 fighters moved from Anglo Egypt to Italian East Africa
1 aaGun moved from Anglo Egypt to Belgian Congo
Place Units - British
3 armour placed in Belgian Congo
3 fighters placed in Italian East Africa
Turn Complete - British
British collect 54 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 4.33
AA fire in Western Europe : : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 fighters, 10 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Japanese
2 battleships and 2 transports moved from 29 Sea Zone to 38 Sea Zone
1 destroyer moved from 46 Sea Zone to 38 Sea Zone
1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from Chinese
1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Chinese
5 transports moved from 59 Sea Zone to 60 Sea Zone
3 armour and 1 infantry moved from Buryatia S.S.R. to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
4 armour, 1 infantry and 5 transports moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 59 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 59 Sea Zone to 61 Sea Zone
1 battleship moved from 59 Sea Zone to 61 Sea Zone
1 carrier moved from 59 Sea Zone to 36 Sea Zone
4 armour and 1 infantry moved from 61 Sea Zone to Manchuria
2 bombers moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 59 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Chinese defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Chinese lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 1 submarine
Battle in Manchuria
Japanese attack with 4 armour, 3 bombers and 1 infantry
Chinese defend with 5 aaGuns and 4 armour
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 4 armour, 3 bombers and 1 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 4 armour in Manchuria, round 2 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Japanese, 4 armour owned by the Chinese and 1 armour owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 armour and 3 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 4 armour
Non Combat Move - Japanese
3 bombers moved from Manchuria to Japan
1 fighter moved from 35 Sea Zone to 59 Sea Zone
Place Units - Japanese
3 infantry placed in Buryatia S.S.R.
2 fighters and 7 infantry placed in Japan
1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33
AA fire in Manchuria : : -0.50
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - Chinese
Chinese buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Himalaya to French Indochina
1 fighter moved from China to French Indochina
2 bombers moved from China to Kwantung
1 infantry moved from China to Kwantung
9 infantry moved from China to Manchuria
Combat - Chinese
Battle in French Indochina
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwantung
Chinese attack with 2 bombers and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 bombers and 1 infantry in Kwantung, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kwantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung
Chinese roll dice for 2 bombers in Kwantung, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwantung
Chinese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
Chinese attack with 9 infantry
Japanese defend with 5 aaGuns and 3 armour
Chinese roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 2/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 2 armour in Manchuria, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
2 bombers moved from Kwantung to Manchuria
2 bombers moved from Manchuria to China
1 fighter moved from French Indochina to China
Place Units - Chinese
7 armour placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : -0.83
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour moved from Trans-Jordan to India
Russians take India from Chinese
11 armour, 3 artilleries and 9 infantry moved from Turkey to Persia
3 fighters moved from Trans-Jordan to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
8 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Russia to West Russia
5 infantry moved from Russia to Archangel
1 infantry moved from Novosibirsk to Sinkiang
Russians take Sinkiang from Chinese
1 infantry moved from Kazakh S.S.R. to Sinkiang
3 armour moved from Persia to Afghanistan
Russians take Afghanistan from Chinese
8 armour moved from Persia to Caucasus
10 artilleries moved from Trans-Jordan to Persia
4 infantry moved from Trans-Jordan to Persia
3 fighters moved from Trans-Jordan to Caucasus
3 fighters moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
2 fighters moved from Caucasus to Belorussia
14 infantry moved from Trans-Jordan to Turkey
5 infantry moved from Trans-Jordan to Persia
Combat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 3 fighters and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 3 fighters and 8 infantry in Ukraine S.S.R., round 2 : 1/12 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Belorussia to Caucasus
3 fighters moved from Russia to Caucasus
Place Units - Russians
1 artillery and 2 fighters placed in Caucasus
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 41 PUs;
Germans buy 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Europe
5 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
3 bombers moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 infantry moved from Sweden to Norway
1 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Karelia S.S.R. to West Russia
3 bombers moved from Germany to West Russia
13 fighters moved from Germany to Belorussia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 4,5,1,5 and causes: 9 damage to unit: factory
Bombing raid in United Kingdom causes 9 damage total.
Battle in Belorussia
Germans attack with 13 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 13 fighters and 1 infantry in Belorussia, round 2 : 4/14 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 13 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in West Russia, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 1 artillery and 8 infantry
British defend with 2 aaGuns, 1 artillery and 3 infantry
Germans roll dice for 1 artillery and 8 infantry in Western Europe, round 2 : 1/9 hits, 1.83 expected hits
British roll dice for 1 artillery and 3 infantry in Western Europe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
Germans roll dice for 1 artillery and 7 infantry in Western Europe, round 3 : 3/8 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Western Europe, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
3 bombers moved from West Russia to Germany
10 fighters moved from Belorussia to Germany
3 fighters moved from Belorussia to Germany
4 bombers moved from United Kingdom to Germany
Place Units - Germans
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : -0.33
Russians : -1.00
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - British
British repair damage of 24x factory; Remaining resources: 45 PUs;
British buy 12 infantry; Remaining resources: 9 PUs;
Combat Move - British
4 bombers moved from Libya to Germany
2 fighters moved from Libya to United Kingdom
6 fighters moved from Italian East Africa to Libya
6 armour moved from Libya to Italian East Africa
2 artilleries moved from Libya to Anglo Egypt
5 infantry moved from Italian East Africa to Kenya
2 artilleries moved from Italian East Africa to Kenya
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,4,3 and causes: 12 damage to unit: factory
Bombing raid in Germany causes 12 damage total.
Non Combat Move - British
3 bombers moved from Germany to United Kingdom
Place Units - British
12 infantry placed in United Kingdom
Turn Complete - British
British collect 51 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 armour, 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships, 1 destroyer and 2 transports moved from 38 Sea Zone to 50 Sea Zone
7 infantry moved from Japan to 61 Sea Zone
7 infantry moved from 61 Sea Zone to Manchuria
3 infantry moved from Buryatia S.S.R. to Manchuria
3 bombers moved from Japan to Manchuria
1 carrier and 1 transport moved from 36 Sea Zone to 61 Sea Zone
5 transports moved from 59 Sea Zone to 61 Sea Zone
3 carriers, 1 destroyer and 1 fighter moved from 59 Sea Zone to 60 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
2 fighters moved from Japan to 61 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 bombers and 10 infantry
Chinese defend with 5 aaGuns and 6 infantry
AA fire in Manchuria : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 bombers and 10 infantry in Manchuria, round 2 : 3/12 hits, 3.00 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
Place Units - Japanese
2 fighters placed in 60 Sea Zone
2 armour and 1 infantry placed in Buryatia S.S.R.
5 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1.00
AA fire in Manchuria : : 0.50
Japanese : 1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Chinese
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 bomber moved from China to Buryatia S.S.R.
1 bomber moved from China to India
1 infantry moved from French Indochina to China
Combat - Chinese
Strategic bombing raid in Buryatia S.S.R.
Bombing raid in Buryatia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Buryatia S.S.R. causes 2 damage total.
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Non Combat Move - Chinese
1 bomber moved from India to China
1 bomber moved from Buryatia S.S.R. to China
Place Units - Chinese
10 infantry placed in China
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 54 PUs;
Russians buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour moved from India to China
Russians take French Indochina from Chinese
3 armour moved from Afghanistan to China
Russians take Himalaya from Chinese
2 infantry moved from Sinkiang to China
10 fighters moved from Caucasus to China
1 infantry moved from Novosibirsk to Sinkiang
13 artilleries and 18 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Ukraine S.S.R. to Eastern Europe
Russians take Eastern Europe from Germans
1 infantry moved from Ukraine S.S.R. to Balkans
Russians take Balkans from Germans
6 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 artillery moved from Ukraine S.S.R. to Caucasus
7 infantry moved from Russia to West Russia
3 armour moved from Caucasus to West Russia
5 infantry moved from Ukraine S.S.R. to Belorussia
2 armour moved from Caucasus to Belorussia
3 armour moved from Caucasus to Belorussia
13 infantry moved from Turkey to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 5 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 5 armour and 6 infantry in Belorussia, round 2 : 3/11 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 5 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in China
Russians attack with 11 armour, 10 fighters and 2 infantry
Chinese defend with 1 aaGun, 7 armour, 2 bombers, 1 factory, 1 fighter and 11 infantry
AA fire in China : 2/10 hits, 1.67 expected hits
2 fighters owned by the Russians lost in China
Russians roll dice for 11 armour, 8 fighters and 2 infantry in China, round 2 : 11/21 hits, 9.83 expected hits
Chinese roll dice for 7 armour, 2 bombers, 1 fighter and 11 infantry in China, round 2 : 6/21 hits, 8.17 expected hits
2 bombers owned by the Chinese, 2 infantry owned by the Russians, 4 armour owned by the Russians and 9 infantry owned by the Chinese lost in China
Russians roll dice for 7 armour and 8 fighters in China, round 3 : 7/15 hits, 7.50 expected hits
Chinese roll dice for 7 armour, 1 fighter and 2 infantry in China, round 3 : 4/10 hits, 4.83 expected hits
5 armour owned by the Chinese, 4 armour owned by the Russians and 2 infantry owned by the Chinese lost in China
Russians roll dice for 3 armour and 8 fighters in China, round 4 : 7/11 hits, 5.50 expected hits
Chinese roll dice for 2 armour and 1 fighter in China, round 4 : 1/3 hits, 1.67 expected hits
2 armour owned by the Chinese, 1 armour owned by the Russians and 1 fighter owned by the Chinese lost in China
Russians captures 18PUs while taking Chinese capital
Russians win, taking China from Chinese with 2 armour and 8 fighters remaining. Battle score for attacker is 31
Casualties for Russians: 9 armour, 2 fighters and 2 infantry
Casualties for Chinese: 7 armour, 2 bombers, 1 fighter and 11 infantry
Battle in West Russia
Russians attack with 3 armour and 7 infantry
Germans defend with 2 infantry
Russians roll dice for 3 armour and 7 infantry in West Russia, round 2 : 3/10 hits, 2.67 expected hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Trans-Jordan to Persia
1 aaGun moved from Turkey to Caucasus
8 fighters moved from China to Sinkiang
Place Units - Russians
12 infantry placed in Russia
3 infantry placed in India
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 87 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -1.00
AA fire in China : : 0.33
Chinese : -3.67
Russians : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25
Purchase Units - Germans
Germans repair damage of 10x factory; Remaining resources: 33 PUs;
Germans buy 1 artillery and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Balkans
2 infantry moved from Western Europe to Spain
Germans take Spain from British
2 infantry moved from Western Europe to Spain
3 bombers moved from Germany to Eastern Europe
3 bombers moved from Germany to Balkans
1 bomber moved from Germany to Eastern Europe
8 fighters moved from Germany to Eastern Europe
5 fighters moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Eastern Europe
Combat - Germans
Battle in Eastern Europe
Germans attack with 4 bombers, 8 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 8 fighters and 2 infantry in Eastern Europe, round 2 : 5/14 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 4 bombers, 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Balkans
Germans attack with 3 bombers, 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 5 fighters and 2 infantry in Balkans, round 2 : 3/10 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Russians with 3 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers and 5 fighters moved from Balkans to Germany
4 bombers and 8 fighters moved from Eastern Europe to Germany
1 artillery and 2 infantry moved from Western Europe to Germany
1 aaGun moved from Western Europe to Southern Europe
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -3.83
Russians : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 54 PUs;
British buy 6 artilleries, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Anglo Egypt to French Equatorial Africa
3 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Kenya to Angola
1 artillery moved from Kenya to Union of South Africa
3 infantry moved from Kenya to Union of South Africa
2 infantry moved from Kenya to Angola
1 infantry moved from Belgian Congo to Angola
3 armour moved from Belgian Congo to French Equatorial Africa
3 armour moved from Italian East Africa to Angola
3 armour moved from Italian East Africa to Union of South Africa
1 artillery moved from Anglo Egypt to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Belgian Congo to Angola
2 armour moved from Italian East Africa to Angola
2 armour moved from Italian East Africa to Union of South Africa
2 armour moved from Italian East Africa to French Equatorial Africa
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
2 fighters moved from 6 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
3 bombers moved from United Kingdom to Eastern Canada
Combat - British
Battle in Angola
British attack with 5 armour, 1 artillery and 4 infantry
Americans defend with 1 armour and 1 infantry
British roll dice for 5 armour, 1 artillery and 4 infantry in Angola, round 2 : 4/10 hits, 3.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Angola, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Angola
British win, taking Angola from Americans with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Battle in Union of South Africa
British attack with 5 armour, 1 artillery and 3 infantry
Americans defend with 1 armour and 1 infantry
British roll dice for 5 armour, 1 artillery and 3 infantry in Union of South Africa, round 2 : 6/9 hits, 3.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Americans with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Norway
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Norway, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in French Equatorial Africa
British attack with 5 armour, 2 artilleries and 4 infantry
Americans defend with 1 armour and 1 infantry
British roll dice for 5 armour, 2 artilleries and 4 infantry in French Equatorial Africa, round 2 : 2/11 hits, 4.17 expected hits
Americans roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Americans with 5 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Canada
British attack with 3 bombers
Americans defend with 2 bombers
British roll dice for 3 bombers in Eastern Canada, round 2 : 1/3 hits, 2.00 expected hits
Americans roll dice for 2 bombers in Eastern Canada, round 2 : 1/2 hits, 0.33 expected hits
1 bomber owned by the British and 1 bomber owned by the Americans lost in Eastern Canada
British roll dice for 2 bombers in Eastern Canada, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 bomber in Eastern Canada, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Eastern Canada
British win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Casualties for Americans: 2 bombers
Non Combat Move - British
2 bombers moved from Eastern Canada to United Kingdom
3 fighters moved from Libya to United Kingdom
3 fighters moved from Libya to 6 Sea Zone
4 fighters moved from Norway to 6 Sea Zone
10 infantry moved from Libya to Anglo Egypt
3 infantry moved from Libya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
Place Units - British
1 fighter placed in 6 Sea Zone
6 artilleries and 3 infantry placed in United Kingdom
3 infantry placed in Italian East Africa
Turn Complete - British
British collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.00
Americans : -0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 25
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 58 PUs;
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
9 infantry moved from Manchuria to China
1 armour moved from Buryatia S.S.R. to China
1 armour moved from Buryatia S.S.R. to China
1 infantry moved from Japan to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from Russians
10 transports moved from 61 Sea Zone to 60 Sea Zone
2 battleships moved from 61 Sea Zone to 60 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
2 transports moved from 50 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 destroyer moved from 47 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in China
Japanese attack with 2 armour and 9 infantry
Russians defend with 1 aaGun, 2 armour and 1 factory
Japanese roll dice for 2 armour and 9 infantry in China, round 2 : 3/11 hits, 2.50 expected hits
Russians roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Russians lost in China
Japanese win, taking China from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 armour
Non Combat Move - Japanese
1 aaGun moved from Manchuria to China
1 aaGun moved from Manchuria to Buryatia S.S.R.
1 aaGun moved from Manchuria to Buryatia S.S.R.
1 aaGun moved from Manchuria to China
1 aaGun moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 60 Sea Zone
1 bomber placed in Japan
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians : 1.00
Japanese : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26
Purchase Units - Russians
Russians buy 6 armour, 1 artillery, 4 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sinkiang to Novosibirsk
4 infantry moved from Kazakh S.S.R. to Afghanistan
2 artilleries and 16 infantry moved from Caucasus to Ukraine S.S.R.
3 armour moved from West Russia to Eastern Europe
7 infantry moved from West Russia to Ukraine S.S.R.
1 armour moved from Belorussia to Balkans
4 armour and 6 infantry moved from Belorussia to Eastern Europe
8 fighters moved from Sinkiang to Ukraine S.S.R.
13 artilleries and 13 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Archangel
5 infantry moved from Karelia S.S.R. to Eastern Europe
10 infantry moved from Russia to West Russia
Combat - Russians
Battle in Eastern Europe
Russians attack with 7 armour and 11 infantry
Germans defend with 2 infantry
Russians roll dice for 7 armour and 11 infantry in Eastern Europe, round 2 : 7/18 hits, 5.33 expected hits
Germans roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 7 armour and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Balkans
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Balkans
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 aaGun moved from Persia to India
Place Units - Russians
3 armour placed in India
3 armour placed in Caucasus
1 artillery, 4 bombers, 2 fighters and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26
Purchase Units - Germans
Germans buy 3 armour and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
7 bombers moved from Germany to Eastern Europe
10 fighters moved from Germany to Eastern Europe
5 infantry moved from Germany to Eastern Europe
2 artilleries moved from Germany to Eastern Europe
1 artillery and 1 infantry moved from Germany to Eastern Europe
3 fighters moved from Germany to Eastern Europe
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
2 infantry moved from Spain to Western Europe
1 artillery moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
Combat - Germans
Battle in Western Europe
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Europe, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Europe, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Europe
Germans attack with 3 artilleries, 7 bombers, 13 fighters and 7 infantry
Russians defend with 7 armour and 11 infantry
Germans roll dice for 3 artilleries, 7 bombers, 13 fighters and 7 infantry in Eastern Europe, round 2 : 17/30 hits, 13.83 expected hits
Russians roll dice for 7 armour and 11 infantry in Eastern Europe, round 2 : 8/18 hits, 7.17 expected hits
11 infantry owned by the Russians, 6 armour owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 2 artilleries, 7 bombers and 13 fighters in Eastern Europe, round 3 : 10/22 hits, 11.83 expected hits
Russians roll dice for 1 armour in Eastern Europe, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 1 artillery, 7 bombers and 13 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 7 armour and 11 infantry
Non Combat Move - Germans
7 bombers and 10 fighters moved from Eastern Europe to Germany
3 fighters moved from Eastern Europe to Germany
Place Units - Germans
3 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Russians : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26
Purchase Units - British
British buy 2 armour, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
5 armour, 1 artillery and 4 infantry moved from Angola to Belgian Congo
5 armour, 2 artilleries and 3 infantry moved from French Equatorial Africa to Belgian Congo
3 infantry moved from Italian East Africa to Kenya
5 armour, 1 artillery and 2 infantry moved from Union of South Africa to Kenya
5 armour moved from Kenya to Belgian Congo
1 infantry moved from Norway to Sweden
British take Sweden from Germans
6 infantry moved from United Kingdom to 6 Sea Zone
4 battleships, 7 carriers, 3 cruisers, 6 destroyers, 8 fighters, 6 infantry, 8 submarines and 6 transports moved from 6 Sea Zone to 2 Sea Zone
8 fighters moved from 2 Sea Zone to Iceland
3 fighters moved from United Kingdom to Iceland
2 bombers moved from United Kingdom to Iceland
6 infantry moved from 2 Sea Zone to Iceland
Combat - British
Battle in Belgian Congo
British attack with 15 armour, 3 artilleries and 7 infantry
Americans defend with 1 aaGun, 1 factory and 2 infantry
British roll dice for 15 armour, 3 artilleries and 7 infantry in Belgian Congo, round 2 : 7/25 hits, 10.17 expected hits
Americans roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Belgian Congo
British win, taking Belgian Congo from Americans with 15 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Iceland
British attack with 2 bombers, 11 fighters and 6 infantry
Neutral defend with 5 infantry
British roll dice for 4 battleships and 2 cruisers in Iceland, round 2 : 2/6 hits, 3.67 expected hits
British roll dice for 2 bombers, 11 fighters and 6 infantry in Iceland, round 2 : 5/19 hits, 7.83 expected hits
Neutral roll dice for 5 infantry in Iceland, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the British lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 2 bombers, 11 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
11 fighters moved from Iceland to 2 Sea Zone
2 bombers moved from Iceland to United Kingdom
Place Units - British
2 transports placed in 2 Sea Zone
2 armour placed in United Kingdom
3 infantry placed in Italian East Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : 0.33
British : -7.67
Americans : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 3 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Russians
1 infantry moved from China to Himalaya
Japanese take Himalaya from Russians
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
5 infantry moved from China to Manchuria
2 armour moved from China to Buryatia S.S.R.
3 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Midway
Japanese take Midway from Americans
4 artilleries, 3 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone
3 infantry moved from 56 Sea Zone to Midway
4 artilleries moved from 56 Sea Zone to Midway
4 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 41 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to Australia
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 artillery, 3 fighters and 2 infantry placed in Japan
1 infantry placed in Australia
3 infantry placed in Japan
1 battleship placed in 60 Sea Zone
Japanese undo move 4.
1 battleship placed in 46 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 27
Purchase Units - Russians
Russians buy 3 armour, 2 bombers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine S.S.R. to Eastern Europe
4 fighters moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Ukraine S.S.R. to Balkans
4 fighters moved from Ukraine S.S.R. to Balkans
3 armour, 13 artilleries and 13 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
2 fighters moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Afghanistan to India
Combat - Russians
Battle in Eastern Europe
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 4 fighters and 2 infantry in Eastern Europe, round 2 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Balkans
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Balkans, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Eastern Europe to Ukraine S.S.R.
4 fighters moved from Balkans to Ukraine S.S.R.
10 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Russians
3 armour placed in Caucasus
2 bombers and 10 infantry placed in Russia
Turn Complete - Russians
Russians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 27
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Balkans
3 bombers moved from Germany to Eastern Europe
4 bombers moved from Germany to Balkans
8 fighters moved from Germany to Eastern Europe
5 fighters moved from Germany to Balkans
Combat - Germans
Battle in Eastern Europe
Germans attack with 3 bombers, 8 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 8 fighters and 2 infantry in Eastern Europe, round 2 : 7/13 hits, 6.33 expected hits
Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 3 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Balkans
Germans attack with 4 bombers, 5 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 4 bombers, 5 fighters and 2 infantry in Balkans, round 2 : 6/11 hits, 5.50 expected hits
Russians roll dice for 2 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Balkans
Germans win, taking Balkans from Russians with 4 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 bombers and 5 fighters moved from Balkans to Germany
3 bombers and 8 fighters moved from Eastern Europe to Germany
Place Units - Germans
12 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.33