I’m both busy and not emotionally ready too do the next turn.
David vs Kenneth
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Japanese 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 artillery and 13 infantry moved from Korea to Manchuria 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 4 fighters and 3 tactical_bombers moved from Kiangsu to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from French Indo China to Kwangtung 2 tactical_bombers moved from French Indo China to Kwangtung 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan 2 fighters moved from French Indo China to Szechwan 2 tactical_bombers moved from French Indo China to Szechwan 2 artilleries moved from French Indo China to Siam 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from French Indo China to 44 Sea Zone 1 bomber moved from French Indo China to Manchuria 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 2 submarines moved from 20 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 2 fighters British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 4 fighters, 17 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Manchuria : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 17 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/26 hits, 8,00 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 1/18 hits, 6,00 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 16 infantry and 3 tactical_bombers in Manchuria, round 3 : 12/25 hits, 7,83 expected hits Chinese roll dice for 14 infantry in Manchuria, round 3 : 7/14 hits, 4,67 expected hits 7 infantry owned by the Japanese and 12 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 9 infantry and 3 tactical_bombers in Manchuria, round 4 : 9/18 hits, 6,67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 4 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Japanese: 8 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Kwangtung Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Siam Japanese attack with 2 artilleries and 1 bomber ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 1 bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/10 hits, 4,17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 4/5 hits, 1,67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Japanese 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 3 fighters moved from Szechwan to French Indo China 3 tactical_bombers moved from Szechwan to French Indo China 1 bomber moved from Siam to French Indo China 2 fighters moved from Kwangtung to Yunnan 2 tactical_bombers moved from Kwangtung to Yunnan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 3 artilleries and 2 infantry moved from Hunan to Yunnan 1 bomber moved from Manchuria to Korea 1 aaGun moved from Korea to Manchuria 3 tactical_bombers moved from Manchuria to Korea 4 fighters moved from Manchuria to Korea 2 fighters moved from 44 Sea Zone to 45 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 armour placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Chinese : -1,00 AA fire in Manchuria : : -1,00 UK_Pacific : -0,67 Japanese : 5,00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Amur to Korea Japanese take Korea from Americans 2 infantry moved from Amur to Manchuria Japanese take Manchuria from Chinese 1 artillery moved from Amur to Manchuria 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Amur to Japan Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Shantung 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,3,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Japanese collect 27 PUs (2 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Philippines to Guam 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 mech_infantry moved from 2 Sea Zone to Alaska 2 fighters moved from Alaska to 2 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 2 Sea Zone 1 destroyer and 1 submarine placed in 2 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 bombers moved from Spain to Western Germany 1 armour moved from Jehol to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Suiyuyan Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 3 bombers moved from Western Germany to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 3 bombers EDIT: Adding units owned by Americans to India: 3 bombers EDIT: Turning off Edit Mode 10 infantry moved from Anhwe to Shantung 4 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 14 infantry Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kansu from Germans to Chinese EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 1 infantry moved from Hopei to Shensi 2 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Jehol Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : 2.50 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 bombers moved from Spain to Western Germany 1 armour moved from Jehol to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Suiyuyan Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 3 bombers moved from Western Germany to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 3 bombers EDIT: Adding units owned by Americans to India: 3 bombers EDIT: Turning off Edit Mode 10 infantry moved from Anhwe to Shantung 4 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 14 infantry Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kansu from Germans to Chinese EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 1 infantry moved from Hopei to Shensi 2 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Jehol Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 4 PUs; Combat Move - British 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 bomber moved from Brazil to Southern France 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 mech_infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans 1 artillery and 4 infantry moved from Rhodesia to Mozambique Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Okinawa Battle in Mozambique British attack with 1 artillery and 4 infantry Neutral_True defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Mozambique, round 2 : 2/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Okinawa from Japanese, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Battle in Malta British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Southern France to Spain 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 3 infantry moved from Iraq to Turkey 8 infantry moved from West India to Eastern Persia 1 carrier moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 fighter moved from Kiangsu to 20 Sea Zone 4 infantry moved from Kiangsu to Shantung 3 armour and 3 mech_infantrys moved from Kiangsu to Chahar 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 transports moved from 65 Sea Zone to 85 Sea Zone 2 artilleries and 2 infantry moved from Argentina to Brazil Place Units - British 2 artilleries and 2 infantry placed in United Kingdom 3 transports placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Eire: 1 mech_infantry EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry EDIT: Turning off Edit Mode British undo move 1. 2 infantry placed in United Kingdom 1 armour, 1 artillery and 1 fighter placed in Turkey 1 artillery placed in Iraq Turn Complete - British British collect 54 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs Place Units - UK_Pacific 1 carrier and 1 transport placed in 20 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
British : 2.17 Italians : 0.67 AA fire in Western Germany : : -0.50 AA fire in Southern France : : -0.17 Neutral_True : -0.33 Chinese : 2.50 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Philippines to Guam 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 mech_infantry moved from 2 Sea Zone to Alaska 2 fighters moved from Alaska to 2 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 2 Sea Zone 1 destroyer and 1 submarine placed in 2 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 2 armour and 2 infantry moved from Italian Somaliland to British Somaliland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Burma to India Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Germans defend with 5 armour, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 3 armour in Normandy Bordeaux, round 3 : 2/3 hits, 1,50 expected hits 3 armour owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 bomber and 3 infantry Casualties for Germans: 5 armour Battle in Trans-Jordan British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in British Somaliland British attack with 2 armour and 2 infantry Italians defend with 1 infantry British roll dice for 2 armour and 2 infantry in British Somaliland, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 41 Sea Zone to India Place Units - British 1 fighter placed in United Kingdom 1 armour placed in United Kingdom 2 infantry placed in Egypt 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 2 aaGuns and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 aaGuns and 5 infantry
Combat Hit Differential Summary :
Germans : 0,00 British : 1,33 Italians : -0,67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 armour moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone 2 armour moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in Sumatra ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Sumatra to Kwangsi 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 2 destroyers moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 2 armour placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 armour moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone 2 armour moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in Sumatra ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Sumatra to Kwangsi 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from New South Wales to Queensland 2 destroyers moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 2 armour placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 12 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 infantry moved from Bulgaria to Romania 1 armour and 3 infantry moved from Iraq to Trans-Jordan 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Romania Italians attack with 1 armour and 3 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 3 infantry in Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Trans-Jordan, round 2 : 4/8 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.00 Russians : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Norway to 110 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern Poland to Poland 1 armour, 2 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine 4 armour moved from Germany to Poland Combat - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Norway to 110 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern Poland to Poland 1 armour, 2 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine 4 armour moved from Germany to Poland Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Norway to 110 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern Poland to Poland 1 armour, 2 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine 4 armour moved from Germany to Poland Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 carrier, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports British defend with 2 destroyers, 2 fighters and 2 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 carrier owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 110 Sea Zone 2 transports owned by the British lost in 110 Sea Zone Germans win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 1 carrier, 1 fighter and 1 submarine Casualties for British: 2 destroyers, 2 fighters and 2 transports Battle in Normandy Bordeaux Germans attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Poland Germans attack with 4 armour and 2 infantry Russians defend with 3 infantry Germans roll dice for 4 armour and 2 infantry in Poland, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans roll dice for 4 armour and 1 infantry in Poland, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 armour, 2 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries and 25 infantry in Western Ukraine, round 2 : 1/28 hits, 5.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 3 armour moved from Yugoslavia to Romania 4 armour moved from Germany to Romania 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Western Germany 8 artilleries moved from Western Germany to Germany 5 infantry moved from Norway to Finland Place Units - Germans 7 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -4.67 British : -0.17 Russians : -0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major, 4x factory_minor; Remaining resources: 70 PUs; Germans buy 2 aaGuns, 4 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Northern Italy to 96 Sea Zone 1 bomber moved from Northern Italy to Gibraltar 2 bombers moved from Western Germany to Southern Italy 5 fighters moved from Northern Italy to 112 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0,33 expected hits Bombing raid in Southern Italy rolls: 5,5 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 96 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 112 Sea Zone Germans attack with 5 fighters Americans defend with 1 destroyer Germans roll dice for 5 fighters in 112 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 3 fighters moved from 112 Sea Zone to Western Germany 2 fighters moved from 112 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to Northern Italy 2 bombers moved from Southern Italy to Western Germany 1 armour moved from Southern France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 2 infantry moved from France to Southern France 1 infantry moved from France to Northern Italy 5 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 armour moved from Ukraine to Romania 1 armour moved from Ukraine to Smolensk 3 armour moved from Volgograd to Caucasus 2 artilleries moved from Samara to Vologda 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from 96 Sea Zone to Northern Italy Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 2 aaGuns and 5 infantry placed in Western Germany 1 infantry placed in France 2 armour placed in Ukraine 2 armour placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,6,3,2,6,4,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,2 Germans collect 56 PUs (11 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1,50 AA fire in Gibraltar : : -0,17 AA fire in Southern Italy : : -0,33 Americans : -0,33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 17.05.27
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