@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
2v2 Robert and friend vs Makalakalane and Maxiheimer
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 TripleA Turn Summary: Italians round 1TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Greece Italians attack with 1 armour and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 armour and 6 infantry in Greece, round 2 : 2/7 hits, 1,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 6 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUsCombat Hit Differential Summary : Italians : 3,33 French : -0,17 Neutral_Allies : -1,33
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 Behold! The rebirth of the Roman empire!!! 14 ipc. 
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 TripleA Turn Summary: ANZAC round 1TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary: French round 1TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary : 
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 TripleA Turn Summary: Germans round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 4 armour moved from France to Holland Belgium 3 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 1 fighter moved from Western Germany to Scotland 1 fighter moved from 112 Sea Zone to Scotland 2 bombers moved from Western Germany to Scotland 6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 6 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Holland Belgium Germans attack with 4 armour and 1 infantry French defend with 1 infantry Germans roll dice for 4 armour and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 4 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Scotland Germans attack with 2 bombers, 2 fighters and 6 infantry British defend with 1 airfield; French defend with 2 infantry Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 bombers, 2 fighters and 6 infantry in Scotland, round 2 : 1/10 hits, 3,33 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Scotland Germans win, taking Scotland from British with 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Scotland to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 bombers moved from Scotland to Western Germany 3 aaGuns moved from France to Holland Belgium 9 infantry moved from Poland to Germany 3 artilleries moved from Poland to Germany 3 armour moved from Yugoslavia to Western Germany 2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 1 armour moved from Northern Italy to Western Germany 2 infantry moved from Finland to Norway 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 9 transports placed in 113 Sea Zone 1 artillery placed in Germany Germans undo move 2. 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 factory_minor EDIT: Turning off Edit ModeCombat Hit Differential Summary : Germans : -3,00 British : 0,33 French : 0,67
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 @Makalakalane : From memory, I think USA ships cannot end their turn next to a Japanese territory when neutral! 
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 TripleA Turn Summary: Russians round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 2 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Russia to Bryansk 2 aaGuns and 17 infantry moved from Buryatia to Amur 11 infantry moved from Belarus to Eastern Poland 4 infantry moved from Novgorod to Vyborg 3 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Vyborg Place Units - Russians 3 armour placed in Volgograd 3 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary : 
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 @Robert that’s true. It’s a little confusing seazone that one, I just thought ‘I’ll place them near Malaya’ :D Just edit them one to the right? South of Burma. 
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 TripleA Move Summary: Japanese round 2TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 4 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 tactical_bomber moved from Japan to Kwangtung
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 TripleA Turn Summary: Japanese round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 4 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 tactical_bomber moved from Japan to Kwangtung Combat - Japanese Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangtung, round 4 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 12 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6,67 expected hits Chinese roll dice for 12 infantry in Yunnan, round 2 : 4/12 hits, 4,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Yunnan, round 3 : 4/9 hits, 5,33 expected hits Chinese roll dice for 7 infantry in Yunnan, round 3 : 3/7 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 3 infantry remaining. Battle score for attacker is -25 Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 9 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hunan 2 artilleries and 4 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Kwangtung to Kiangsi 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Jehol to Chahar 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1 Japanese collect 40 PUs (1 lost to blockades); end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 38 Sea Zone: 1 destroyer and 1 submarine EDIT: Changing PUs for Japanese from 40 to 41 EDIT: Turning off Edit ModeCombat Hit Differential Summary : Americans : -0,67 Chinese : 0,67 UK_Pacific : 0,33 Japanese : -5,50
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 Japan is going down! 
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 TripleA Turn Summary: Americans round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 38 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Western United States to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary : Americans : 0.00 Japanese : -0.50
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 TripleA Turn Summary: Chinese round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary : Chinese : -0.83 Japanese : 1.00
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 TripleA Turn Summary: UK_Pacific round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 38 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Western United States to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 4 fighters moved from United Kingdom to Scotland 1 bomber moved from French West Africa to 109 Sea Zone 1 bomber moved from 109 Sea Zone to Scotland 1 armour moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya 1 fighter moved from Egypt to Kenya 3 infantry moved from Shan State to French Indo China 2 fighters moved from India to French Indo China 1 tactical_bomber moved from India to French Indo China 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Scotland British attack with 1 bomber, 4 fighters and 3 infantry Germans defend with 1 airfield and 5 infantry British roll dice for 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 5 infantry in Scotland, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 4 fighters and 2 infantry in Scotland, round 3 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 5 infantry Battle in Kenya British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from Kenya to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from 101 Sea Zone to Eastern United States 4 fighters moved from Scotland to United Kingdom 1 bomber moved from Scotland to United Kingdom Place Units - British 2 armour and 8 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary : Germans : -1.33 British : 1.00 Italians : -0.50 Americans : 0.00 Chinese : -0.83 Japanese : -0.17
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 TripleA Turn Summary: Italians round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from Southern France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone Italians win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Normandy Bordeaux Italians attack with 1 armour and 1 artillery French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for French: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 4 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary : Italians : 0,33 British : 0,33 French : 0,00
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 I forgot that Alexandria was needed for my NO. If you want to edit it and add +5 ipc to the Italians, go ahead! Otherwise, we can keep going as it is 
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 TripleA Turn Summary: ANZAC round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Java to Yunnan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary: French round 2TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Java to Yunnan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary : 
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 @Robert I didn’t see your message until it was too late. Just edit it when it’s Germany 
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 TripleA Move Summary: Germans round 3TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 3 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 infantry EDIT: Changing PUs for Italians from 30 to 35 EDIT: Turning off Edit Mode Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Holland Belgium to 110 Sea Zone 3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom 1 carrier, 1 cruiser and 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 3 artilleries and 9 infantry moved from Germany to 113 Sea Zone 4 armour and 1 artillery moved from Western Germany to 113 Sea Zone 4 armour, 4 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom


 
		 
		





