• TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            3 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 destroyer and 1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            3 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 destroyer and 1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 submarine and 3 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            5 fighters moved from Bryansk to Vologda
            4 tactical_bombers moved from Bryansk to Vologda
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 5 fighters, 1 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Vologda, round 2 : 6/10 hits, 5.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            5 fighters and 4 tactical_bombers moved from Vologda to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 artillery and 8 infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            7 armour moved from Eastern Poland to Bryansk
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 submarines placed in 105 Sea Zone
            3 tactical_bombers placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 65 PUs (1 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            19 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 armour and 1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 armour and 2 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Kazakhstan to Volgograd
            9 artilleries, 59 infantry and 1 mech_infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Volgograd
            3 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 9 artilleries, 59 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 9 artilleries, 59 infantry and 1 mech_infantry in Samara, round 2 : 7/69 hits, 14,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 9 artilleries, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Russia to Tambov
            4 aaGuns moved from Russia to Samara
            3 fighters moved from Volgograd to Iraq
            1 tactical_bomber moved from Volgograd to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            2 aaGuns moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -6,50
    

    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 11 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Central Mongolia to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 fighters moved from French Indo China to Shan State
            3 infantry moved from French Indo China to Kwangsi
            2 fighters moved from French Indo China to Kwangsi
            3 artilleries moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Kwangsi, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 3 artilleries and 4 infantry
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Siam
            2 fighters moved from Shan State to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from Kwangsi to French Indo China
            1 aaGun moved from Amur to Buyant-Uhaa
            2 tactical_bombers moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 fighters placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.50
    Japanese : -2.00
    

    Savegame


  • @jim010 this game is over. Look at the us hit rate when I post


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 armour moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 3 artilleries, 2 battleships, 1 carrier, 5 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Spain
            5 infantry moved from 91 Sea Zone to Spain
            3 artilleries moved from 91 Sea Zone to Spain
            1 fighter moved from Suriname to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 2 armour, 3 artilleries, 1 fighter and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 battleships in Spain, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Spain, round 2 : 2/11 hits, 3.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 1/9 hits, 3.50 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 2 infantry in Spain, round 4 : 5/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to 91 Sea Zone
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,6
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Neutral_True : 1.00
    

    Savegame


  • @jim010 I thought it would be lower, but it’s been shit for a while, so I don’t think I will be able to turn it around.


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 armour moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 3 artilleries, 2 battleships, 1 carrier, 5 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Spain
            5 infantry moved from 91 Sea Zone to Spain
            3 artilleries moved from 91 Sea Zone to Spain
            1 fighter moved from Suriname to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 2 armour, 3 artilleries, 1 fighter and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 battleships in Spain, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Spain, round 2 : 2/11 hits, 3.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 1/9 hits, 3.50 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 2 infantry in Spain, round 4 : 5/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to 91 Sea Zone
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,6
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            3 artilleries and 6 infantry moved from Iraq to Turkey
            3 mech_infantrys moved from Persia to Caucasus
            1 bomber moved from Egypt to Caucasus
            2 tactical_bombers moved from Egypt to Turkey
            1 armour, 1 artillery and 5 infantry moved from Brazil to Argentina
    
        Combat - British
            Battle in Argentina
                British attack with 1 armour, 1 artillery and 5 infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Argentina, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Argentina
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Argentina, round 3 : 1/5 hits, 1.50 expected hits
                    Neutral_True roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Argentina, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Argentina, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Argentina, round 5 : 2/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina
                British win, taking Argentina from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 4 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Turkey
                British attack with 3 artilleries, 6 infantry and 2 tactical_bombers
                Neutral_True defend with 8 infantry
                    British roll dice for 3 artilleries, 6 infantry and 2 tactical_bombers in Turkey, round 2 : 2/11 hits, 3.50 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    2 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 3 artilleries, 3 infantry and 2 tactical_bombers in Turkey, round 3 : 2/8 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Turkey, round 4 : 1/6 hits, 2.33 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 3 artilleries and 2 tactical_bombers in Turkey, round 5 : 3/5 hits, 2.00 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 5 : 3/3 hits, 1.00 expected hits
                    3 artilleries owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
                British win with 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for British: 3 artilleries and 6 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Caucasus
                British attack with 1 bomber and 3 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            2 tactical_bombers moved from Turkey to Iraq
            1 bomber moved from Caucasus to Iraq
            2 fighters moved from French Equatorial Africa to 91 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            11 mech_infantrys moved from India to Yunnan
            8 infantry moved from Burma to India
            1 fighter moved from India to Yunnan
            3 aaGuns and 13 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 airfield placed in Egypt
            1 submarine placed in 98 Sea Zone
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,3,6,5,1,1,2,4,2,4
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -4.17
    Americans : -1.83
    Neutral_True : 3.67
    

    Savegame


  • @jim010 check the British hit rate. I’m done. Gg.

  • Customizer

    Thought I was in trouble, as my Pacific game wasn’t good.

    Play a fresh game?

  • Customizer

    A team game would be good. Me as the Germans and you as Japan?

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