I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Italians
1 artillery and 7 infantry moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 7 infantry
British defend with 2 armour and 1 infantry
Italians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 1,67 expected hits
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Italians
3 aaGuns moved from Volgograd to Caucasus
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 1,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Western Australia to 62 Sea Zone
1 fighter moved from Western Australia to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Western Australia to 62 Sea Zone
1 fighter moved from Western Australia to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 artillery and 15 infantry moved from Slovakia Hungary to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 16 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 armour moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 5 armour and 1 mech_infantry
British defend with 1 bomber; French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 5 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 1/2 hits, 0.50 expected hits
1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from French with 5 armour remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Casualties for British: 1 bomber
Battle in 109 Sea Zone
Germans attack with 1 cruiser
British defend with 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer, 1 fighter and 2 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries and 31 infantry
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 1 armour, 2 artilleries and 31 infantry in Eastern Poland, round 2 : 8/34 hits, 6.67 expected hits
Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 2 : 3/9 hits, 3.00 expected hits
8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 2 artilleries and 28 infantry in Eastern Poland, round 3 : 8/31 hits, 6.17 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 27 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 8 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 aaGuns moved from Poland to Eastern Poland
3 aaGuns and 8 artilleries moved from Germany to Western Germany
5 infantry moved from Finland to Norway
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Norway
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 armour moved from Greece to Yugoslavia
Place Units - Germans
8 armour placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 0.00
French : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Vologda to Samara
1 infantry moved from Tambov to Samara
1 fighter moved from Smolensk to Samara
1 tactical_bomber moved from Smolensk to Samara
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
3 infantry moved from France to Southern France
5 armour, 2 bombers, 2 fighters and 5 mech_infantrys moved from Western Germany to Southern France
4 armour, 4 fighters and 14 infantry moved from Northern Italy to Southern France
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 6 transports
6 transports owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Southern France
Germans attack with 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys
British defend with 3 fighters; Americans defend with 11 armour, 14 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Germans roll dice for 9 armour, 2 bombers, 6 fighters, 17 infantry and 5 mech_infantrys in Southern France, round 2 : 18/39 hits, 12,50 expected hits
Americans roll dice for 11 armour, 14 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers in Southern France, round 2 : 16/39 hits, 17,17 expected hits
16 infantry owned by the Germans, 6 infantry owned by the Americans and 12 artilleries owned by the Americans lost in Southern France
Germans roll dice for 9 armour, 2 bombers, 6 fighters, 1 infantry and 5 mech_infantrys in Southern France, round 3 : 11/23 hits, 9,83 expected hits
Americans roll dice for 11 armour, 2 artilleries, 6 fighters and 2 tactical_bombers in Southern France, round 3 : 11/21 hits, 11,17 expected hits
1 infantry owned by the Germans, 5 armour owned by the Germans, 9 armour owned by the Americans, 2 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 4 armour, 2 bombers and 6 fighters in Southern France, round 4 : 6/12 hits, 6,33 expected hits
Americans roll dice for 2 armour, 6 fighters and 2 tactical_bombers in Southern France, round 4 : 5/10 hits, 6,00 expected hits
1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 3 fighters owned by the British lost in Southern France
Germans roll dice for 1 armour, 2 bombers and 4 fighters in Southern France, round 5 : 5/7 hits, 3,83 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 5 : 3/4 hits, 2,50 expected hits
1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Germans: 8 armour, 5 fighters, 17 infantry and 5 mech_infantrys
Casualties for Americans: 11 armour, 14 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
Casualties for British: 3 fighters
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Samara
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2,50 expected hits
Russians roll dice for 4 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Smolensk
1 fighter moved from Samara to Smolensk
2 bombers moved from Southern France to Western Germany
1 aaGun moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Ukraine to Northern Italy
1 fighter moved from Western Ukraine to Northern Italy
1 fighter moved from Western Ukraine to Northern Italy
3 artilleries moved from Western Germany to Northern Italy
1 fighter moved from Western Ukraine to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from 91 Sea Zone to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 armour moved from Urals to Smolensk
1 infantry moved from Urals to Vologda
1 armour moved from Tambov to Smolensk
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
2 armour placed in Ukraine
2 armour placed in Volgograd
1 armour placed in Volgograd
1 armour placed in Ukraine
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 7,00
Americans : -3,83
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Baltic States to 114 Sea Zone
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Baltic States to Poland
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from 114 Sea Zone to Novgorod
4 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Baltic States to Belarus
6 infantry moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
2 fighters moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Ukraine
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
Russians take Persia from Neutral_Allies
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 armour and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Japanese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery and 13 infantry moved from Korea to Manchuria
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
4 fighters and 3 tactical_bombers moved from Kiangsu to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from French Indo China to Kwangtung
2 tactical_bombers moved from French Indo China to Kwangtung
3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
2 fighters moved from French Indo China to Szechwan
2 tactical_bombers moved from French Indo China to Szechwan
2 artilleries moved from French Indo China to Siam
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to Manchuria
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
2 submarines moved from 20 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 17 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 17 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/26 hits, 8,00 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 1/18 hits, 6,00 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 16 infantry and 3 tactical_bombers in Manchuria, round 3 : 12/25 hits, 7,83 expected hits
Chinese roll dice for 14 infantry in Manchuria, round 3 : 7/14 hits, 4,67 expected hits
7 infantry owned by the Japanese and 12 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 9 infantry and 3 tactical_bombers in Manchuria, round 4 : 9/18 hits, 6,67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 4 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 2 artilleries and 1 bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/10 hits, 4,17 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 4/5 hits, 1,67 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 battleship and 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
3 fighters moved from Szechwan to French Indo China
3 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from Siam to French Indo China
2 fighters moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to Yunnan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
3 artilleries and 2 infantry moved from Hunan to Yunnan
1 bomber moved from Manchuria to Korea
1 aaGun moved from Korea to Manchuria
3 tactical_bombers moved from Manchuria to Korea
4 fighters moved from Manchuria to Korea
2 fighters moved from 44 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 armour placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Chinese : -1,00
AA fire in Manchuria : : -1,00
UK_Pacific : -0,67
Japanese : 5,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Amur to Korea
Japanese take Korea from Americans
2 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 artillery moved from Amur to Manchuria
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Amur to Japan
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Shantung
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 27 PUs (2 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Philippines to Guam
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Alaska to 2 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 2 Sea Zone
1 destroyer and 1 submarine placed in 2 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Spain to Western Germany
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Non Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hunan: 3 bombers
EDIT: Adding units owned by Americans to India: 3 bombers
EDIT: Turning off Edit Mode
10 infantry moved from Anhwe to Shantung
4 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 14 infantry
Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry
Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits
Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Germans to Chinese
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Hopei to Shensi
2 infantry moved from Hunan to Kweichow
Place Units - Chinese
8 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers moved from Spain to Western Germany
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 4,5,7 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Non Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hunan: 3 bombers
EDIT: Adding units owned by Americans to India: 3 bombers
EDIT: Turning off Edit Mode
10 infantry moved from Anhwe to Shantung
4 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 14 infantry
Japanese defend with 3 aaGuns, 1 factory_minor and 4 infantry
Chinese roll dice for 14 infantry in Shantung, round 2 : 5/14 hits, 2.33 expected hits
Japanese roll dice for 3 aaGuns and 4 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 infantry in Shantung, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Germans to Chinese
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Hopei to Shensi
2 infantry moved from Hunan to Kweichow
Place Units - Chinese
8 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 bomber moved from Brazil to Southern France
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 4 infantry moved from Rhodesia to Mozambique
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Okinawa
Battle in Mozambique
British attack with 1 artillery and 4 infantry
Neutral_True defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Mozambique, round 2 : 2/5 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Okinawa from Japanese, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Malta
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Southern France to Spain
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Iraq to Turkey
8 infantry moved from West India to Eastern Persia
1 carrier moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
4 infantry moved from Kiangsu to Shantung
3 armour and 3 mech_infantrys moved from Kiangsu to Chahar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 transports moved from 65 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from Argentina to Brazil
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
3 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Eire: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Turning off Edit Mode
British undo move 1.
2 infantry placed in United Kingdom
1 armour, 1 artillery and 1 fighter placed in Turkey
1 artillery placed in Iraq
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
Place Units - UK_Pacific
1 carrier and 1 transport placed in 20 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
Combat Hit Differential Summary :
British : 2.17
Italians : 0.67
AA fire in Western Germany : : -0.50
AA fire in Southern France : : -0.17
Neutral_True : -0.33
Chinese : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Philippines to Guam
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Alaska to 2 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 2 Sea Zone
1 destroyer and 1 submarine placed in 2 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 armour and 2 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to India
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Germans defend with 5 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 3 armour in Normandy Bordeaux, round 3 : 2/3 hits, 1,50 expected hits
3 armour owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 bomber and 3 infantry
Casualties for Germans: 5 armour
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 2 infantry in British Somaliland, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 41 Sea Zone to India
Place Units - British
1 fighter placed in United Kingdom
1 armour placed in United Kingdom
2 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
2 aaGuns and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 aaGuns and 5 infantry
Combat Hit Differential Summary :
Germans : 0,00
British : 1,33
Italians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Battle in Sumatra
ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Sumatra to Kwangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Battle in Sumatra
ANZAC attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Sumatra, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Formosa from Japanese, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Sumatra to Kwangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.00