Scramble to Vyborg?
L20 G40 BM3 Surfer (L) v. WindowWasher (X)
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd Russians take Tambov from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 armour, 10 artilleries and 70 infantry moved from Russia to Samara 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 3 armour Battle in Samara Russians attack with 1 armour, 10 artilleries and 70 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 10 artilleries and 70 infantry in Samara, round 2 : 22/81 hits, 17.17 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Volgograd to Persia 2 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 3.83
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It was essentially 100% and no need to go down with the ship. Reset for ME battle.
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Philippines to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 2 mech_infantrys moved from Kwangsi to French Indo China 2 mech_infantrys moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 2 bombers moved from Sumatra to India 1 bomber moved from Sumatra to India 3 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 6 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangsi to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 armour moved from Hopei to Yunnan 1 armour moved from Anhwe to Yunnan 1 armour moved from Kwangtung to Yunnan Combat - Japanese Air Battle in India
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@surfer intercept india? id think so but ill double check anyways
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No thanks
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Philippines to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 2 mech_infantrys moved from Kwangsi to French Indo China 2 mech_infantrys moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 2 bombers moved from Sumatra to India 1 bomber moved from Sumatra to India 3 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 6 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangsi to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 armour moved from Hopei to Yunnan 1 armour moved from Anhwe to Yunnan 1 armour moved from Kwangtung to Yunnan Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/3 hits, 0.50 expected hits Bombing raid in India rolls: 4,7,8 and causes: 19 damage to unit: factory_major Bombing raid in India causes 19 damage total. Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Americans with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 3 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 armour moved from Jehol to Hopei 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Kiangsu to Kwangsi 2 bombers moved from Celebes to Kwangtung 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 2 marines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 2 marines moved from 6 Sea Zone to Japan 2 fighters moved from Japan to 6 Sea Zone 3 bombers moved from India to Kwangsi Place Units - Japanese 1 carrier and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4 Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : 1.33 AA fire in India : : -0.50 Japanese : -1.17
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 2 fighters moved from 96 Sea Zone to 95 Sea Zone 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from 44 Sea Zone to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Americans creates battle in territory 17 Sea Zone
Combat Hit Differential Summary :
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Scramble in Italy? Not good odds but may want to try and tip a CV?
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Wait one. Need to modify my move
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Can’t get to computer now, I’ll have to look at it in morning sorry.
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 1 fighter moved from 96 Sea Zone to Caucasus 1 bomber moved from India to Caucasus 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 cruiser moved from 33 Sea Zone to 44 Sea Zone
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Ok. Same question. Scramble in Italy?
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See ya in the morning.
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@surfer I dont think i want to scramble? but ive never played that you could scramble if there isnt a ship being attacked so i dont exactly know how it works.
Im going to go with no scramble
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The scramble protects the amphibious assaults generally. But you would have bad odds anyway. So probably a good decision.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 1 fighter moved from 96 Sea Zone to Caucasus 1 bomber moved from India to Caucasus 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 cruiser moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Americans creates battle in territory 17 Sea Zone Battle in Sardinia Battle in 44 Sea Zone Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 17 Sea Zone from Japanese, taking Sardinia from Italians, taking 44 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Celebes Americans attack with 2 infantry and 1 marine Japanese defend with 1 artillery Americans roll dice for 2 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 marine in Celebes, round 3 : 0/3 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 marine in Celebes, round 4 : 1/3 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Caucasus Americans attack with 1 bomber and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northern Italy Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 3 artilleries, 1 factory_major and 2 infantry Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/8 hits, 2.83 expected hits Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits Italians roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 4 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 4 infantry Casualties for Italians: 3 artilleries and 2 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium Germans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone 1 bomber moved from 95 Sea Zone to Normandy Bordeaux 1 bomber moved from Caucasus to West India 1 fighter moved from Caucasus to Northwest Persia 1 fighter moved from Eastern United States to 110 Sea Zone 3 mech_infantrys moved from Finland to Norway 1 aaGun moved from Finland to Norway 1 aaGun moved from Finland to Norway 2 infantry moved from Finland to Norway 1 armour moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from South Australia to Queensland 1 submarine moved from 33 Sea Zone to 43 Sea Zone 3 carriers moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from Caroline Islands to 42 Sea Zone 1 fighter moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 submarine moved from 24 Sea Zone to 22 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone Place Units - Americans 3 infantry placed in Finland 3 infantry placed in Norway 1 artillery and 3 infantry placed in Eastern United States 1 bomber placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 1.67 Americans : -4.33 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 14 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 fighter moved from 95 Sea Zone to Sicily 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Northwest Persia to Volgograd Russians take Caucasus from Germans Russians take Volgograd from Germans 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Sicily Battle in Holland Belgium British attack with 2 fighters and 2 infantry Italians defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Sicily from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British
Combat Hit Differential Summary :
Germans : 0.67 British : 0.67
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Ugh. Italy scramble question again. I have 3 ftrs you have 2. I’m invading Sicily
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@surfer nope
still not sure how to play this late game