@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
The situation at the start of Germany’s turn. Of course this usually means that at this stage the Allied TUV will likely have expanded a bit and the Axis TUV likely have shrunk when finishing the round. There’s still a positive income difference to the Allies advantage. Anyhow.
Total TUV
A: 2352
X: 1824
Diff: 528
Structural TUV
A: 753 [6 MIC, 9 mIC, 15 ab, 16 nb]
X: 423 [3 MIC, 9 mIC, 7 ab, 8 nb]
Diff: 330
TUV Units
A: 1599 (333 units)
X: 1401 (275 units)
Diff: 198
At this moment the Allies had a slight over-weight in fighting power on the board, not taking into account power distribution and the strategic value of ab’s, nb’s and factories. There’s however only 198 TUV-difference that’s really relevant, not 528.
yes of course , structural TUV is important to now, but when the allies have +500 in overall TUV its good.
i do not have a statistics about structural TUV, so maybe +200 in TUV without structural TUV is good
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Sure, we’ll continue later.
Wouldn’t agree on that assessment though, but opinions vary.
Well i mean, Europe, Med, Med East, Russia, China, India. All good.
Only some (big) problems, with Japanese. And now even bigger xd
Russia does not look very healthy at all. If you think the situation in Moscow is stable, you are mistaken. That’s what I think atleast.
The ME is pretty stable at the moment, but only because G set priority to crushing Russia. The ol’ Crushia. ;)
Full control in the Med, but who cares? :grin:
China has Yunnan. That’s about it. Calcutta is on the line, which means the stacking in Yunnan will soon liquify. If not, UK-Pac is history very soon.
well, Russia is alive. Has many units.
ME has many units.
China is alive and holding.
It is Japan that worries me, not the Germans
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
The situation at the start of Germany’s turn. Of course this usually means that at this stage the Allied TUV will likely have expanded a bit and the Axis TUV likely have shrunk when finishing the round. There’s still a positive income difference to the Allies advantage. Anyhow.
Total TUV
A: 2352
X: 1824
Diff: 528Structural TUV
A: 753 [6 MIC, 9 mIC, 15 ab, 16 nb]
X: 423 [3 MIC, 9 mIC, 7 ab, 8 nb]
Diff: 330TUV Units
A: 1599 (333 units)
X: 1401 (275 units)
Diff: 198At this moment the Allies had a slight over-weight in fighting power on the board, not taking into account power distribution and the strategic value of ab’s, nb’s and factories. There’s however only 198 TUV-difference that’s really relevant, not 528.
thanks for all the statistics.
well, yes allies have more facilities. but also when allies grab some facility from the axis, it can mean a lot to strategic position ,so its not worthless
no my tac cant reach sz 10 and i ve retreated
nevermind i ll put it to hawai
stupid dices ruined so much
but life goes on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 25 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
1 armour moved from Holland Belgium to Southern France
1 bomber moved from Southern France to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 4 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Southern France : 2/6 hits, 1.00 expected hits
2 fighters owned by the Americans lost in Southern France
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/9 hits, 3.50 expected hits
Italians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 2.33 expected hits
2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 3 : 4/8 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 4 infantry
Casualties for Germans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 13/21 hits, 10.50 expected hits
4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 6/14 hits, 7.67 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 4 carriers owned by the Japanese, 7 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is -90
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 submarines
Casualties for Japanese: 4 carriers, 3 destroyers, 3 submarines and 2 tactical_bombers
6 fighters owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Western United States
1 bomber moved from 25 Sea Zone to Johnston Island
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern France to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.67
Americans : 1.50
AA fire in Southern France : : 1.00
Japanese : 5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 25 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
1 armour moved from Holland Belgium to Southern France
1 bomber moved from Southern France to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 4 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Southern France : 2/6 hits, 1.00 expected hits
2 fighters owned by the Americans lost in Southern France
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/9 hits, 3.50 expected hits
Italians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 2.33 expected hits
2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 3 : 4/8 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 4 infantry
Casualties for Germans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 13/21 hits, 10.50 expected hits
4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 6/14 hits, 7.67 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 4 carriers owned by the Japanese, 7 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is -90
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 submarines
Casualties for Japanese: 4 carriers, 3 destroyers, 3 submarines and 2 tactical_bombers
6 fighters owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Western United States
1 bomber moved from 25 Sea Zone to Johnston Island
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern France to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 6 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
Combat - British
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tsinghai
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shensi to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Persia to India
1 artillery and 1 infantry moved from Burma to Yunnan
4 aaGuns moved from Burma to India
1 tactical_bomber moved from India to Yunnan
1 artillery and 4 infantry moved from Persia to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Egypt to Iraq
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Morocco: 3 aaGuns
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 aaGuns
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to Southern France: 1 aaGun
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.67
British : -2.33
Americans : 1.50
AA fire in Southern France : : 1.00
Chinese : 1.50
Japanese : 3.00
Uk was able to take 1 japanese, 1 german, 1 italian territory this round :)
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
The situation at the start of Germany’s turn. Of course this usually means that at this stage the Allied TUV will likely have expanded a bit and the Axis TUV likely have shrunk when finishing the round. There’s still a positive income difference to the Allies advantage. Anyhow.
Total TUV
A: 2352
X: 1824
Diff: 528Structural TUV
A: 753 [6 MIC, 9 mIC, 15 ab, 16 nb]
X: 423 [3 MIC, 9 mIC, 7 ab, 8 nb]
Diff: 330TUV Units
A: 1599 (333 units)
X: 1401 (275 units)
Diff: 198At this moment the Allies had a slight over-weight in fighting power on the board, not taking into account power distribution and the strategic value of ab’s, nb’s and factories. There’s however only 198 TUV-difference that’s really relevant, not 528.
maybe in the future we would have structural TUV as a column in triple a :)
and maybe TUV units (Without structures)
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Uk was able to take 1 japanese, 1 german, 1 italian territory this round :)
empty ones :grin:
a very interesting game between us. as always. we re so evenly matched.
i am sad i wont be able to play against U after this game (unless i play 20 games) O
wait one thing
i wont take albania
i dont need it
just bulgaria
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Albania: 1 infantry
EDIT: Adding units owned by British to Greece: 1 infantry
EDIT: Changing PUs for British from 46 to 45
EDIT: Changing ownership of Albania from British to Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Albania: 1 infantry
EDIT: Adding units owned by British to Greece: 1 infantry
EDIT: Changing PUs for British from 46 to 45
EDIT: Changing ownership of Albania from British to Italians
EDIT: Turning off Edit Mode
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Bulgaria
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 artillery and 4 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tambov
Italians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Libya to Tobruk
1 fighter moved from Bulgaria to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,4,1,1,6,3,2,5,2,6
Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : -0,33
Americans : 0,67
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Albania: 1 infantry
EDIT: Adding units owned by British to Greece: 1 infantry
EDIT: Changing PUs for British from 46 to 45
EDIT: Changing ownership of Albania from British to Italians
EDIT: Turning off Edit Mode
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Bulgaria
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 artillery and 4 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tambov
Italians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Libya to Tobruk
1 fighter moved from Bulgaria to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,4,1,1,6,3,2,5,2,6
Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,17
British : -0,33
Americans : 0,67
Russians : 1,33