L20 DKL33 (L+12) vs AetV (X) Game 1
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Szechwan Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to French Indo China 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 2 fighters placed in French Indo China 3 infantry placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : 1,00 Japanese : -2,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Szechwan Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to French Indo China 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 2 fighters placed in French Indo China 3 infantry placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : 1,00 Japanese : -2,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Szechwan Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to French Indo China 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 2 fighters placed in French Indo China 3 infantry placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 3 fighters EDIT: Removing units owned by Japanese from French Indo China: 3 fighters EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers EDIT: Adding units owned by Japanese to Yunnan: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : 1,00 Japanese : -2,67
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@DizzKneeLand33 I knew you would love it!
Please use the last file. I made some minor NCM adj. Thank you.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Eastern Poland to Germany 6 bombers moved from India to Szechwan 3 bombers moved from India to Burma 3 bombers moved from Eastern Poland to Kazakhstan 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Queensland to 26 Sea Zone 1 marine moved from India to Burma Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Szechwan Americans attack with 6 bombers Japanese defend with 2 infantry Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan Americans win with 4 bombers remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in 26 Sea Zone Americans attack with 4 bombers and 4 submarines Japanese defend with 1 destroyer and 2 transports Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Battle in Burma Americans attack with 3 bombers and 1 marine Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 mech_infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Kazakhstan to Sikang 3 bombers moved from Burma to India 4 bombers moved from Szechwan to India 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from 26 Sea Zone to Line Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 3 bombers moved from Germany to Eastern Poland Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 3.17 Japanese : 1.67 AA fire in Germany : : 0.33
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I assumed no scramble since the number of subs was equal to your destroyer + fighters (so nothing but fodder hits turn one).
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Eastern Poland to Germany 6 bombers moved from India to Szechwan 3 bombers moved from India to Burma 3 bombers moved from Eastern Poland to Kazakhstan 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Queensland to 26 Sea Zone 1 marine moved from India to Burma Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Szechwan Americans attack with 6 bombers Japanese defend with 2 infantry Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan Americans win with 4 bombers remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in 26 Sea Zone Americans attack with 4 bombers and 4 submarines Japanese defend with 1 destroyer and 2 transports Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Battle in Burma Americans attack with 3 bombers and 1 marine Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 mech_infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Kazakhstan to Sikang 3 bombers moved from Burma to India 4 bombers moved from Szechwan to India 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from 26 Sea Zone to Line Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 3 bombers moved from Germany to Eastern Poland Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 6 infantry and 2 marines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Norway to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 7 fighters and 5 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery, 7 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 7 fighters and 5 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to Norway 2 fighters moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from Norway to 112 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 artilleries, 6 infantry and 2 marines placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 0.00 Americans : 3.17 Japanese : 1.67 AA fire in Germany : : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Tobruk to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 91 Sea Zone, round 2 : 3/11 hits, 5,17 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 3 transports moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from Alexandria to Tobruk 7 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 fighters placed in Southern Italy 1 airfield placed in Gibraltar Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -2,50 Americans : -0,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 4 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus 1 artillery owned by the ANZAC retreated to Northwest Persia Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 4 infantry Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 2.00 ANZAC : -3.17
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Just wow. lol
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 4 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus 1 artillery owned by the ANZAC retreated to Northwest Persia Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 4 infantry Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Germans : 2.00 ANZAC : -3.17
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 47 PUs; Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 infantry moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Western Germany to Poland 3 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Poland 1 bomber moved from Western Germany to Slovakia Hungary 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd 1 fighter moved from Yunnan to Burma Combat - Germans Battle in Poland Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3,50 expected hits Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland retreated to Poland Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Germans attack with 1 fighter British defend with 1 infantry Germans roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Germans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Slovakia Hungary Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 7/9 hits, 4,00 expected hits Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany 5 infantry moved from Western Germany to Germany 1 bomber moved from Poland to Western Germany 2 fighters moved from Poland to Germany 2 tactical_bombers moved from Poland to Western Germany 1 fighter moved from Burma to French Indo China Place Units - Germans 1 armour and 1 fighter placed in Germany 1 artillery and 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 2,67 UK_Pacific : -0,33 Russians : 0,67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Romania to Yugoslavia Russians take Yugoslavia from Germans 1 artillery moved from Poland to Slovakia Hungary 6 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 3 infantry moved from Samara to Volgograd 1 mech_infantry moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Russia to Volgograd Combat - Russians Battle in Caucasus Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Volgograd Russians attack with 1 armour, 3 infantry and 2 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Slovakia Hungary Russians attack with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys Germans defend with 2 infantry Russians roll dice for 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 9/40 hits, 11.00 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Eastern Poland to Poland 2 aaGuns moved from Eastern Poland to Slovakia Hungary 4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 mech_infantry moved from Vyborg to Baltic States 1 armour moved from Finland to Novgorod 1 aaGun and 6 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Rostov to Ukraine 1 armour moved from Rostov to Bessarabia 1 artillery and 2 infantry moved from Tambov to Bryansk 2 mech_infantrys moved from Russia to Western Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour and 9 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Romania: 1 aaGun, 1 artillery and 6 infantry EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun, 1 artillery and 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 50 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -3.83
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to India 3 fighters and 2 tactical_bombers moved from Yunnan to India 4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
Combat Hit Differential Summary :
AA fire in India : : -1,50 Japanese : 2,17
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@DizzKneeLand33 do you want to keep the bmbrs and/or AA-Gun(S)??
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@DizzKneeLand33 need Ool.
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Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
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sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to India 3 fighters and 2 tactical_bombers moved from Yunnan to India 4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 artilleries, 7 bombers, 17 infantry, 2 marines and 3 mech_infantrys in India, round 2 : 7/33 hits, 10,17 expected hits 4 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in India, round 3 : 8/16 hits, 9,33 expected hits UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 6 infantry, 2 marines and 3 mech_infantrys in India, round 3 : 4/22 hits, 6,50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 6/12 hits, 7,17 expected hits
Combat Hit Differential Summary :
UK_Pacific : -5,67 AA fire in India : : -1,50 Japanese : -0,33