Scousesmart vs Makalakalane
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@scousemart hehe, I thought so :p
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And an early strike on USSR! 🤔
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 1 bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 2 submarines moved from 111 Sea Zone to 109 Sea Zone 3 tactical_bombers moved from Holland Belgium to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 2 tactical_bombers moved from Western Germany to 109 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Eire 2 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 1 armour and 1 infantry moved from Poland to Eastern Poland 4 armour moved from Germany to Eastern Poland 4 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland Combat - Germans Battle in Eire Battle in 109 Sea Zone Germans attack with 1 cruiser, 3 fighters, 2 submarines and 5 tactical_bombers British defend with 2 destroyers Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 cruiser, 3 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 6/9 hits, 5,00 expected hits British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 destroyers owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans win, taking Eire from Neutral_Allies, taking 109 Sea Zone from Neutral with 3 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 cruiser and 1 submarine Casualties for British: 2 destroyers Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 5 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 5 artilleries and 19 infantry in Eastern Poland, round 2 : 11/34 hits, 10,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Western Germany to Southern Italy 4 mech_infantrys moved from France to Germany 3 armour moved from France to Germany 3 fighters moved from 109 Sea Zone to Holland Belgium 5 tactical_bombers moved from 109 Sea Zone to Holland Belgium 5 infantry moved from Bulgaria to Romania 2 bombers moved from Baltic States to Western Germany 2 artilleries moved from France to Western Germany Place Units - Germans 9 armour placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 2,00 British : 1,33 Russians : 0,33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Russia to Bessarabia 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery moved from Novgorod to Karelia 4 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 8 infantry moved from Belarus to Bryansk 2 fighters moved from Baltic States to Novgorod 1 aaGun moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Bessarabia to Bryansk 1 fighter moved from Bessarabia to Bryansk 5 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Russia to Smolensk 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 6 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Russia Russians undo move 1. Russians undo move 2. 1 armour and 7 infantry placed in Russia Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -2.00 -
@scousemart yes! :D Hey, man, I see I made a big mistake with Japan… I don’t know if you’ve played your turns going form it? the transport near Kwangtung was supposed to be near Japan… Would it have changed anything in the way you played the Pacific side?
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@scousemart never mind, I don’t think it will change anything for Japan. Also I’m not a fan of late edits, if avoidable. Mistakes should be found out as soon as possible :)
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@Makalakalane Actually, I hadn’t taken much notice of it and I hadn’t made my moves in regards to it. It is a bit late to move it and I agree with your statement, mistakes should be rectified early and definitely before your next turn. I guess one could say tough! 😂😂😂
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By the way, didn’t you use the second UK game save I sent? The one with the BB moved to India SZ?
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 3 artilleries and 6 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 5 fighters and 4 tactical_bombers moved from Kiangsu to Kweichow 4 tactical_bombers moved from Kwangsi to Yunnan 6 fighters moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Sikang 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Kweichow Japanese attack with 3 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 8/19 hits, 7,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 6 fighters, 5 infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 3 artilleries, 6 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 2 : 11/18 hits, 8,00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Sikang Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Non Combat Move - Japanese 2 bombers moved from Sikang to French Indo China 4 tactical_bombers moved from Kweichow to Kiangsu 5 fighters moved from Kweichow to Kiangsu 1 tactical_bomber moved from Yunnan to Kiangsu 6 fighters moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun and 10 infantry moved from Manchuria to Korea 2 artilleries moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from 36 Sea Zone to French Indo China 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : 2,83 -
@scousemart nope. I didn’t see that one, sorry. But you can just edit that when it’s the US. It doesn’t change anything for Japan.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 3 artilleries and 2 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 artilleries remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 3 artilleries and 2 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 artilleries remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 4 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 artillery moved from Persia to Iraq 3 infantry moved from Persia to Iraq 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Ethiopia to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Trans-Jordan to Iraq 1 bomber moved from United Kingdom to 119 Sea Zone 1 mech_infantry moved from United Kingdom to Eire 3 fighters moved from United Kingdom to Eire Combat - British Battle in 119 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Eire British attack with 3 fighters and 1 mech_infantry Germans defend with 2 infantry British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Eire British win, taking Eire from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yunnan British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in 98 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 armour, 1 artillery and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 2/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from 98 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from Eastern Persia to Persia 3 fighters moved from Eire to United Kingdom 1 bomber moved from 119 Sea Zone to United Kingdom 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 aaGun moved from Burma to Yunnan 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 mech_infantry moved from Burma to Shan State Place Units - British 1 factory_minor placed in Persia 2 artilleries placed in United Kingdom British undo move 2. 1 artillery placed in Union of South Africa 1 artillery placed in United Kingdom 2 destroyers placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4 British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,4,4 UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0.67 British : 3.00 Italians : -0.67 Chinese : 0.83 Neutral_Axis : 1.00 Japanese : -1.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Yugoslavia to Greece 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Tobruk to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Greece Combat - Italians Battle in Cyprus Battle in 98 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Greece Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 3/6 hits, 2,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 2/6 hits, 2,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Tobruk 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 2 infantry moved from Yugoslavia to Romania 2 artilleries moved from Southern France to Northern Italy 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 submarine and 2 transports placed in 97 Sea Zone Italians undo move 1. 2 transports placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0,67 British : 0,67 French : 0,67 Neutral_Allies : -1,67 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 3 fighters moved from Queensland to Java 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Shan State to Malaya 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour moved from Germany to Baltic States 7 infantry moved from Finland to Karelia 3 bombers moved from Western Germany to Karelia 1 infantry moved from Eastern Poland to Baltic States 10 armour, 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Germany to Baltic States Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Karelia Germans attack with 3 bombers and 7 infantry Russians defend with 1 artillery and 5 infantry Germans roll dice for 3 bombers and 7 infantry in Karelia, round 2 : 3/10 hits, 3,17 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans roll dice for 3 bombers and 4 infantry in Karelia, round 3 : 2/7 hits, 2,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Karelia Germans roll dice for 3 bombers and 4 infantry in Karelia, round 4 : 1/7 hits, 2,67 expected hits Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 3 bombers and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Western Ukraine Germans attack with 10 armour, 5 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 9/33 hits, 10,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 12 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/15 hits, 6,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Germany to Poland 3 bombers moved from Karelia to Poland 4 infantry moved from Romania to Eastern Poland 1 fighter moved from Southern Italy to Poland 1 fighter moved from Holland Belgium to Poland 2 tactical_bombers moved from Holland Belgium to Poland 3 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to France 1 artillery moved from Normandy Bordeaux to France 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Germans 9 mech_infantrys placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 43 PUs (1 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -5,50 Russians : 0,00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Bryansk to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Bryansk to Eastern Poland 1 tactical_bomber moved from Bryansk to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Bryansk 3 fighters moved from Eastern Poland to Bryansk 7 infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Novgorod to Belarus 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Belarus Place Units - Russians 2 infantry placed in Novgorod 1 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.17 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 12 infantry moved from Korea to Amur 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 3 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan 3 infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Yunnan 1 bomber moved from French Indo China to 41 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Amur 5 fighters and 5 tactical_bombers moved from Kiangsu to Amur 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from 5 Sea Zone to Amur 2 infantry moved from 5 Sea Zone to Amur 2 fighters moved from French Indo China to 45 Sea Zone 1 fighter moved from French Indo China to Kwangtung Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Amur Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 14 infantry and 5 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 14 infantry and 5 tactical_bombers in Amur, round 2 : 10/27 hits, 9,83 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 9/18 hits, 6,00 expected hits 9 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 5 tactical_bombers in Amur, round 3 : 6/18 hits, 8,33 expected hits Russians roll dice for 10 infantry in Amur, round 3 : 3/10 hits, 3,33 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers in Amur, round 4 : 7/15 hits, 7,83 expected hits Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 13 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Yunnan Japanese attack with 1 armour, 5 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun and 3 infantry AA fire in Yunnan : 2/2 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 4/15 hits, 4,50 expected hits Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangtung to French Indo China 2 tactical_bombers moved from Kwangtung to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 2 submarines moved from 20 Sea Zone to 43 Sea Zone 2 fighters moved from 45 Sea Zone to 42 Sea Zone 5 fighters moved from Amur to Manchuria 5 tactical_bombers moved from Amur to Manchuria 1 bomber moved from Amur to Manchuria 1 aaGun moved from Korea to Manchuria 2 infantry moved from Hopei to Anhwe 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
AA fire in Amur : : -1,00 AA fire in Yunnan : : 1,67 Chinese : 0,00 UK_Pacific : 1,33 Russians : 2,33 Japanese : -3,00 -
@Makalakalane fuck that. Japan is done sooner rather than later with those hit rates. 2 out of 2 2s in Malaya, 2 out of 2 1s(!) in Yunnan, 9 out of 18 2s in Amur. It’s the same bullshit over and over. Even if I can hold on to Yunnan I don’t think it will mean anything
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@Makalakalane Yeah, the dice can be very unkind at times.





