Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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I can do it in some minutes. Eating lunch now.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
t in some minutes. Eating lunch now
bon appetit
half an hour will be enough
first do the easy battles
then southern france we do
and sz 25 as the king battle last :)
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 25 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France 1 armour moved from Holland Belgium to Southern France 1 bomber moved from Southern France to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Italians : 0,67 Americans : 0,17
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Started with hitting on defence in Tunisia. Suppose you choose the mech, but you have to choose.
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i missed ?
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or i scored?
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if i scored. keep the mech. tunisia is mine :)
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and let it be noted that i attack midway from all possible sz, (to have more options for eventual retreat)
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Duly noted.
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contact me if ur aa guns hits in s france
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Lost 2 figs in S Fr, but apart from that the battle went awfully good for the non-good guys.
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so i didnt lost figs in combat?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
lost figs in combat?
ok do wake island, sz 111 and we go to sz 25
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No, only from aa.
There’s a weird thing in Midway. I’m pretty sure the marine is on the bs, but now it says it’s on the cr. I’m not surprised. TripleA seems to be rather bad at times at keeping track of transported units.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 25 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France 1 armour moved from Holland Belgium to Southern France 1 bomber moved from Southern France to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Battle in 111 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Wake Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 1 armour, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry AA fire in Southern France : 2/6 hits, 1,00 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/9 hits, 3,50 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 3 : 4/8 hits, 3,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 fighters and 1 infantry Casualties for Italians: 2 aaGuns, 1 artillery and 4 infantry Casualties for Germans: 2 infantry Battle in 25 Sea Zone Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 13/21 hits, 10,50 expected hits
Combat Hit Differential Summary :
Germans : -0,33 Italians : -1,67 Americans : 3,17 AA fire in Southern France : : 1,00 Japanese : 4,67
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2 hits from the 3 subs (sic), and then another 13. You don’t get the luck you needed here.
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11 expected, but got 15.
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The choice is evident, all ships except the bs and 2 cr. Yet, I’ll let you choose.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
No, only from aa.
There’s a weird thing in Midway. I’m pretty sure the marine is on the bs, but now it says it’s on the cr. I’m not surprised. TripleA seems to be rather bad at times at keeping track of transported units.
but why would you put it on bat?
usually cruisers attack with it.
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Since it’s on the ship, and bs are usually kept longer than cr. Doesn’t matter whether it’s on a cr or bs for landing. Keeping it on a ship makes it possible though to do a CM without having to make an amphi as well.