How are you going with this one?
L20 #1 trulpen (X) vs 666 (A+7) BM3
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java Battle in Sumatra Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from India to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Gibraltar to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt 1 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 2 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 infantry Java : 1 flag, 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 infantry 42 Sea Zone : 1 transport 41 Sea Zone : 1 transport 44 Sea Zone : 1 transport 54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 1 transport Trans-Jordan : 1 fighter Egypt : 1 fighter and 1 infantry Scotland : 1 infantry United Kingdom : 1 infantry Ethiopia : 1 flag
Production/PUs Summary :
Germans : 64 / 103 Russians : 13 / 20 Japanese : 34 / 56 Americans : 56 / 87 Chinese : 14 / 17 British : 34 / 30 UK_Pacific : 10 / 7 Italians : 14 / 17 ANZAC : 23 / 29 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 15 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Belarus to Bryansk 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 bomber moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 9 artilleries and 24 infantry moved from Rostov to Tambov 1 artillery moved from Eire to Scotland 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from 111 Sea Zone to Scotland 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone 1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Scotland 1 fighter moved from 109 Sea Zone to Scotland 3 fighters moved from Western Germany to Scotland 4 bombers moved from Western Germany to Scotland 1 mech_infantry moved from Rostov to Tambov 1 infantry moved from Belarus to Bryansk 8 armour moved from Caucasus to Tambov 13 mech_infantrys moved from Caucasus to Tambov EDIT: 1 mech_infantry moved from Caucasus to Rostov 20 mech_infantrys moved from Caucasus to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 8 armour, 9 artilleries, 24 infantry and 34 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 9 artilleries, 24 infantry and 34 mech_infantrys in Tambov, round 2 : 16/75 hits, 18,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 8 armour, 9 artilleries, 23 infantry and 34 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 2 artilleries, 4 bombers, 5 fighters, 4 infantry and 2 tactical_bombers British defend with 2 aaGuns, 1 airfield and 9 infantry; French defend with 1 infantry AA fire in Scotland : 0/6 hits, 1,00 expected hits Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Germans : -4,00 AA fire in Scotland : : -1,00 Russians : -0,33
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Causalty in Scotland?
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I suspect that you will take aa first, but don’t want to assume and then have to re-roll most of the battle if I chose wrongly.
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@trulpen how about re-rolling my AA nothing but 666 for me, all the time. Max D please
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I was actually pretty satisfied with that roll. Goes with your name as well. A bit like my convoy disruption.
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You actually had a killer defense roll, but the attack was better.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 15 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Belarus to Bryansk 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 bomber moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 9 artilleries and 24 infantry moved from Rostov to Tambov 1 artillery moved from Eire to Scotland 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from 111 Sea Zone to Scotland 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone 1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Scotland 1 fighter moved from 109 Sea Zone to Scotland 3 fighters moved from Western Germany to Scotland 4 bombers moved from Western Germany to Scotland 1 mech_infantry moved from Rostov to Tambov 1 infantry moved from Belarus to Bryansk 8 armour moved from Caucasus to Tambov 13 mech_infantrys moved from Caucasus to Tambov EDIT: 1 mech_infantry moved from Caucasus to Rostov 20 mech_infantrys moved from Caucasus to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 8 armour, 9 artilleries, 24 infantry and 34 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 9 artilleries, 24 infantry and 34 mech_infantrys in Tambov, round 2 : 16/75 hits, 18,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 8 armour, 9 artilleries, 23 infantry and 34 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 2 artilleries, 4 bombers, 5 fighters, 4 infantry and 2 tactical_bombers British defend with 2 aaGuns, 1 airfield and 9 infantry; French defend with 1 infantry AA fire in Scotland : 0/6 hits, 1,00 expected hits Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 2 artilleries, 4 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Scotland, round 2 : 12/17 hits, 8,17 expected hits British roll dice for 2 aaGuns and 10 infantry in Scotland, round 2 : 5/10 hits, 3,33 expected hits 2 aaGuns owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the French and 9 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 4 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 2 aaGuns and 9 infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to Western Germany 2 fighters moved from Scotland to Western Germany 1 fighter moved from Scotland to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 1 tactical_bomber moved from Scotland to 111 Sea Zone 1 tactical_bomber moved from Scotland to 111 Sea Zone 3 artilleries moved from Ukraine to Rostov 2 aaGuns moved from Rostov to Tambov 2 infantry moved from Volgograd to Rostov 1 bomber moved from Bryansk to Western Germany 1 bomber moved from Southern Italy to Western Germany 4 bombers moved from Scotland to Western Germany 2 destroyers moved from 109 Sea Zone to 111 Sea Zone 1 carrier moved from 111 Sea Zone to 113 Sea Zone 1 carrier moved from 109 Sea Zone to 111 Sea Zone 3 submarines moved from 109 Sea Zone to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from Greece to 111 Sea Zone 2 fighters moved from Greece to 113 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Bryansk to Greece 1 infantry moved from Volgograd to Tambov 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine Germans undo move 2. 1 fighter, 7 infantry and 2 tactical_bombers placed in Western Germany 2 transports placed in 113 Sea Zone 3 infantry placed in Novgorod 3 artilleries placed in Ukraine 2 infantry placed in Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0,17 British : 1,67 AA fire in Scotland : : -1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 armour moved from Vologda to Evenkiyskiy Russians take Urals from Germans Russians take Evenkiyskiy from Germans 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Archangel 3 mech_infantrys moved from Vologda to Archangel 6 infantry moved from Vologda to Archangel 3 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Vologda to Archangel Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Archangel 1 aaGun, 2 artilleries and 7 infantry moved from Smolensk to Russia 1 artillery moved from Vologda to Russia 1 aaGun, 6 artilleries and 46 infantry moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun and 3 infantry moved from Jehol to Manchuria Place Units - Russians 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.67
Territory Summary for Russians :
Manchuria : 1 aaGun and 4 infantry Evenkiyskiy : 1 armour Kazakhstan : 1 infantry Archangel : 1 aaGun, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys Russia : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 64 infantry, 7 mech_infantrys and 1 tactical_bomber Novosibirsk : 1 infantry Volgograd : 1 factory_minor and 2 infantry Samara : 1 infantry
Production/PUs Summary :
Germans : 63 / 92 Russians : 16 / 20 Japanese : 31 / 56 Americans : 56 / 87 Chinese : 17 / 17 British : 32 / 30 UK_Pacific : 10 / 7 Italians : 14 / 17 ANZAC : 23 / 29 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 34 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Philippines 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 34 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi 5 bombers moved from Kiangsi to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 5/8 hits, 4,17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangsi Japanese attack with 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/11 hits, 6,00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 battleship and 2 cruisers moved from 34 Sea Zone to 35 Sea Zone 5 carriers moved from 34 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Kiangsi 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 3 bombers moved from Kwangsi to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to Kiangsi 2 bombers moved from Kwangsi to Malaya 2 fighters moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Kiangsi 1 fighter moved from Japan to Kiangsi Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Japanese collect 37 PUs (2 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : 0,33 Japanese : 3,50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 34 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Philippines 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 34 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi 5 bombers moved from Kiangsi to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 5/8 hits, 4,17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangsi Japanese attack with 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/11 hits, 6,00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 battleship and 2 cruisers moved from 34 Sea Zone to 35 Sea Zone 5 carriers moved from 34 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Kiangsi 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 3 bombers moved from Kwangsi to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to Kiangsi 2 bombers moved from Kwangsi to Malaya 2 fighters moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Kiangsi 1 fighter moved from Japan to Kiangsi Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Japanese collect 37 PUs (2 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33 Chinese : 0,33 Japanese : 3,50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in Borneo Battle in Guam Battle in Tunisia Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Borneo from Japanese, taking Guam from Japanese, taking Tunisia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 carrier, 3 destroyers, 4 fighters, 2 submarines and 3 transports moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 carriers, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Tunisia to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Egypt to Gibraltar 3 fighters moved from Egypt to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Central United States to Eastern United States 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 10 fighters, 1 infantry, 2 marines, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 55 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 4 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -1.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines Marshall Islands : 1 flag Marianas : 1 flag, 1 infantry Borneo : 1 infantry Queensland : 2 aaGuns and 1 artillery Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 42 Sea Zone : 1 flag 43 Sea Zone : 1 transport 33 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport 37 Sea Zone : 1 flag 26 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 transport 10 Sea Zone : 1 submarine and 1 transport 55 Sea Zone : 1 submarine Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry Gibraltar : 1 bomber and 3 fighters United Kingdom : 5 fighters Morocco : 1 flag, 1 aaGun, 3 infantry and 2 mech_infantrys Tunisia : 1 flag, 1 infantry and 1 mech_infantry Iraq : 1 flag Northwest Persia : 1 armour, 3 fighters, 2 infantry and 1 mech_infantry 91 Sea Zone : 3 carriers, 4 destroyers, 4 fighters, 8 submarines and 5 transports
Production/PUs Summary :
Germans : 63 / 92 Russians : 14 / 20 Japanese : 35 / 40 Americans : 54 / 84 Chinese : 15 / 17 British : 32 / 30 UK_Pacific : 13 / 7 Italians : 13 / 17 ANZAC : 23 / 29 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Jehol to Shantung 1 artillery and 2 infantry moved from Hunan to Anhwe 1 fighter and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 13 infantry moved from Hunan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kwangsi to Kweichow 1 artillery moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Jehol 2 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 0.67
Territory Summary for Chinese :
Kwangsi : 1 infantry Jehol : 1 infantry Shensi : 1 infantry Suiyuyan : 1 infantry Kweichow : 5 artilleries, 1 fighter and 14 infantry Hunan : 1 infantry Szechwan : 1 infantry Anhwe : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 63 / 92 Russians : 14 / 20 Japanese : 33 / 40 Americans : 54 / 84 Chinese : 17 / 20 British : 32 / 30 UK_Pacific : 13 / 7 Italians : 13 / 17 ANZAC : 23 / 29 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@trulpen auuugh, meant to attack the g mech in Yakut…I will roll it here with that fancy new tool you showed me
1 brut mech & 1 brit arm v G mech
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@dicebot one Brit mech :1d6: one Brit arm :1d6:
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@666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
@dicebot one Brit mech :1d6: one Brit arm :1d6:
I will try that again…
@dicebot mech [dice 1d6], arm [dice 1d6] -
1d6: 1
1d6: 5 -
@dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
1d6: 1
1d6: 5well I hit with one…I tried to differentiate with the tech mech and arm but that didn’t show…how would you do this, is one unit at a time the only way?
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@dicebot German mech [dice 1d6]
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1d6: 5