dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
268 BC
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Attalia to Tarsus 3 legionaires and 2 peltastss moved from Tarsus to Antioch 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss moved from Sidon to Jerusalem 4 hoplites moved from Emesa to Damascus 2 legionaires moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 7 hoplites, 1 legionaire and 8 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 4 hoplites and 2 legionaires Egypt defend with 2 axemen and 1 spearman Seleucid roll dice for 4 hoplites and 2 legionaires in Damascus, round 2 : 2/6 hits, 2.00 expected hits Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits 2 axemen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Damascus Seleucid roll dice for 4 hoplites and 1 legionaire in Damascus, round 3 : 4/5 hits, 1.67 expected hits Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 legionaire Casualties for Egypt: 2 axemen and 1 spearman Battle in Jerusalem Seleucid attack with 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss Egypt defend with 8 archers, 6 axemen, 2 chariots, 1 city and 9 spearmen Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss in Jerusalem, round 2 : 5/33 hits, 9.83 expected hits Egypt roll dice for 8 archers, 6 axemen, 2 chariots and 9 spearmen in Jerusalem, round 2 : 11/25 hits, 9.33 expected hits 5 axemen owned by the Egypt and 11 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites and 1 legionaire in Jerusalem, round 3 : 10/22 hits, 8.00 expected hits Egypt roll dice for 8 archers, 1 axeman, 2 chariots and 9 spearmen in Jerusalem, round 3 : 9/20 hits, 8.50 expected hits 1 axeman owned by the Egypt, 5 cavalrys owned by the Seleucid, 4 hoplites owned by the Seleucid and 9 spearmen owned by the Egypt lost in Jerusalem Seleucid roll dice for 3 cataphracts, 9 hoplites and 1 legionaire in Jerusalem, round 4 : 6/13 hits, 5.00 expected hits Egypt roll dice for 8 archers and 2 chariots in Jerusalem, round 4 : 6/10 hits, 5.33 expected hits 6 hoplites owned by the Seleucid and 6 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 5 : 4/7 hits, 3.00 expected hits Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 5 : 1/4 hits, 2.33 expected hits 2 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 2 hoplites and 1 legionaire remaining. Battle score for attacker is -8 Casualties for Seleucid: 5 cavalrys, 11 hoplites and 11 peltastss Casualties for Egypt: 8 archers, 6 axemen, 2 chariots and 9 spearmen Non Combat Move - Seleucid 5 biremes and 1 trireme moved from SZ 60 to SZ 61 Place Units - Seleucid 5 peltastss placed in Tarsus 7 hoplites, 1 legionaire and 3 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Egypt : 1.50 Seleucid : 1.50 -
TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Parthia 1 spearman moved from Hatra to Emesa Parthia take Emesa from Seleucid 1 spearman moved from Hatra to Edessa 5 cataphracts, 2 cavalrys, 3 horsearchers and 1 spearman moved from Amida to Satala 12 cavalrys and 2 spearmen moved from Seleucia to Hatra 1 cavalry moved from Amida to Satala 1 cavalry moved from Hatra to Edessa 1 cavalry moved from Hatra to Edessa 10 cavalrys moved from Hatra to Amida 5 spearmen moved from Babylon to Seleucia 2 cavalrys and 3 spearmen moved from Persepolis to Babylon 2 cavalrys moved from Babylon to Seleucia Purchase Units - Parthia Parthia buy 15 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Satala Parthia attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman Neutral defend with 1 cavalry and 3 spearmen Parthia roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman in Satala, round 2 : 5/12 hits, 4.67 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 spearman owned by the Parthia, 3 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Satala Parthia loses 0 PUs for violating Satalas neutrality. Parthia win, taking Satala from Neutral with 5 cataphracts, 2 cavalrys and 3 horsearchers remaining. Battle score for attacker is 6 Casualties for Parthia: 1 cavalry and 1 spearman Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Edessa Parthia attack with 2 cavalrys and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 3 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia 5 archers and 8 spearmen moved from Hatra to Amida Place Units - Parthia 10 cavalrys placed in Seleucia 5 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Neutral : 0.83 Parthia : -0.33 Seleucid : -0.33 -
TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 1 spearman and 3 swordmen moved from Cyrene to Paliurus 2 archers and 2 spearmen moved from Berenice to Siwa 3 spearmen moved from Leptis Magna to Berenice 1 archer and 5 spearmen moved from Oea to Leptis Magna 9 cavalrys moved from Oea to Berenice 2 archers, 9 spearmen and 3 swordmen moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 1 PUs; Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Cyrene 2 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 1 warelephant moved from Pax Julia to Emerita Augusta 2 swordmen moved from Pax Julia to Emerita Augusta 4 cavalrys moved from Pax Julia to Emerita Augusta 2 warelephants moved from Corduba to Salmantica 2 cavalrys moved from Corduba to Lucus Augusti 1 swordman moved from Palantia to Lucus Augusti 1 warelephant moved from Palantia to Lucus Augusti 3 cavalrys, 4 swordmen and 1 warelephant moved from Palantia to Cesaraugusta 2 biremes moved from SZ 29 to SZ 30 3 biremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 2 biremes, 2 cavalrys, 1 city and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Cesaraugusta Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant Neutral defend with 3 cavalrys and 2 swordmen Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Cesaraugusta, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta Carthage loses 0 PUs for violating Cesaraugustas neutrality. Carthage win, taking Cesaraugusta from Neutral with 3 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 20 Casualties for Neutral: 3 cavalrys and 2 swordmen Battle in Lucus Augusti Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant Neutral defend with 1 swordman Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Lucus Augusti, round 2 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 2 biremes placed in SZ 32 1 city placed in Valentia Turn Complete - Carthage Carthage collect 65 PUs; end with 65 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage : 2.33 Neutral : -0.50 -
TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 2 cavalrys, 2 legionaires and 3 velitess moved from Patavium to Senio 3 velitess moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 3 cavalrys, 3 legionaires and 6 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 cavalrys placed in Patavium 1 ballista and 3 legionaires placed in Genua 5 velitess placed in Patavium 1 velites placed in Roma 2 biremes placed in SZ 34 RomanRepublic undo move 4. 1 velites placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 4 hoplites and 3 slingerss moved from Corinth to Athens 2 hoplites and 3 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 bireme and 12 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 bireme placed in SZ 38 7 slingerss placed in Corinth 5 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 6 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa 7 peltastss moved from Byzantium to Thessalonica 1 bireme moved from SZ 68 to SZ 67 1 bireme moved from SZ 69 to SZ 68 1 trireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 70 Purchase Units - Macedonia Macedonia buy 11 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Thessalonica 5 swordmen placed in Byzantium Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 59 to SZ 58 6 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 1 archer and 11 spearmen; Remaining resources: 0 PUs; Non Combat Move - Egypt Place Units - Egypt 1 archer and 7 spearmen placed in Memphis 4 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 1 hoplite moved from Jerusalem to Pharan Seleucid take Pharan from Egypt 4 hoplites and 1 legionaire moved from Damascus to Emesa 2 hoplites and 2 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 5 hoplites and 19 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 hoplites and 2 peltastss Parthia defend with 2 cavalrys and 1 spearman Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 2 : 2/4 hits, 1.00 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.67 expected hits 2 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 3 : 2/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Edessa, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 9 Casualties for Parthia: 2 cavalrys and 1 spearman Casualties for Seleucid: 1 peltasts Battle in Emesa Seleucid attack with 4 hoplites and 1 legionaire Parthia defend with 1 spearman Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 4/5 hits, 1.67 expected hits Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Non Combat Move - Seleucid 3 cataphracts moved from Jerusalem to Antioch 5 legionaires moved from Antioch to Sidon 5 hoplites, 8 legionaires and 3 peltastss moved from Antioch to Tarsus Place Units - Seleucid 11 peltastss placed in Antioch 5 hoplites placed in Tarsus 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Parthia : -0.33 Seleucid : 4.33 -
TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 5 cataphracts, 2 cavalrys and 3 horsearchers moved from Satala to Trapezus 10 cavalrys moved from Amida to Trapezus 2 spearmen moved from Amida to Edessa 1 spearman moved from Amida to Edessa 2 cavalrys moved from Seleucia to Edessa 2 spearmen moved from Hatra to Emesa 5 cavalrys moved from Seleucia to Emesa Purchase Units - Parthia Parthia buy 6 archers, 1 cataphract and 10 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Trapezus Parthia attack with 5 cataphracts, 12 cavalrys and 3 horsearchers Neutral defend with 2 archers and 4 spearmen Parthia roll dice for 5 cataphracts, 12 cavalrys and 3 horsearchers in Trapezus, round 2 : 9/20 hits, 7.50 expected hits Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 2 : 1/6 hits, 2.33 expected hits 4 spearmen owned by the Neutral, 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Trapezus Parthia loses 0 PUs for violating Trapezuss neutrality. Parthia win, taking Trapezus from Neutral with 5 cataphracts, 11 cavalrys and 3 horsearchers remaining. Battle score for attacker is 16 Casualties for Parthia: 1 cavalry Casualties for Neutral: 2 archers and 4 spearmen Battle in Emesa Parthia attack with 5 cavalrys and 2 spearmen Seleucid defend with 4 hoplites and 1 legionaire Parthia roll dice for 5 cavalrys and 2 spearmen in Emesa, round 2 : 3/7 hits, 2.00 expected hits Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 2/5 hits, 2.33 expected hits 1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Emesa Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 1.67 expected hits Seleucid roll dice for 2 hoplites in Emesa, round 3 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 14 Casualties for Parthia: 1 cavalry and 2 spearmen Casualties for Seleucid: 4 hoplites and 1 legionaire Battle in Edessa Parthia attack with 2 cavalrys and 3 spearmen Seleucid defend with 2 hoplites and 1 peltasts Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 0/5 hits, 1.17 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Parthia lost in Edessa Parthia roll dice for 2 cavalrys and 2 spearmen in Edessa, round 3 : 2/4 hits, 1.00 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 3 : 1/3 hits, 1.17 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 4 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 4 : 0/1 hits, 0.50 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 5 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 3 Casualties for Parthia: 3 spearmen Casualties for Seleucid: 2 hoplites and 1 peltasts Non Combat Move - Parthia 5 cavalrys and 5 spearmen moved from Seleucia to Hatra 5 cavalrys moved from Persepolis to Seleucia 2 archers and 2 spearmen moved from Amida to Satala Place Units - Parthia 6 archers, 1 cataphract and 3 cavalrys placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Neutral : -1.33 Parthia : 2.00 Seleucid : -0.67 -
TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Purchase Units - Numidia Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 2 PUs; Non Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Oea to Leptis Magna 1 archer, 5 spearmen and 2 swordmen moved from Leptis Magna to Berenice 2 cavalrys moved from Cyrene to Paliurus 2 cavalrys moved from Cyrene to Siwa 2 spearmen moved from Berenice to Paliurus 1 spearman moved from Berenice to Siwa 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa Place Units - Numidia 4 cavalrys placed in Leptis Magna 2 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 2 biremes moved from SZ 32 to SZ 36 2 biremes moved from SZ 30 to SZ 31 2 spearmen moved from Caralis to SZ 31 2 spearmen moved from SZ 31 to Carthago 2 spearmen moved from Carthago to SZ 36 2 spearmen moved from SZ 36 to Melita 3 cavalrys moved from Carthago to Thenae 2 spearmen moved from Carthago to Thapsus 4 warelephants moved from Salmantica to Cale 4 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Olisipo 2 warelephants moved from Corduba to Salmantica 2 cavalrys moved from Corduba to Cale 2 cavalrys, 1 swordman and 1 warelephant moved from Lucus Augusti to Brigantium 3 cavalrys, 4 swordmen and 1 warelephant moved from Cesaraugusta to Barcino Purchase Units - Carthage Carthage buy 2 biremes, 4 cavalrys, 3 spearmen and 2 triremes; Remaining resources: 2 PUs; Combat - Carthage Battle in Cale Carthage attack with 2 cavalrys and 4 warelephants Neutral defend with 3 swordmen Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 2 : 1/6 hits, 2.33 expected hits Neutral roll dice for 3 swordmen in Cale, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Cale Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 3 : 1/6 hits, 2.33 expected hits Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Cale Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 4 : 4/6 hits, 2.33 expected hits Neutral roll dice for 1 swordman in Cale, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Cale Carthage loses 0 PUs for violating Cales neutrality. Carthage win, taking Cale from Neutral with 2 cavalrys and 4 warelephants remaining. Battle score for attacker is 12 Casualties for Neutral: 3 swordmen Battle in Barcino Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant Neutral defend with 1 axeman, 1 cavalry and 3 swordmen Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Barcino, round 2 : 1/8 hits, 3.00 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits Units damaged: 1 warelephant owned by the Carthage 2 cavalrys owned by the Carthage and 1 axeman owned by the Neutral lost in Barcino Carthage roll dice for 1 cavalry, 4 swordmen and 1 warelephant in Barcino, round 3 : 0/6 hits, 2.33 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Carthage lost in Barcino Carthage roll dice for 4 swordmen and 1 warelephant in Barcino, round 4 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 4 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Barcino Carthage roll dice for 3 swordmen and 1 warelephant in Barcino, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 2 swordmen in Barcino, round 5 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Barcino Carthage loses 0 PUs for violating Barcinos neutrality. Carthage win, taking Barcino from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3 Casualties for Carthage: 3 cavalrys and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen Battle in Olisipo Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 3 archers, 1 cavalry and 3 swordmen Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 2 : 1/7 hits, 2.67 expected hits Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits Units damaged: 1 warelephant owned by the Carthage 1 cavalry owned by the Neutral lost in Olisipo Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 3 : 2/7 hits, 2.67 expected hits Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 2/6 hits, 2.50 expected hits 2 cavalrys owned by the Carthage and 2 swordmen owned by the Neutral lost in Olisipo Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 4 : 3/5 hits, 2.00 expected hits Neutral roll dice for 3 archers and 1 swordman in Olisipo, round 4 : 1/4 hits, 1.83 expected hits 1 cavalry owned by the Carthage, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Olisipo Carthage roll dice for 1 cavalry, 2 swordmen and 1 warelephant in Olisipo, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 archer in Olisipo, round 5 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo Carthage loses 0 PUs for violating Olisipos neutrality. Carthage win, taking Olisipo from Neutral with 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen Casualties for Carthage: 4 cavalrys Battle in Brigantium Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant Neutral defend with 3 axemen Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Brigantium, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits 3 axemen owned by the Neutral lost in Brigantium Carthage loses 0 PUs for violating Brigantiums neutrality. Carthage win, taking Brigantium from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 9 Casualties for Neutral: 3 axemen Non Combat Move - Carthage Place Units - Carthage 2 biremes and 2 triremes placed in SZ 36 3 spearmen placed in Valentia 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 78 PUs; end with 80 PUs 4 units repaired.Combat Hit Differential Summary :
Carthage : -4.67 Neutral : -2.33 -
TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 ballista, 2 cavalrys, 5 legionaires and 3 velitess moved from Senio to Salonae 3 cavalrys moved from Patavium to Salonae 3 ballistas, 5 legionaires, 3 onagers and 7 velitess moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 3 cavalrys, 3 legionaires and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Massilia RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 7 velitess Neutral defend with 1 archer and 4 swordmen RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 7 velitess in Massilia, round 2 : 11/18 hits, 7.83 expected hits Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits 2 velitess owned by the RomanRepublic, 1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia RomanRepublic loses 0 PUs for violating Massilias neutrality. RomanRepublic win, taking Massilia from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 14 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 1 archer and 4 swordmen Battle in Salonae RomanRepublic attack with 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess Neutral defend with 3 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess in Salonae, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits 1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Salonae RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess in Salonae, round 3 : 7/13 hits, 4.50 expected hits Neutral roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salonae RomanRepublic loses 0 PUs for violating Salonaes neutrality. RomanRepublic win, taking Salonae from Neutral with 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 axemen and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 34 2 legionaires and 2 velitess placed in Genua 3 cavalrys, 1 legionaire and 1 velites placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Neutral : 0.00 RomanRepublic : 4.00 -
TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - GreekCityStates Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Lilybaeum: 4 legionaires EDIT: Adding units owned by RomanRepublic to Syracuse: 4 legionaires EDIT: Turning off Edit Mode Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates 2 hoplites and 10 slingerss moved from Corinth to Athens 5 slingerss moved from Sparta to Corinth Place Units - GreekCityStates 1 archer, 1 hoplite and 5 slingerss placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Macedonia 4 swordmen moved from Byzantium to SZ 70 1 bireme, 4 swordmen and 1 trireme moved from SZ 70 to SZ 69 4 swordmen moved from SZ 69 to Larissa 1 swordman moved from Byzantium to Thessalonica 1 bireme moved from SZ 69 to SZ 68 1 bireme moved from SZ 68 to SZ 67 1 bireme moved from SZ 67 to SZ 53 1 peltasts moved from Thessalonica to Pella 6 peltastss and 6 swordmen moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 5 cavalrys and 6 swordmen; Remaining resources: 0 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Thessalonica 5 cavalrys placed in Byzantium Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Egypt 4 axemen moved from Paraetonium to Alexandria 4 spearmen moved from Alexandria to Paraetonium 1 archer and 7 spearmen moved from Memphis to Pharan Purchase Units - Egypt Egypt buy 2 axemen and 6 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Pharan Egypt attack with 1 archer and 7 spearmen Seleucid defend with 1 hoplite Egypt roll dice for 1 archer and 7 spearmen in Pharan, round 2 : 2/8 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Pharan, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Pharan Egypt win, taking Pharan from Seleucid with 1 archer and 6 spearmen remaining. Battle score for attacker is 2 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt Place Units - Egypt 1 axeman and 4 spearmen placed in Memphis 1 axeman and 2 spearmen placed in Alexandria Egypt undo move 2. Egypt undo move 1. 2 axemen and 3 spearmen placed in Memphis 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Egypt : 0.67 Seleucid : 0.50 -
TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Seleucid 1 hoplite, 1 legionaire and 8 peltastss moved from Jerusalem to Pharan 2 peltastss moved from Antioch to Edessa 4 peltastss moved from Antioch to Emesa 2 cataphracts moved from Antioch to Emesa 1 cataphract moved from Antioch to Edessa 1 peltasts moved from Antioch to Edessa 3 peltastss moved from Antioch to Edessa 1 peltasts moved from Antioch to Emesa 12 hoplites, 8 legionaires and 10 peltastss moved from Tarsus to Tavium Purchase Units - Seleucid Seleucid buy 5 cavalrys, 8 legionaires and 6 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Pharan Seleucid attack with 1 hoplite, 1 legionaire and 8 peltastss Egypt defend with 1 archer and 6 spearmen Seleucid roll dice for 1 hoplite, 1 legionaire and 8 peltastss in Pharan, round 2 : 4/10 hits, 2.00 expected hits Egypt roll dice for 1 archer and 6 spearmen in Pharan, round 2 : 3/7 hits, 2.50 expected hits 4 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Pharan Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 3 : 1/7 hits, 1.50 expected hits Egypt roll dice for 1 archer and 2 spearmen in Pharan, round 3 : 0/3 hits, 1.17 expected hits 1 spearman owned by the Egypt lost in Pharan Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pharan, round 4 : 3/7 hits, 1.50 expected hits Egypt roll dice for 1 archer and 1 spearman in Pharan, round 4 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 1 hoplite, 1 legionaire and 5 peltastss remaining. Battle score for attacker is 16 Casualties for Seleucid: 3 peltastss Casualties for Egypt: 1 archer and 6 spearmen Battle in Emesa Seleucid attack with 2 cataphracts and 5 peltastss Parthia defend with 4 cavalrys Seleucid roll dice for 2 cataphracts and 5 peltastss in Emesa, round 2 : 1/7 hits, 1.83 expected hits Parthia roll dice for 4 cavalrys in Emesa, round 2 : 2/4 hits, 0.67 expected hits 2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Seleucid roll dice for 2 cataphracts and 3 peltastss in Emesa, round 3 : 2/5 hits, 1.50 expected hits Parthia roll dice for 3 cavalrys in Emesa, round 3 : 1/3 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 4 : 2/4 hits, 1.33 expected hits Parthia roll dice for 1 cavalry in Emesa, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 2 cataphracts and 2 peltastss remaining. Battle score for attacker is 10 Casualties for Seleucid: 3 peltastss Casualties for Parthia: 4 cavalrys Battle in Tavium Seleucid attack with 12 hoplites, 8 legionaires and 10 peltastss Neutral defend with 1 cavalry and 3 spearmen Seleucid roll dice for 12 hoplites, 8 legionaires and 10 peltastss in Tavium, round 2 : 10/30 hits, 8.33 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 3/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 3 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Tavium Seleucid loses 0 PUs for violating Taviums neutrality. Seleucid win, taking Tavium from Neutral with 12 hoplites, 8 legionaires and 7 peltastss remaining. Battle score for attacker is 7 Casualties for Seleucid: 3 peltastss Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Edessa Seleucid attack with 1 cataphract and 6 peltastss Parthia defend with 2 cavalrys Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 0/7 hits, 1.50 expected hits Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 3 : 1/7 hits, 1.50 expected hits Parthia roll dice for 2 cavalrys in Edessa, round 3 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Parthia lost in Edessa Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 4 : 2/7 hits, 1.50 expected hits Parthia roll dice for 1 cavalry in Edessa, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 1 cataphract and 6 peltastss remaining. Battle score for attacker is 8 Casualties for Parthia: 2 cavalrys Non Combat Move - Seleucid Place Units - Seleucid 5 cavalrys placed in Tarsus 8 legionaires placed in Jerusalem 6 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Neutral : 1.83 Egypt : -1.50 Parthia : 0.83 Seleucid : 3.50 -
TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Parthia 3 cavalrys and 2 spearmen moved from Hatra to Emesa 1 cataphract moved from Seleucia to Emesa 8 cavalrys moved from Seleucia to Edessa 2 cavalrys and 3 spearmen moved from Hatra to Edessa 5 cataphracts, 11 cavalrys and 3 horsearchers moved from Trapezus to Phasis 6 archers moved from Seleucia to Hatra 7 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 13 cavalrys, 1 city and 3 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Phasis Parthia attack with 5 cataphracts, 11 cavalrys and 3 horsearchers Neutral defend with 2 archers, 1 cavalry and 3 spearmen Parthia roll dice for 5 cataphracts, 11 cavalrys and 3 horsearchers in Phasis, round 2 : 8/19 hits, 7.17 expected hits Neutral roll dice for 2 archers, 1 cavalry and 3 spearmen in Phasis, round 2 : 2/6 hits, 2.17 expected hits 1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Phasis Parthia loses 0 PUs for violating Phasiss neutrality. Parthia win, taking Phasis from Neutral with 5 cataphracts, 9 cavalrys and 3 horsearchers remaining. Battle score for attacker is 13 Casualties for Parthia: 2 cavalrys Casualties for Neutral: 2 archers, 1 cavalry and 3 spearmen Battle in Edessa Parthia attack with 10 cavalrys and 3 spearmen Seleucid defend with 1 cataphract and 6 peltastss Parthia roll dice for 10 cavalrys and 3 spearmen in Edessa, round 2 : 5/13 hits, 3.83 expected hits Seleucid roll dice for 1 cataphract and 6 peltastss in Edessa, round 2 : 3/7 hits, 1.50 expected hits 3 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Edessa Parthia roll dice for 10 cavalrys in Edessa, round 3 : 1/10 hits, 3.33 expected hits Seleucid roll dice for 1 cataphract and 1 peltasts in Edessa, round 3 : 1/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia roll dice for 9 cavalrys in Edessa, round 4 : 4/9 hits, 3.00 expected hits Seleucid roll dice for 1 cataphract in Edessa, round 4 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 8 cavalrys remaining. Battle score for attacker is 2 Casualties for Parthia: 2 cavalrys and 3 spearmen Casualties for Seleucid: 1 cataphract and 6 peltastss Battle in Emesa Parthia attack with 1 cataphract, 3 cavalrys and 2 spearmen Seleucid defend with 2 cataphracts and 2 peltastss Parthia roll dice for 1 cataphract, 3 cavalrys and 2 spearmen in Emesa, round 2 : 3/6 hits, 1.83 expected hits Seleucid roll dice for 2 cataphracts and 2 peltastss in Emesa, round 2 : 1/4 hits, 1.33 expected hits 1 cataphract owned by the Seleucid, 2 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia roll dice for 1 cataphract, 2 cavalrys and 2 spearmen in Emesa, round 3 : 3/5 hits, 1.50 expected hits Seleucid roll dice for 1 cataphract in Emesa, round 3 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 1 cataphract, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 10 Casualties for Parthia: 2 cavalrys Casualties for Seleucid: 2 cataphracts and 2 peltastss Non Combat Move - Parthia 1 archer and 1 spearman moved from Amida to Edessa 2 archers and 2 spearmen moved from Satala to Trapezus 2 archers and 2 spearmen moved from Amida to Satala Place Units - Parthia 1 city placed in Trapezus 7 cavalrys and 3 spearmen placed in Seleucia 6 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Neutral : -0.17 Parthia : 3.33 Seleucid : 2.50 -
TripleA Turn Summary: Numidia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Numidia 3 archers, 11 cavalrys, 8 spearmen and 2 swordmen moved from Siwa to Paraetonium 1 archer, 10 cavalrys, 7 spearmen and 5 swordmen moved from Paliurus to Paraetonium 2 swordmen moved from Cyrene to Paliurus 1 archer, 5 spearmen and 2 swordmen moved from Berenice to Siwa 4 cavalrys moved from Leptis Magna to Siwa 2 archers, 9 spearmen and 3 swordmen moved from Leptis Magna to Berenice Purchase Units - Numidia Numidia buy 6 cavalrys; Remaining resources: 3 PUs; Combat - Numidia Battle in Paraetonium Numidia attack with 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen Egypt defend with 9 archers, 14 axemen and 18 spearmen Numidia roll dice for 4 archers, 21 cavalrys, 15 spearmen and 7 swordmen in Paraetonium, round 2 : 11/47 hits, 12.50 expected hits Egypt roll dice for 9 archers, 14 axemen and 18 spearmen in Paraetonium, round 2 : 12/41 hits, 12.83 expected hits 11 axemen owned by the Egypt and 12 spearmen owned by the Numidia lost in Paraetonium Numidia roll dice for 4 archers, 21 cavalrys, 3 spearmen and 7 swordmen in Paraetonium, round 3 : 19/35 hits, 10.50 expected hits Egypt roll dice for 9 archers, 3 axemen and 18 spearmen in Paraetonium, round 3 : 10/30 hits, 11.00 expected hits 4 archers owned by the Numidia, 3 axemen owned by the Egypt, 3 cavalrys owned by the Numidia, 16 spearmen owned by the Egypt and 3 spearmen owned by the Numidia lost in Paraetonium Numidia roll dice for 18 cavalrys and 7 swordmen in Paraetonium, round 4 : 10/25 hits, 8.33 expected hits Egypt roll dice for 9 archers and 2 spearmen in Paraetonium, round 4 : 6/11 hits, 5.17 expected hits 6 cavalrys owned by the Numidia, 2 spearmen owned by the Egypt and 8 archers owned by the Egypt lost in Paraetonium Numidia roll dice for 12 cavalrys and 7 swordmen in Paraetonium, round 5 : 6/19 hits, 6.33 expected hits Egypt roll dice for 1 archer in Paraetonium, round 5 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Paraetonium Numidia win, taking Paraetonium from Egypt with 11 cavalrys and 7 swordmen remaining. Battle score for attacker is 31 Casualties for Numidia: 4 archers, 10 cavalrys and 15 spearmen Casualties for Egypt: 9 archers, 14 axemen and 18 spearmen Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Cyrene 2 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 25 PUs; end with 28 PUsCombat Hit Differential Summary :
Numidia : 8.33 Egypt : -0.50 -
TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Carthage 1 warelephant moved from Olisipo to Cale 2 swordmen moved from Olisipo to Cale 2 cavalrys and 4 warelephants moved from Cale to Lucus Augusti 2 cavalrys, 1 swordman and 1 warelephant moved from Brigantium to Lucus Augusti 2 warelephants moved from Salmantica to Palantia 4 cavalrys moved from Corduba to Toletum 3 spearmen moved from Valentia to Tarraco 3 swordmen and 1 warelephant moved from Barcino to Tarraco 2 biremes moved from SZ 31 to SZ 32 1 bireme and 1 trireme moved from SZ 36 to SZ 38 1 bireme moved from SZ 36 to SZ 38 2 biremes and 1 trireme moved from SZ 36 to SZ 33 Purchase Units - Carthage Carthage buy 5 biremes, 7 cavalrys and 1 warelephant; Remaining resources: 3 PUs; Combat - Carthage Battle in Tarraco Carthage attack with 3 spearmen, 3 swordmen and 1 warelephant Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral lost in Tarraco Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Tarraco, round 3 : 5/7 hits, 2.17 expected hits Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits 3 swordmen owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 3 spearmen, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21 Casualties for Neutral: 3 axemen and 3 swordmen Battle in SZ 38 Carthage attack with 2 biremes and 1 trireme GreekCityStates defend with 1 bireme Carthage roll dice for 2 biremes and 1 trireme in SZ 38, round 2 : 2/3 hits, 0.83 expected hits GreekCityStates roll dice for 1 bireme in SZ 38, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the GreekCityStates lost in SZ 38 Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 bireme Non Combat Move - Carthage Place Units - Carthage 5 biremes placed in SZ 36 2 cavalrys and 1 warelephant placed in Valentia 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 82 PUs; end with 85 PUsCombat Hit Differential Summary :
Carthage : 4.83 Neutral : -2.50 GreekCityStates : -0.33





