Nice AA hit!
OOL? Lose the AA Gun?
6607d72b-01a5-4d2f-bfe4-79ae72626c4e-image.png
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok remove 1 mech from cauc
but ur germans have to reroll entire attack (1 bom, 1 mech)
as for stalingrad
The attack in Caucasus is the same, so that shouldn’t change, I reckon.
I can reroll Stalingrad then. Ok?
I didn’t want to remove a mech from the attack in Caucasus, just use less tank in Stalingrad. I used the max amount of mechs though. I’ll redo that battle counting with the possibility of losing 2 mechs.
Somehow I don’t think this is fair though, coming to think of it. Russia hit on the defence in Stalingrad. With this solution there’s 67 % risk that the inf won’t hit.
Like we’ve done before, I think the most fair is that the rolled dice stay. And if risk that the attack fails, we roll for that.
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok remove 1 mech from cauc
but ur germans have to reroll entire attack (1 bom, 1 mech)
The idea is that those mechs moved in NCM.
Just move one less from Bryansk.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 battleship, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Southern Italy to Caucasus
3 mech_infantrys moved from Kazakhstan to Volgograd
4 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 2 : 2/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : -0,50
Russians : 0,67
You hit again, although it didn’t matter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 battleship, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Kazakhstan to Caucasus
1 bomber moved from Southern Italy to Caucasus
7 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
2 artilleries moved from Ukraine to Rostov
2 armour moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Smolensk to Vologda
1 submarine moved from 112 Sea Zone to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from Western Germany to 111 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 5 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 7 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour and 3 mech_infantrys in Volgograd, round 2 : 3/10 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 4 artilleries and 6 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Rostov, round 2 : 5/12 hits, 4,00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery and 5 infantry moved from Belarus to Bryansk
1 bomber moved from Caucasus to Bryansk
3 fighters moved from 111 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
EDIT: 2 armour moved from Volgograd to Caucasus
9 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
1 battleship and 2 submarines placed in 112 Sea Zone
1 artillery and 1 mech_infantry placed in Western Germany
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,4,3,5,5,3,1,4,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : -0,33
Russians : 0,67
Ok, that’s it.
its not the same since u re sending 2 tanks less?
Caucasus is the same. Didn’t send tanks there.
so u roll 1 bomber, 2 tanks in cauc
and 3 mechs 5 tanks in volgograd?
ah u are sending tanks there in ncm , not cm, ? ok
Yes, just to keep options of where they are needed.
but u have to reroll it, since now u knew u score a hit and u re withdrawing a mech
so if u want to pull it out, u need to reroll ur dice
And I used one less tank in Stalingrad, since that’s how I would’ve done it if a correct plan.
u want to pull out the mech.
ok.
re roll the caucaus dice
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
And I used one less tank in Stalingrad, since that’s how I would’ve done it if a correct plan.
U said 2, where is the other one then?
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
but u have to reroll it, since now u knew u score a hit and u re withdrawing a mech
so if u want to pull it out, u need to reroll ur dice
Wouldn’t matter. The situation is dependent on the tanks from Kazakhstan, not the mechs. That’s why I kept 3 tanks in reserve. They distribute the power needed. No?
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
u want to pull out the mech.
ok.
re roll the caucaus dice
actually u should reroll my mist dice to ,since this how u know the outcomes, but i trust u it was or original intention to attack in that way
so i say just reroll the german dice